Mob proof crystals [Fabric]

Quick rating

Mob proof crystals [Fabric]

No reviews yet

Use end crystals to mob proof big areas of the world

Mod Loaders
Forge
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
mob-proof-crystals-2.4.0-26.2.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This mod allows to spawnproof areas of 64x64x64 blocks with just one end crystal (cubic, not spherical).

Each crystal you place in the world creates an area that starts from the block it is placed to 64 blocks above vertically and 32 blocks in each horizontal direction (north, east, south, west). This is mainly because it is easier to hide it below the surface you want to spawnproof.

Now is possible to rename crystals to avoid every crystal in the world be affected by this behaviour.

You can modify this configuration in the file crystal.properties that is created in your .minecraft folder.

To clarify some doubts about how lower-limit and crystal-name config variables works:

  • The lower-limit option specifies the bottom distance between the affected area and the block where the crystal is located (one above the obsidian).

By default it is set to 1 so that the last layer affected is the one below the end crystal (the obsidian one).

If you set it to 16, the area wil be lowered 16 blocks from the crystal. This will not expand the affected area, just move it in the Y coord.

  • The crystal-name property is meant to be used when you want to make only certain crystals to be able to spawnproof. Basically leaving it blank will make every crystal to be spawnproofing. Writing some word (or words) like "spawnproof" (spaces also allowed) will force players to rename crystals with a nametag named "spawnproof" to make them spawnproof their surroundings.

This is made for example if you want to have decorative crystals near farms where you need mob spawning.

The original idea of this concept is made by ethnographie and you cand find her datapack here.

This mod allows to spawnproof areas of 64x64x64 blocks with just one end crystal (cubic, not spherical).

 

Each crystal you place in the world creates an area that starts from the block it is placed to 64 blocks above vertically and 32 blocks in each horizontal direction (north, east, south, west). This is mainly because it is easier to hide it below the surface you want to spawnproof.

 

Now is possible to rename crystals to avoid every crystal in the world be affected by this behaviour.

You can modify this configuration in the file crystal.properties that is created in your .minecraft folder.

 

To clarify some doubts about how lower-limit and crystal-name config variables works:

  • The lower-limit option specifies the bottom distance between the affected area and the block where the crystal is located (one above the obsidian).

    By default it is set to 1 so that the last layer affected is the one below the end crystal (the obsidian one).

    If you set it to 16, the area wil be lowered 16 blocks from the crystal. This will not expand the affected area, just move it in the Y coord.

     
  • The crystal-name property is meant to be used when you want to make only certain crystals to be able to spawnproof. Basically leaving it blank will make every crystal to be spawnproofing. Writing some word (or words) like "spawnproof" (spaces also allowed) will force players to rename crystals with a nametag named "spawnproof" to make them spawnproof their surroundings.

    This is made for example if you want to have decorative crystals near farms where you need mob spawning.

The original idea of this concept is made by ethnographie and you cand find her datapack here.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~25,000
Total Downloads
CurseForge
~22,000
Modrinth
~2,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works