❓ Mob Randomizer [Fabric]
No reviews yet
Randomize Mobs When They Spawn | Perfect For Challenge Runs and Chaos
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Mob Randomizer
allows you to map mobs to random other mobs. So, if normally a zombie would spawn, now a blaze may spawn.

How does it work?
When you start the game, a random map will be created that maps every eligible mob in the game to another mob. When you then play the game, a spawned zombie will always be converted into the mapped other mob. This may be a skeleton, a blaze, a pig, etc.
Which mobs are randomized?
Every mob in the game is randomized, except for the wither boss, the ender dragon, and the unused mobs such as the giant.
What can mobs randomize to?
By default, every eligible mob, except for blazes and endermen, can be randomized to any other eligible mob. Blazes and endermen can be randomized to most mobs, except for silverfish, endermites, shulkers, wandering traders, skeleton horses, trader llamas, vexes, evokers, vindicators, and elder guardians. This is to make sure that blaze rods and ender pearls can still be obtained in a reasonable way.
Can I change what mobs can randomize into?
Yes! This mod is very customizable through the config file. This file can be found as: (by default) %appdata%->.minecraft/config/mob_randomizer.json. After running the mod once, the default config will be generated for the blaze and enderman. You can use this is a template for any additional restrictions. You can of course also opt to remove the default restrictions.
What's next?
I'm still working on randomizing entities that are spawned together with structures, such as piglin brutes.
Another planned feature is to allow a randomization to be saved per world, such that you can run multiple worlds, each with its own randomization map. This would also allow you to reload the game without creating a new randomization.
How to install:
- Download the Fabric installer here and follow the instructions to install Fabric. The Fabric API is not required for this mod.
- Download this mod, and place it in the %appdata%->.minecraft/mods folder.
- Launch Minecraft, select the Fabric profile, and enjoy!


Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources