Mod
Mob Strength
No reviews yet
Mobs will randomly spawn weaker or stronger with configuration.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Causes mobs to spawn with randomly weaker or stronger health, attack damage, or speed stats within configurable ranges.
Also lets you scale the aforementioned stats by a customisable value based on the biome the entity was spawned in (e.g. all mobs spawned in the desert can have 2x health), and lets you blacklist entities from having any stat changes from this mod at all.
Basic Stat Functionality
On spawn, an entity has a 50/50 chance to either have a stat increase or decrease for a given stat, where an increase will calculate as so: new_stat = old_stat x (1+stat_increase/100), and a stat decrease will calculate as: new_stat = old_stat x (1-stat_decrease/100).
This will apply the same way with stat changes from other mods, though the order of stat changes applying is undetermined.
Entity Blacklisting
You can blacklist an entity from having stat changes from this mod by passing in the entity type id (e.g. "minecraft:zombie"), or a tag the entity is a part of with a hashtag at the front (e.g. "#minecraft:raiders"), note the quotation marks around entities are needed in the config.
Biome Modifiers
For health, damage or speed stats individually, you can give a modifier based on the biome that the entity was spawned, modifying the overall attribute as so: new_stat = old_stat x (1 + stat_change), biomes can be specified by biome id (e.g. "minecraft:desert=2"), or by biome tag (e.g. "#minecraft:is_ocean=-0.5"), where after the biome the value should be specified with "=value" within the same quotation marks.

Causes mobs to have potentially weaker or stronger health, attack damage, or speed stats on spawning.
How to change max strength and weakness percentages:
1. Open the mobstrength-common config file in your game's config folder
2. Change the "increase" value to modify up to what percentage a few of the mob's stats could be increase by, and the "decrease" value to define the maximum of which the stats can be modified down to
3. Experience your mobs spawning stronger or weaker!
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources