Mobs and villager

Quick rating

Mobs and villager

No reviews yet

Pick up and carry friendly mobs, animals, villagers and selected neutral creatures using their real models — no spawn eggs required.

Tech
Farming & Agriculture
QoL & Tweaks
Mod Loaders
NeoForge
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
mobs-and-villagers-up-2.0.1-neoforge-26.2.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

# Mobs & Villagers Up!

Transporting animals and villagers has never been easier!

**Mobs & Villagers Up!** allows you to pick up supported creatures, carry their real model in your hands, and safely place them somewhere else.

No spawn eggs, boats, minecarts or complicated transportation systems are required.

---

## Main Features

- Pick up supported creatures using an empty hand.
- Carry the creature's real model instead of a spawn egg.
- See the carried creature in both first-person and third-person view.
- Carry one creature at a time.
- Safely place the creature at another location.
- Prevent placement inside blocked or invalid spaces.
- Pick up creatures without causing damage, knockback or hurt animations.
- Preserve important entity data when the creature is placed again.
- Support animals, villagers, friendly mobs and selected neutral creatures.
- No additional libraries or dependencies required.

---

## How to Use

### Picking Up a Creature

1. Make sure your main hand is empty.
2. Approach a supported creature.
3. Hold **Shift**.
4. While holding Shift, **right-click the creature**.
5. The creature will be picked up and displayed in your hands.

### Placing a Creature

1. While carrying a creature, look at a valid and unobstructed location.
2. Hold **Shift**.
3. While holding Shift, **left-click the block or surface** where you want to place the creature.
4. The creature will be safely returned to the world with its preserved data.

Only one creature can be carried at a time.

---

## Supported Creatures

The mod supports animals, villagers, friendly creatures and selected neutral mobs, including:

- Villagers
- Wandering Traders
- Regular Piglins
- Cows
- Pigs
- Sheep
- Chickens
- Horses
- Donkeys
- Mules
- Llamas
- Camels
- Wolves
- Cats
- Parrots
- Foxes
- Rabbits
- Goats
- Armadillos
- Turtles
- Frogs
- Axolotls
- Dolphins
- Fish
- Squids
- Glow Squids
- Bees
- Pandas
- Polar Bears
- Bats
- Allays
- Iron Golems
- Snow Golems
- Sniffers
- Most other passive, friendly or appropriate neutral creatures

The following entities cannot be carried:

- Players
- Bosses
- Fully hostile monsters
- Piglin Brutes
- Projectiles
- Items
- Vehicles
- Decorative entities
- Dead or invalid entities

---

## Entity Data Preservation

When a creature is picked up and placed again, the mod preserves its compatible data, including:

- Custom name
- Health
- Adult or baby state
- Texture and variant
- Tamed status
- Owner information
- Equipment
- Villager profession
- Villager level
- Villager trades
- Other compatible entity data

---

## Real Creature Rendering

Carried creatures are displayed using their real in-game models instead of spawn eggs.

The model can be seen:

- In front of the player in first-person view
- Being carried by the player in third-person view

The visual representation automatically adjusts its scale and position according to the creature's size.

---

## Safe Transportation

While being carried, the creature is temporarily stored and is not left active in the world.

The carried visual model:

- Has no artificial intelligence
- Has no collision
- Cannot receive damage
- Produces no sounds
- Does not create a duplicate creature
- Does not interfere with other entities
- Retains its original appearance

---

## Requirements

- Minecraft Java Edition 26.2
- NeoForge
- No additional dependencies

---

Screenshots

Gallery

  •  Llama
    Llama
  •  Bat
    Bat
  • Panda
    Panda
  • Parrot
    Parrot
  • Rabbit
    Rabbit
  • Iron Golem
    Iron Golem
  • Chicken
    Chicken
  • Villager
    Villager
  • Turtle
    Turtle
  • Cat
    Cat

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works