Mobs Attempt Parkour
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Gives certain vanilla mobs the ability to jump over things
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
About
This mod gives some mobs a simple jumping ai that allows them to jump over obstacles and gaps in their way.
The mobs that currently have the jumping ability are Zombies, Zombie Villagers, Zombified Piglins, Silverfish, Endermites, Endermen, Wither Skeletons, Skeletons, Spiders, Cave Spiders, Illagers, Witches, Iron Golems, and Creepers.
The AI attempts to be realistic to vanilla jumping, which means that slow mobs can't jump very far. (Zombies can only jump one block for example).
Limitations
The ai does not do additional pathfinding, so it can't calculate a complicated series of jumps. Also, the ai starts to fail under very fast mob speeds or high jumps.
Configuration
The config file uses JSON. Add a mob by listing its id, and a priority. You can find mob ids by using the /summon command - the list of arguments will be a list of mob ids. The priority is a bit jenky. It represents what priority the AI has over other AIs. A lower value means that the jumping AI probably won't be overridden, but it might override other AI's. Unfortunately, the most certain way to gauge this is to look at the entity source code, but setting a low priority should in most cases be totally fine.
Installation
This is a regular Fabric mod, except that Fabric Kotlin is required.
Dependencies that need to be in the mod folder:
FAQ
Can you port this mod to Forge or an older Minecraft version?
- I will not, but anyone else may do so.
Made for Fabric Modfest 1.16.
Description
This mod gives some mobs a simple jumping ai that allows them to jump over obstacles and gaps in their way.
-
The mobs that currently have the jumping ability are Zombies, Zombie Villagers, Zombified Piglins, Silverfish, Endermites, Endermen, Wither Skeletons, Skeletons, Spiders, Cave Spiders, Illagers, Witches, Iron Golems, and Creepers.
-
The AI attempts to be realistic to vanilla jumping, which means that slow mobs can't jump very far. (Zombies can only jump one block for example).
Limitations
The ai does not do additional pathfinding, so it can't calculate a complicated series of jumps. Also, the ai starts to fail under very fast mob speeds or high jumps.
Configuration
The config file uses JSON. Add a mob by listing its id, and a priority. You can find mob ids by using the /summon command - the list of arguments will be a list of mob ids. The priority is a bit jenky. It represents what priority the AI has over other AIs. A lower value means that the jumping AI probably won't be overridden, but it might override other AI's. Unfortunately, the most certain way to gauge this is to look at the entity source code, but setting a low priority should in most cases be totally fine.
Installation
This is a regular Fabric mod, except that Fabric Kotlin is required.
Dependencies that need to be in the mod folder:
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