Mobs Attempt Parkour

Quick rating

Mobs Attempt Parkour

No reviews yet

Gives certain vanilla mobs the ability to jump over things

No Theme
No Genre
Hostile Mobs
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
Creative Commons Zero v1.0 Universal
Latest Version
mobs-attempt-parkour-0.5.2-1.20.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

About

This mod gives some mobs a simple jumping ai that allows them to jump over obstacles and gaps in their way.

The mobs that currently have the jumping ability are Zombies, Zombie Villagers, Zombified Piglins, Silverfish, Endermites, Endermen, Wither Skeletons, Skeletons, Spiders, Cave Spiders, Illagers, Witches, Iron Golems, and Creepers.

The AI attempts to be realistic to vanilla jumping, which means that slow mobs can't jump very far. (Zombies can only jump one block for example).

Limitations 

The ai does not do additional pathfinding, so it can't calculate a complicated series of jumps. Also, the ai starts to fail under very fast mob speeds or high jumps.

Configuration

The config file uses JSON. Add a mob by listing its id, and a priority. You can find mob ids by using the /summon command - the list of arguments will be a list of mob ids. The priority is a bit jenky. It represents what priority the AI has over other AIs. A lower value means that the jumping AI probably won't be overridden, but it might override other AI's. Unfortunately, the most certain way to gauge this is to look at the entity source code, but setting a low priority should in most cases be totally fine.

Installation

This is a regular Fabric mod, except that Fabric Kotlin is required.
Dependencies that need to be in the mod folder:

 
FAQ

Can you port this mod to Forge or an older Minecraft version?

  • I will not, but anyone else may do so.

Made for Fabric Modfest 1.16.

Description

This mod gives some mobs a simple jumping ai that allows them to jump over obstacles and gaps in their way.

  • The mobs that currently have the jumping ability are Zombies, Zombie Villagers, Zombified Piglins, Silverfish, Endermites, Endermen, Wither Skeletons, Skeletons, Spiders, Cave Spiders, Illagers, Witches, Iron Golems, and Creepers.

  • The AI attempts to be realistic to vanilla jumping, which means that slow mobs can't jump very far. (Zombies can only jump one block for example).

Limitations

The ai does not do additional pathfinding, so it can't calculate a complicated series of jumps. Also, the ai starts to fail under very fast mob speeds or high jumps.

Configuration

The config file uses JSON. Add a mob by listing its id, and a priority. You can find mob ids by using the /summon command - the list of arguments will be a list of mob ids. The priority is a bit jenky. It represents what priority the AI has over other AIs. A lower value means that the jumping AI probably won't be overridden, but it might override other AI's. Unfortunately, the most certain way to gauge this is to look at the entity source code, but setting a low priority should in most cases be totally fine.

Installation

This is a regular Fabric mod, except that Fabric Kotlin is required.
Dependencies that need to be in the mod folder:

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

2.2m
Total Downloads
CurseForge
~450,000
Modrinth
1.8m
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works