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Mobs Banner
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Add decorative banners for almost all mobs
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Must be installed on both the client and the server.
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Description
Mobs Banner
This is a mod add various mobs banners for decoration purpose. You can also use them on shield.

How to use
Obtain
- Mob Drop: There is a chance to drop banner when a mob is killed(Include players). The chance can be set with
/gamerule mobs_banner:drop_chance. Also, this kind of banner will keep the mob's NBT. - Creative Tab: There is a tab contains all available banners.
- Command:
/mob_banner <players> <entity type>for mob banners./mob_banner <players> player <banner_item> <name> <uuid>for player banners.
Banner Configure
Sometimes the mobs may have a wrong rotation, unfit scale or just always changing variants. You need to make some configurations. These configurations are powered by client resource pack system.
Firstly, create file assets/<entity mod id>/default_banner/<entity id>.json. Then write the contents below:
{
//All keys are optional
"data": [
//IMPORTANT: These are only for creative tab! If you change things here they will only refresh after relaunch game!
//Leave empty for default one.
{},
{
//Leave blank for default spawn egg color
"primary": -1,
//Leave blank for default spawn egg color
"secondary": -1,
"nbt": {
//Default NBT, will directly send to entity
},
"transform": {
"scale": 1,
//Y rotation
"yaw": 0
}
}
//You can add more for variants
],
//Global transform
"transform": {
"scale": 1,
"yaw": 0
}
}
FAQ
I cannot find the banner I want?
Only mobs with a spawn egg (or player) have their banner.
The player banner don't render skin?
Fill both name and uuid field.
Any Questions?
Join our Discord: https://discord.gg/NDzz2upqAk
Mobs Banner
This is a mod add various mobs banners for decoration purpose. You can also use them on shield.

How to use
Obtain
- Mob Drop: There is a chance to drop banner when a mob is killed(Include players). The chance can be set with
/gamerule mobs_banner:drop_chance. Also, this kind of banner will keep the mob's NBT. - Creative Tab: There is a tab contains all available banners.
- Command:
/mob_banner <players> <entity type>for mob banners./mob_banner <players> player <banner_item> <name> <uuid>for player banners.
Banner Configure
Sometimes the mobs may have a wrong rotation, unfit scale or just always changing variants. You need to make some configurations. These configurations are powered by client resource pack system.
Firstly, create file assets/<entity mod id>/default_banner/<entity id>.json. Then write the contents below:
{
//All keys are optional
"data": [
//IMPORTANT: These are only for creative tab! If you change things here they will only refresh after relaunch game!
//Leave empty for default one.
{},
{
//Leave blank for default spawn egg color
"primary": -1,
//Leave blank for default spawn egg color
"secondary": -1,
"nbt": {
//Default NBT, will directly send to entity
},
"transform": {
"scale": 1,
//Y rotation
"yaw": 0
}
}
//You can add more for variants
],
//Global transform
"transform": {
"scale": 1,
"yaw": 0
}
}
FAQ
I cannot find the banner I want?
Only mobs with a spawn egg (or player) have their banner.
The player banner don't render skin?
Fill both name and uuid field.
Any Questions?
Join our Discord: https://discord.gg/NDzz2upqAk
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