Skip to content
Mobs Evolve

Quick rating

Community listing page, reviews may not be monitored by the author.

Mobs Evolve

No reviews yet

Every kill raises that species' Generation: bigger, tougher, armed, explosive, splitting, and finally APEX. Slay an Apex, absorb its core and steal its power. The dragon inherits it all.

Mod Loaders
Minecraft
26.3 26.2

About

Description

Kill a zombie, and every zombie that spawns from now on is Gen 1. Kill another, and they are Gen 2. The number only goes up, it is saved with the world, and every dimension shares it. Every evolved mob wears its generation over its head:

Zombie ✦ Gen 7 [APEX] Creeper ✦ Gen 26

Each generation makes the species bigger (up to twice the size), tougher (+25% health), harder hitting (+15% damage), faster and more stubborn. Then the abilities start unlocking:

Gen Unlock
3 Armed: spawns in enchanted iron, then diamond, then netherite
5 Pack: every spawn brings a friend
8 Volatile: explodes on death
12 Leech: heals every time it hits you
15 Enraged: Speed and Strength the moment you touch it; packs of three
20 Splitter: dies into two copies, two levels deep
25 APEX: glowing, fireproof, red name, and it carries an Apex Core

Secretly OP: 5% of evolved spawns are freaks. They look like their siblings but fight 8 generations higher and drop extra loot.

The loot scales too. Evolved kills drop code-rolled loot by tier, from iron and emeralds up to unbreakable "Apex" netherite with Sharpness 15.

Steal their power. A species' first Apex drops its Apex Core. Right-click it to absorb a permanent power that survives death. There are 44 of them: Skeleton cores split every arrow into three, Creeper cores make your hits explode, Enderman cores teleport you instead of letting projectiles hit.

The dragon fight means something. The Ender Dragon spawns at the highest generation any species reached. A Gen 30 dragon has about 920 HP and drops Apex gear.

How it works

  • Every player kill of a mob raises that species' generation by 1, up to Gen 30. The ledger lives on the world.
  • New spawns take the species' current generation. Mobs already walking around keep the generation they were born with.
  • Bosses and the Warden keep their dignity: no packs, no splitting, no exploding.
  • Commands:
    • /evolve list shows every evolved species.
    • /evolve powers shows your absorbed powers.
    • These need op: /evolve set <mob> <gen>, /evolve reset, /evolve core <mob> and /evolve forget.

Config

Edit config/mobsevolve.properties, then run /evolve config reload. Ops can also change options in game with /evolve config <option> <value>.

Option Default What it does
evolveOnKill true Kills evolve the species. Turn it off to freeze generations (then set them with /evolve set)
generationsPerKill 1 Generations gained per kill. Set 2–3 for a fast video
maxGeneration 30 Cap (1–30)
healthPercentPerGeneration 25 Extra health per generation, in %
damagePercentPerGeneration 15 Extra damage per generation, in %
freakChancePercent 5 Chance an evolved spawn is a secret freak
freakBonusGenerations 8 How much higher a freak fights
passiveMobsEvolve true Cows, pigs and other passive mobs evolve too
dragonEvolves true The dragon inherits the peak generation

Compatibility

  • Fabric mod. Requires Fabric API and Fabric Loader 0.19 or newer.
  • Minecraft 26.3: mobsevolve-1.1.0+mc26.3.jar. Minecraft 26.2: mobsevolve-1.1.0+mc26.2.jar.
  • Install on the server and on every client, because it adds the Apex Core item.
  • Standalone. It also stacks with Dying is OP and Everything Doubles, if you are brave.

Use in videos

Free to use in YouTube videos, streams and modpacks. Credit (a link in the description) is appreciated.

Licence

MIT.