Mob Stacker Ind.

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Mob Stacker Ind.

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Greatly increases performance by merging/stacking nearby mobs, reducing the physical number of entities in the world. Hypothetically 2147483646 times better performance.

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About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
mobstacker-1.21.5-neoforge-1.0.14.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

alt An entity stacked to almost maximum integer limit

Requires Almanac Requires Let Me Despawn Discord Server Invite Link

MobStacker is a performance Minecraft mod to optimize entity handling, addressing a common cause of performance issues in vanilla and modded environments. By intelligently "stacking" similar mobs in close proximity, MobStacker significantly reduces server load and enhances client-side performance without compromising gameplay mechanics.

💡 Note: MobStacker preserves all loot and mob properties within stacked entities. Named mobs (via name tags) are exempt from stacking to maintain uniqueness.

Key Benefits

  1. 🚀 Server Performance Boost: Dramatically reduces entity processing overhead.

  2. 📈 Enhanced Client FPS: Lowers strain on client-side rendering.

  3. 🌐 Optimized Network Traffic: Minimizes entity data transmission.

  4. 🎮 Cleaner Gameplay: Reduces visual clutter in mob-dense areas.

  5. 💾 Memory Usage Reduction: Lowers overall memory footprint.

    .

Performance Improvement

While actual performance gains vary based on server specifications, player count, and mod configurations, MobStacker can provide substantial improvements, especially in environments with:

  • High mob density
  • Numerous entity-adding mods
  • Large, active player bases

🔗 Note:

  • MobStacker has a built in configurable spawn cap module to reduce mob spawns per chunk.

Features

Feature Description
📦 Smart Stacking Automatically combines identical mob types within a configurable radius
🔢 Customizable Stacks Set preferred maximum stack sizes
❤️ Flexible Health Management Configurable options for stack health and death mechanics
🚫 Selective Stacking Ability to exclude specific entities or entire mods
🔪 Stack Splitting Implemented separator item functionality for dividing stacks

.

Configuration

Option Description Default
killWholeStackOnDeath Determines if entire stack dies when one mob is killed false
stackHealth Combines health of stacked mobs when enabled false
maxMobStackSize Maximum number of mobs in a single stack 16
stackRadius Radius within which mobs attempt to stack 6.0
enableSeparator Toggles use of separator item for stack splitting false
consumeSeparator Determines if separator item is consumed on use true
separatorItem Specifies the item used as a separator "minecraft:diamond"
enableAssimilator Toggles use of assimilator item for stackable toggle false
consumeAssimilator Determines if assimilator item is consumed on use true
assimilatorItem Specifies the item used as a assimilator "minecraft:emerald"
ignoredEntities List of entities excluded from stacking []
ignoredMods List of mod IDs whose entities are excluded from stacking []

.

Commands

All commands require operator permissions (level 2) and are prefixed with /mobstacker.

Configuration Commands

# Toggle whole stack death
/mobstacker stackerConfig killWholeStackOnDeath [true|false]

# Toggle health stacking
/mobstacker stackerConfig stackHealth [true|false]

# Set maximum stack size
/mobstacker stackerConfig maxStackSize [value]

# Set stack radius
/mobstacker stackerConfig stackRadius [value]

# Toggle separator functionality
/mobstacker stackerConfig separator enableSeparator [true|false]

# Toggle separator consumption
/mobstacker stackerConfig separator consumeSeparator [true|false]

# Set separator item
/mobstacker stackerConfig separator separatorItem [item_id]

# Toggle assimilator functionality
/mobstacker stackerConfig assimilator enableAssimilator [true|false]

# Toggle assimilator consumption
/mobstacker stackerConfig assimilator consumeAssimilator [true|false]

# Set assimilator item
/mobstacker stackerConfig assimilator assimilatorItem [item_id]

Entity and Mod Management

# Ignore specific entity
/mobstacker ignore entity [entity_id]

# Ignore all entities from a mod
/mobstacker ignore mod [mod_id]

# Remove entity from ignore list
/mobstacker unignore entity [entity_id]

# Remove mod from ignore list
/mobstacker unignore mod [mod_id]

# Set stack size for specific entity
/mobstacker setStackSize [entity] [size]

NOTE: An entity can be given the tag {StackData: {CanStack:0b}} to prevent it from stacking.

Mob Cap Management

# Set mob cap for mob categories
/mobstacker mobCapConfig [options]

Additional Notes

  • 🔄 Automatic stacking occurs when compatible mobs move to a new block.
  • 👑 Boss entities receive special handling to preserve custom names and health bars.
  • 🔌 API available for custom merging conditions, death handlers, and entity data modifiers.
  • 📊 Stacked mobs display stack size in their name (e.g., "Zombie x5").
  • 🐑🐷🧟 Compatible with various entity types: animals, monsters, and NPCs.

Report issues to the issue tracker on github.

alt An entity stacked to almost maximum integer limit

Requires Almanac Requires Let Me Despawn Discord Server Invite Link

MobStacker is a performance Minecraft mod to optimize entity handling, addressing a common cause of performance issues in vanilla and modded environments. By intelligently "stacking" similar mobs in close proximity, MobStacker significantly reduces server load and enhances client-side performance without compromising gameplay mechanics.

💡 Note: MobStacker preserves all loot and mob properties within stacked entities. Named mobs (via name tags) are exempt from stacking to maintain uniqueness.

Key Benefits

  1. 🚀 Server Performance Boost: Dramatically reduces entity processing overhead.
  2. 📈 Enhanced Client FPS: Lowers strain on client-side rendering.
  3. 🌐 Optimized Network Traffic: Minimizes entity data transmission.
  4. 🎮 Cleaner Gameplay: Reduces visual clutter in mob-dense areas.
  5. 💾 Memory Usage Reduction: Lowers overall memory footprint.

Performance Improvement

While actual performance gains vary based on server specifications, player count, and mod configurations, MobStacker can provide substantial improvements, especially in environments with:

  • High mob density
  • Numerous entity-adding mods
  • Large, active player bases

🔗 Note:

  • MobStacker has a built in configurable spawn cap module to reduce mob spawns per chunk.

Features

Feature Description
📦 Smart Stacking Automatically combines identical mob types within a configurable radius
🔢 Customizable Stacks Set preferred maximum stack sizes
❤️ Flexible Health Management Configurable options for stack health and death mechanics
🚫 Selective Stacking Ability to exclude specific entities or entire mods
🔪 Stack Splitting Implemented separator item functionality for dividing stacks

Configuration

Option Description Default
killWholeStackOnDeath Determines if entire stack dies when one mob is killed false
stackHealth Combines health of stacked mobs when enabled false
maxMobStackSize Maximum number of mobs in a single stack 16
stackRadius Radius within which mobs attempt to stack 6.0
enableSeparator Toggles use of separator item for stack splitting false
consumeSeparator Determines if separator item is consumed on use true
separatorItem Specifies the item used as a separator "minecraft:diamond"
enableAssimilator Toggles use of assimilator item for stackable toggle false
consumeAssimilator Determines if assimilator item is consumed on use true
assimilatorItem Specifies the item used as a assimilator "minecraft:emerald"
ignoredEntities List of entities excluded from stacking []
ignoredMods List of mod IDs whose entities are excluded from stacking []

Commands

All commands require operator permissions (level 2) and are prefixed with /mobstacker.

Configuration Commands

# Toggle whole stack death
/mobstacker stackerConfig killWholeStackOnDeath [true|false]

# Toggle health stacking
/mobstacker stackerConfig stackHealth [true|false]

# Set maximum stack size
/mobstacker stackerConfig maxStackSize [value]

# Set stack radius
/mobstacker stackerConfig stackRadius [value]

# Toggle separator functionality
/mobstacker stackerConfig separator enableSeparator [true|false]

# Toggle separator consumption
/mobstacker stackerConfig separator consumeSeparator [true|false]

# Set separator item
/mobstacker stackerConfig separator separatorItem [item_id]

# Toggle assimilator functionality
/mobstacker stackerConfig assimilator enableAssimilator [true|false]

# Toggle assimilator consumption
/mobstacker stackerConfig assimilator consumeAssimilator [true|false]

# Set assimilator item
/mobstacker stackerConfig assimilator assimilatorItem [item_id]

Entity and Mod Management

# Ignore specific entity
/mobstacker ignore entity [entity_id]

# Ignore all entities from a mod
/mobstacker ignore mod [mod_id]

# Remove entity from ignore list
/mobstacker unignore entity [entity_id]

# Remove mod from ignore list
/mobstacker unignore mod [mod_id]

# Set stack size for specific entity
/mobstacker setStackSize [entity] [size]

NOTE: An entity can be given the tag {StackData: {CanStack:0b}} to prevent it from stacking.

Mob Cap Management

# Set mob cap for mob categories
/mobstacker mobCapConfig [options]

Additional Notes

  • 🔄 Automatic stacking occurs when compatible mobs move to a new block.
  • 👑 Boss entities receive special handling to preserve custom names and health bars.
  • 🔌 API available for custom merging conditions, death handlers, and entity data modifiers.
  • 📊 Stacked mobs display stack size in their name (e.g., "Zombie x5").
  • 🐑🐷🧟 Compatible with various entity types: animals, monsters, and NPCs.

Report issues to the issue tracker on github.

Screenshots

Gallery

  • Maximum Stackage.jpeg
    Maximum Stackage.jpeg An entity stacked to almost maximum integer limit.
  • Maximum Stackage.jpeg
    Maximum Stackage.jpeg An entity stacked to almost maximum integer limit.

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~99,000
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Modrinth
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