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Monster frenzy
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This project adds a mechanism similar to corpse tide
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This mods adds a new mechanism to minecraft-"monster frenzy" When loading the cloth-config-api, you can use the configuration function. In the game, you can configure how many days after the frenzy, the creatures generated during the frenzy, the distance from the player when the monsters are generated, the total number of waves of the frenzy, the initial number of monsters generated (this configuration is linked to the difficulty configuration), the three levels of difficulty, and the content sent in the chat bar when there is only one day left before the frenzy,If you join the FTB Quest, you can set the objectives of "completing X waves of the Frenzy" and "killing X Frenzy monsters" in the task interface.
Points for attention:
1.This mods must be loaded with the cloth config api.
2.When configuring mobs in a BOSS wave, try to avoid mobs with multiple forms, as they are likely to increase the progress of the frenzy when defeated in their first form.
3.In version 3.0,please try to avoid adding long-range creatures like skeletons to the frenzy monsters.They may not carry out long-range attacks.
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本模组为我的世界增添了一个新的机制——“怪物狂潮” 装载cloth-config-api时可使用配置功能,在游戏里,你可以配置狂潮在多少天后进行,可配置狂潮进行时生成的生物,配置怪物生成时距离玩家多远,配置狂潮总共多少波,初始生成多少只怪物(此配置与难度配置挂钩),配置3种难度,还有距离狂潮仅剩一天时在聊天栏发送的内容,如果加入了FTB Quest,您可以在任务界面设置“完成X波狂潮波次”和“击杀X只狂潮怪物”。
注意事项:
1.此模组必须与cloth config api一起装载
2.在配置BOSS波次中的生物时,尽量避免拥有多形态的生物,因为他们很可能会在第一形态被击败时增加狂潮的进度
3.在3.0版本中,请尽量避免在狂潮怪物中添加类似于骷髅这种远程生物,他们可能不会进行远程攻击
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