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Monster Rework
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A datapack which reworks monsters and their spawning while also while also adding survival elements. All to make the game a more interesting experience.
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This datapack aims to reimagine the core mechanics. Like - What if the development of Minecraft took a different route? A route which focused more on survival and realism. Giving players more of a purpose in playing the game correctly, creating their own unique experiences, and memories.
I intended this to be played in a large biome, or single biome cold/snowy world. You will never see monsters on the surface, but caves are much more dangerous.
Many of the values can be tweaked and configured to your liking through the scoreboard objective monrwk_data, for example:
- Changing how much heat you dissipate on each tick can be done by setting the player score for coolPoints(default 6).
- Similarly you can adjust how many ticks it takes to dissipate coolPoints of heat by setting coolTicks(default 2). Keep in mind that each cool tick is one real second, not one Minecraft tick.
- Changing how much heat campfires give can be done by setting campfireHeatPts(default 8). Heat unlike cold, is added every second.
- Changing how much heat is dissiapted when standing in the snow, set snowingCoolPts(default 12 yes the snow is very harsh)
TODO list for the future:
- Water has to be made drinkable by boiling it
- Add more heat sources like lava and furnaces
- Disable heat dissipation for the nether
Leave your suggestions in the github repo.
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