More Attributes

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More Attributes

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Added many new attributes to the game, further expanding the customization capabilities of the attributes.

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About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
more_attributes-1.2.0-hotfix.jar
Authors
CurseForge
Modrinth

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About

Description

Overview

Adds a variety of new attributes to the game, further expanding the customization capabilities of the attributes.

Attributes That Affect All Living Entities

  • Damage Cap – Limits the maximum damage taken from a single hit. Only the modifier with the smallest value takes effect. Supports both fixed numeric and percentage-based damage caps.
  • Physical Damage Reduction – Reduces damage that does not bypass armor.
  • Magic Damage Reduction – Reduces damage tagged as magic in the mod's configuration.
  • Environmental Damage Reduction – Reduces damage from environmental sources with no direct attacker.
  • Damage Reduction – Reduces all types of incoming damage.
  • Magic Armor – Armor value specifically against magic damage.
  • Magic Armor Toughness – Armor toughness specifically against magic damage.
  • Dodge Chance – Probability to avoid an attack entirely.
  • Hit Chance – Probability to land an attack on the target.
  • Final Hit Chance – Modifier applied to the final hit probability.
  • Final Dodge Chance – Modifier applied to the final dodge probability.
  • Invincibility Frame Cut – Chance to reduce the target's invincibility frames when attacking.
  • Invincibility Duration – Scales the length of invincibility frames after being hit.
  • Arrow Damage – Scales the damage dealt by arrows.
  • Arrow Speed – Scales the flight speed of arrows.
  • Critical Hit Chance – Probability to trigger a critical hit.
  • Critical Hit Damage – Damage multiplier when a critical hit occurs.
  • True Damage Conversion – Converts a portion of damage into true damage.
  • Bonus True Damage – Additional flat true damage added to each attack.
  • Magic Damage Conversion – Converts a portion of damage into magic damage.
  • Bonus Magic Damage – Additional flat magic damage added to each attack.
  • Magic Damage Multiplier – Multiplier for all magic damage dealt.
  • Life Steal – Restores health as a percentage of damage dealt.
  • Melee Life Steal – Restores health as a percentage of melee damage dealt.
  • Ranged Life Steal – Restores health as a percentage of ranged damage dealt.
  • Magic Life Steal – Restores health as a percentage of magic damage dealt.
  • Regeneration – Health restored per second.
  • Percent Regeneration – Health restored per second as a percentage of maximum health.
  • Incoming Healing – Scales all healing received by the player.
  • Damage Multiplier – Multiplier for all damage dealt.
  • Size – Controls the scale of the entity's model and collision box.

Attributes That Affect Players Only

  • Eating Speed – Scales the speed of eating and drinking.
  • Bow Draw Speed – Scales the speed of drawing a bow.
  • Hunger Rate – Scales the depletion rate of the food bar.
  • Mining Speed – Scales the mining speed.

Damage Type Definitions

  • Physical Damage – Damage that does not bypass armor; reduced by Physical Damage Reduction and standard armor.
  • Magic Damage – Damage types listed in the consideredMagicDamage config entry; reduced by Magic Damage Reduction and Magic Armor.
  • Environmental Damage – Damage originating from the environment with no damage source entity.
  • Melee Damage – Damage dealt directly by an attacker within the attacker's reach range.
  • Ranged Damage – Damage dealt indirectly by an attacker (e.g., arrows fired from a bow).

Important Notes

  • Multiplicative stacking for chance-based attributes: e.g., two +50% dodge modifiers result in a 75% total dodge chance (not 100%). The only way to reach 100% is a single +100% modifier.
  • Mixin injection into getAttributeValue() ensures probability attributes return the actual stacked value (e.g., 75% instead of 50%+50%).
  • Tooltip display – Chance and rate attributes always show as percentages. The Damage Cap attribute displays as a value or percentage depending on the operation type. Non-ADDITION modifiers are suffixed with "Potency" for clarity (e.g., "Dodge Chance Potency").

Configuration

File: config/more_attributes_config.toml

Options:

  • hungerRateAffectRegeneration – Whether hunger rate affects the food cost of regeneration.
  • strongerTrueDamage – Enables a stronger version of true damage.
  • unlimitedLiftSteal – Whether life steal can heal for more than the damage dealt.
  • consideredMagicDamage – A list of damage types treated as magic damage.
  • displayMagicArmor – Whether to display the Magic Armor HUD.
  • magicArmorDisplayMode – Display mode for Magic Armor.
  • magicArmorNumberPosition – Position of the number in bar display mode.
  • magicArmorBarStyle – Color style of the bar display.
  • magicArmorBarMaxValue – The armor value at which the bar is full.

Overview

Adds a variety of new attributes to the game, further expanding the customization capabilities of the attributes.

Attributes That Affect All Living Entities

  • Damage Cap – Limits the maximum damage taken from a single hit. Only the modifier with the smallest value takes effect. Supports both fixed numeric and percentage-based damage caps.
  • Physical Damage Reduction – Reduces damage that does not bypass armor.
  • Magic Damage Reduction – Reduces damage tagged as magic in the mod's configuration.
  • Environmental Damage Reduction – Reduces damage from environmental sources with no direct attacker.
  • Damage Reduction – Reduces all types of incoming damage.
  • Magic Armor – Armor value specifically against magic damage.
  • Magic Armor Toughness – Armor toughness specifically against magic damage.
  • Dodge Chance – Probability to avoid an attack entirely.
  • Hit Chance – Probability to land an attack on the target.
  • Final Hit Chance – Modifier applied to the final hit probability.
  • Final Dodge Chance – Modifier applied to the final dodge probability.
  • Invincibility Frame Cut – Chance to reduce the target's invincibility frames when attacking.
  • Invincibility Duration – Scales the length of invincibility frames after being hit.
  • Arrow Damage – Scales the damage dealt by arrows.
  • Arrow Speed – Scales the flight speed of arrows.
  • Critical Hit Chance – Probability to trigger a critical hit.
  • Critical Hit Damage – Damage multiplier when a critical hit occurs.
  • True Damage Conversion – Converts a portion of damage into true damage.
  • Bonus True Damage – Additional flat true damage added to each attack.
  • Magic Damage Conversion – Converts a portion of damage into magic damage.
  • Bonus Magic Damage – Additional flat magic damage added to each attack.
  • Magic Damage Multiplier – Multiplier for all magic damage dealt.
  • Life Steal – Restores health as a percentage of damage dealt.
  • Melee Life Steal – Restores health as a percentage of melee damage dealt.
  • Ranged Life Steal – Restores health as a percentage of ranged damage dealt.
  • Magic Life Steal – Restores health as a percentage of magic damage dealt.
  • Regeneration – Health restored per second.
  • Percent Regeneration – Health restored per second as a percentage of maximum health.
  • Incoming Healing – Scales all healing received by the player.
  • Damage Multiplier – Multiplier for all damage dealt.
  • Size – Controls the scale of the entity's model and collision box.

Attributes That Affect Players Only

  • Eating Speed – Scales the speed of eating and drinking.
  • Bow Draw Speed – Scales the speed of drawing a bow.
  • Hunger Rate – Scales the depletion rate of the food bar.
  • Mining Speed – Scales the mining speed.

Damage Type Definitions

  • Physical Damage – Damage that does not bypass armor; reduced by Physical Damage Reduction and standard armor.
  • Magic Damage – Damage types listed in the consideredMagicDamage config entry; reduced by Magic Damage Reduction and Magic Armor.
  • Environmental Damage – Damage originating from the environment with no damage source entity.
  • Melee Damage – Damage dealt directly by an attacker within the attacker's reach range.
  • Ranged Damage – Damage dealt indirectly by an attacker (e.g., arrows fired from a bow).

Important Notes

  • Multiplicative stacking for chance-based attributes: e.g., two +50% dodge modifiers result in a 75% total dodge chance (not 100%). The only way to reach 100% is a single +100% modifier.
  • Mixin injection into getAttributeValue() ensures probability attributes return the actual stacked value (e.g., 75% instead of 50%+50%).
  • Tooltip display – Chance and rate attributes always show as percentages. The Damage Cap attribute displays as a value or percentage depending on the operation type. Non-ADDITION modifiers are suffixed with "Potency" for clarity (e.g., "Dodge Chance Potency").

Configuration

File: config/more_attributes_config.toml

Options:

  • hungerRateAffectRegeneration – Whether hunger rate affects the food cost of regeneration.
  • strongerTrueDamage – Enables a stronger version of true damage.
  • unlimitedLiftSteal – Whether life steal can heal for more than the damage dealt.
  • consideredMagicDamage – A list of damage types treated as magic damage.
  • displayMagicArmor – Whether to display the Magic Armor HUD.
  • magicArmorDisplayMode – Display mode for Magic Armor.
  • magicArmorNumberPosition – Position of the number in bar display mode.
  • magicArmorBarStyle – Color style of the bar display.
  • magicArmorBarMaxValue – The armor value at which the bar is full.

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