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Added many new attributes to the game, further expanding the customization capabilities of the attributes.
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Must be installed on both the client and the server.
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About
Description
More Attributes
Adds 60+ attributes built on the vanilla attribute system, so they stack with gear, enchantments and other mods. Attributes apply to all living entities , not just players.
Attributes
Offense & Damage
- Damage Multiplier – Multiplies all damage dealt.
- Magic Damage Multiplier – Additional multiplier for magic damage.
- Armor Penetration – Reduces the target's effective armor during reduction. Flat or percentage.
- Protection Penetration – Reduces the target's effective protection points. Flat or percentage.
- Backstab Damage – Bonus damage when attacking from behind.
- Melee Splash Range / Melee Splash Ratio – Melee hits splash damage onto nearby enemies.
- Damage Reflection – Reflects a portion of damage taken back to the attacker.
- Aggro – Threat value; mobs prefer the highest-aggro player within follow range.
Critical, True & Magic Damage
- Critical Chance – Chance to land a critical hit.
- Critical Damage – Damage multiplier on a critical hit (default 1.5×).
- True Damage Ratio – Converts a portion of damage into true damage.
- Extra True Damage – Flat true damage added to each hit.
- Magic Damage Ratio – Converts a portion of damage into magic damage.
- Extra Magic Damage – Flat magic damage added to each hit. True damage ignores armor and all reductions; how far it is force-written into a mob's health is set by the
trueDamageModetier (0–3).
Defense
- Incoming Damage Cap – Limits the maximum damage taken from a single hit. Fixed value or percentage of max health; the smallest applies.
- Physical Damage Reduction – Reduces damage that does not bypass armor.
- Magic Damage Reduction – Reduces damage tagged as magic.
- Environmental Damage Reduction – Reduces damage with no attacking entity.
- Damage Reduction – Reduces all incoming damage.
- Flat Damage Reduction – Subtracts a fixed amount from incoming damage (never below a configurable minimum).
- Magic Armor / Magic Armor Toughness – Armor and toughness against magic damage.
- Backstab Resistance – Reduces backstab bonus damage taken.
- Minimum Injury Interval – Prevents being hit again within the interval.
- Scale – Changes the entity's model and collision box scale.
Hit, Dodge & Invincibility
- Hit Rate – Base chance to land an attack.
- Evasion – Chance to avoid an attack entirely.
- Final Hit Rate – Flat modifier to the final hit probability.
- Final Evasion – Flat modifier to the final dodge probability.
- Invincible Time – Scales invincibility frame length after being hit.
- Ignore Invincible Time – Chance to cut the target's invincibility frames when attacking.
Life Steal, Regeneration & Healing
- Life Steal – Heals a percentage of all damage dealt.
- Melee / Ranged / Magic Life Steal – Additional life steal for the matching damage type.
- Health Regen – Health restored per second.
- Percent Health Regen – Health restored per second as a percentage of max health.
- Healing Efficiency – Scales all healing received.
- Hurt Recovery – Restores health when taking a hit.
Projectiles
- Arrow Damage – Scales arrow damage.
- Arrow Velocity – Scales arrow flight speed.
- Arrow Pierce – Extra entities arrows can pierce.
- Arrow Accuracy – Positive values tighten multishot spread; negative values add spread.
- Arrow Bounce – Arrows ricochet to the nearest valid target, with per-bounce damage falloff.
- Multishot Amount – Fires additional projectiles in a fan pattern.
Utility
- Drop Multiplier – Extra independent loot rolls on kill.
- Damage Sharing – Nearby allies absorb part of the damage; the victim always keeps a share.
- Experience Gain Ratio – Scales experience gained.
- Pickup Radius – Pulls nearby items and XP orbs toward the entity.
- Climbing Speed – Scales climbing speed.
- Oxygen Consumption Rate – Scales air consumption.
- Execute Threshold – Instantly executes a target at or below the threshold (flat or % of max health). Bosses in the blacklist are immune.
Player-Only
- Eating Speed – Scales eating and drinking speed.
- Draw Speed – Scales bow draw speed.
- Hunger Rate – Scales food bar depletion.
- Mining Speed – Scales block breaking speed.
- Cooldown Reduction – Reduces item cooldowns.
- Sneak Speed – Scales sneaking movement speed.
Damage Types
- Physical – Damage without the
BYPASSES_ARMORtag; reduced by Physical Damage Reduction and vanilla armor. - Magic – Any type listed in
consideredMagicDamage(e.g.minecraft:magic, Iron's Spells types,botania:magic); reduced by Magic Damage Reduction, Magic Armor and Magic Armor Toughness. - Environmental – Fire, fall, explosion, drowning, freezing, lightning, etc. with no source entity.
- Melee / Ranged – Damage dealt directly within reach / indirectly (e.g. a fired arrow).
- True – Ignores all armor and reductions.
Stacking & Tooltips
Chance and reduction attributes use a strength model, so they stack multiplicatively: two+50% dodge modifiers give 75% , not 100%. Only a single+100% modifier reaches certainty. Negative values are supported.
Tooltips show chance/rate attributes as percentages; Incoming Damage Cap shows as a value or percentage depending on the modifier; non-ADDITION modifiers are suffixed with "Potency".
Configuration
File:config/more_attributes_config.toml
- Combat & damage – Tunes how damage is dealt and mitigated: true-damage depth, life-steal and splash caps, flat-reduction limits, execute blacklist, health-based bonus triggers, the magic damage type list, and Apotheosis crit stacking. —
trueDamageMode(0–3 true-damage tier),unlimitedLifeSteal,unlimitedSplashDamage,flatDamageReductionMinDamage,flatDamageReductionAffectsEnvironmental,executeThresholdBlacklist,healthDamagePlayerOnly,healthDamageOncePerTick,consideredMagicDamage,apotheosisCritCompatibility - Regeneration – Controls how the regen attribute heals and whether hunger rate drains food during regeneration. —
hungerRateAffectRegeneration,regenPerTick - Projectiles – Configures multishot spread and whether clones inherit bounce, plus bounce search range and per-bounce damage falloff. —
multishotSpreadPerPoint,multishotCloneInheritsBounce,arrowBounceSearchRange,arrowBounceDamageFalloff - Damage sharing – Sets the search radius and default weight of allies that absorb shared damage. —
damageSharingRange,damageSharingDefaultWeight - Magic Armor HUD – Controls whether and how the magic armor bar is displayed (mode, number position, bar style, full-bar value). —
displayMagicArmor,magicArmorDisplayMode,magicArmorNumberPosition,magicArmorBarStyle,magicArmorBarMaxValue - Misc – Enables the aggro attribute, disables individual attributes entirely, and turns on true-damage debug logging. —
aggroEnabled,disabledAttributes,debugProbes
More Attributes
Adds 60+ attributes built on the vanilla attribute system, so they stack with gear, enchantments and other mods. Attributes apply to all living entities , not just players.
Attributes
Offense & Damage
- Damage Multiplier – Multiplies all damage dealt.
- Magic Damage Multiplier – Additional multiplier for magic damage.
- Armor Penetration – Reduces the target's effective armor during reduction. Flat or percentage.
- Protection Penetration – Reduces the target's effective protection points. Flat or percentage.
- Backstab Damage – Bonus damage when attacking from behind.
- Melee Splash Range / Melee Splash Ratio – Melee hits splash damage onto nearby enemies.
- Damage Reflection – Reflects a portion of damage taken back to the attacker.
- Aggro – Threat value; mobs prefer the highest-aggro player within follow range.
Critical, True & Magic Damage
- Critical Chance – Chance to land a critical hit.
- Critical Damage – Damage multiplier on a critical hit (default 1.5×).
- True Damage Ratio – Converts a portion of damage into true damage.
- Extra True Damage – Flat true damage added to each hit.
- Magic Damage Ratio – Converts a portion of damage into magic damage.
- Extra Magic Damage – Flat magic damage added to each hit.
True damage ignores armor and all reductions; how far it is force-written into a mob's health is set by the
trueDamageModetier (0–3).
Defense
- Incoming Damage Cap – Limits the maximum damage taken from a single hit. Fixed value or percentage of max health; the smallest applies.
- Physical Damage Reduction – Reduces damage that does not bypass armor.
- Magic Damage Reduction – Reduces damage tagged as magic.
- Environmental Damage Reduction – Reduces damage with no attacking entity.
- Damage Reduction – Reduces all incoming damage.
- Flat Damage Reduction – Subtracts a fixed amount from incoming damage (never below a configurable minimum).
- Magic Armor / Magic Armor Toughness – Armor and toughness against magic damage.
- Backstab Resistance – Reduces backstab bonus damage taken.
- Minimum Injury Interval – Prevents being hit again within the interval.
- Scale – Changes the entity's model and collision box scale.
Hit, Dodge & Invincibility
- Hit Rate – Base chance to land an attack.
- Evasion – Chance to avoid an attack entirely.
- Final Hit Rate – Flat modifier to the final hit probability.
- Final Evasion – Flat modifier to the final dodge probability.
- Invincible Time – Scales invincibility frame length after being hit.
- Ignore Invincible Time – Chance to cut the target's invincibility frames when attacking.
Life Steal, Regeneration & Healing
- Life Steal – Heals a percentage of all damage dealt.
- Melee / Ranged / Magic Life Steal – Additional life steal for the matching damage type.
- Health Regen – Health restored per second.
- Percent Health Regen – Health restored per second as a percentage of max health.
- Healing Efficiency – Scales all healing received.
- Hurt Recovery – Restores health when taking a hit.
Projectiles
- Arrow Damage – Scales arrow damage.
- Arrow Velocity – Scales arrow flight speed.
- Arrow Pierce – Extra entities arrows can pierce.
- Arrow Accuracy – Positive values tighten multishot spread; negative values add spread.
- Arrow Bounce – Arrows ricochet to the nearest valid target, with per-bounce damage falloff.
- Multishot Amount – Fires additional projectiles in a fan pattern.
Utility
- Drop Multiplier – Extra independent loot rolls on kill.
- Damage Sharing – Nearby allies absorb part of the damage; the victim always keeps a share.
- Experience Gain Ratio – Scales experience gained.
- Pickup Radius – Pulls nearby items and XP orbs toward the entity.
- Climbing Speed – Scales climbing speed.
- Oxygen Consumption Rate – Scales air consumption.
- Execute Threshold – Instantly executes a target at or below the threshold (flat or % of max health). Bosses in the blacklist are immune.
Player-Only
- Eating Speed – Scales eating and drinking speed.
- Draw Speed – Scales bow draw speed.
- Hunger Rate – Scales food bar depletion.
- Mining Speed – Scales block breaking speed.
- Cooldown Reduction – Reduces item cooldowns.
- Sneak Speed – Scales sneaking movement speed.
Damage Types
- Physical – Damage without the
BYPASSES_ARMORtag; reduced by Physical Damage Reduction and vanilla armor. - Magic – Any type listed in
consideredMagicDamage(e.g.minecraft:magic, Iron's Spells types,botania:magic); reduced by Magic Damage Reduction, Magic Armor and Magic Armor Toughness. - Environmental – Fire, fall, explosion, drowning, freezing, lightning, etc. with no source entity.
- Melee / Ranged – Damage dealt directly within reach / indirectly (e.g. a fired arrow).
- True – Ignores all armor and reductions.
Stacking & Tooltips
Chance and reduction attributes use a strength model, so they stack multiplicatively: two+50% dodge modifiers give 75% , not 100%. Only a single+100% modifier reaches certainty. Negative values are supported.
Tooltips show chance/rate attributes as percentages; Incoming Damage Cap shows as a value or percentage depending on the modifier; non-ADDITION modifiers are suffixed with "Potency".
Configuration
File:config/more_attributes_config.toml
- Combat & damage – Tunes how damage is dealt and mitigated: true-damage depth, life-steal and splash caps, flat-reduction limits, execute blacklist, health-based bonus triggers, the magic damage type list, and Apotheosis crit stacking. —
trueDamageMode(0–3 true-damage tier),unlimitedLifeSteal,unlimitedSplashDamage,flatDamageReductionMinDamage,flatDamageReductionAffectsEnvironmental,executeThresholdBlacklist,healthDamagePlayerOnly,healthDamageOncePerTick,consideredMagicDamage,apotheosisCritCompatibility - Regeneration – Controls how the regen attribute heals and whether hunger rate drains food during regeneration. —
hungerRateAffectRegeneration,regenPerTick - Projectiles – Configures multishot spread and whether clones inherit bounce, plus bounce search range and per-bounce damage falloff. —
multishotSpreadPerPoint,multishotCloneInheritsBounce,arrowBounceSearchRange,arrowBounceDamageFalloff - Damage sharing – Sets the search radius and default weight of allies that absorb shared damage. —
damageSharingRange,damageSharingDefaultWeight - Magic Armor HUD – Controls whether and how the magic armor bar is displayed (mode, number position, bar style, full-bar value). —
displayMagicArmor,magicArmorDisplayMode,magicArmorNumberPosition,magicArmorBarStyle,magicArmorBarMaxValue - Misc – Enables the aggro attribute, disables individual attributes entirely, and turns on true-damage debug logging. —
aggroEnabled,disabledAttributes,debugProbes
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