More Difficulty Levels
No reviews yet
Adds several new difficulty levels to the game. From Expert to Insurmountable.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
The game is too easy? No problem. This mod adds several new difficulty levels to Minecraft. After peaceful, easy, normal hard, there is now (in order) expert, nightmare, fiendish, cataclysmic, pandemonium, unutterable and insurmountable. I do not recommend going straight to insurmountable difficulty. I picked these names for a reason. The old pandemonium difficulty from version 0.1 is a cakewalk compared to insurmountable. And that is already really really hard.
Here is what happens:
Expert:
-Mob damage factor 1.5
-Arrows have a 1% chance to poison the player
-Mobs have a 20% larger following range
-Skeletons have a 60% larger following range
-Zombies have a 10% chance to spawn with an iron shovel or sword
-Skeleton arrows are more accurate and fly 50% faster
Nightmare:
-Mob damage factor 2
-Arrows have a 2% chance to poison the player
-Mobs have a 40% larger following range
-Skeletons have a 120% larger following range
-Zombies have a 15% chance to spawn with an iron shovel/sword or a diamond sword
-Mobs do not despawn that easily
-Mobs are 5% faster
-Spiders can trap players in cobwebs if they are close
Fiendish:
-Mob damage factor 3.5
-Arrows have a 5% chance to poison the player
-Mobs have a 60% larger following range
-Skeletons have a 180% larger following range
-Zombies have a 20% chance to spawn with a weapon (including diamond axe now)
-Mobs are 10% faster
-Torches cannot be placed
-Placing lava might spawn a blaze
-Zombies break blocks
-Creepers spawn charged
Cataclysmic:
-Mob damage factor 5
-Arrows have a 10% chance to poison the player
-Mobs have a 80% larger following range
-Skeletons have a 240% larger following range
-Zombies have a 25% chance to spawn with a weapon
-Mobs are 15% faster
-Creepers can launch TNT at the player
-nights are longer
-the equipment of zombies and skeletons can have strong enchantments
-zombie pigmen are always pissed
Pandemonium:
-Mob damage factor 8
-Arrows have a 20% chance to poison the player
-Mobs have a 100% larger following range
-Skeletons have a 300% larger following range
-Zombies have a 30% chance to spawn with a weapon
-Mobs are 20% faster
-Creepers have an explosion strength of 8
-short days, nights stay forever until the player sleeps
-zombies can build
-3% chance for an enderman in the end or a zombie pigman in the nether to be replaced by a stray
-mobs sense players through walls in a range of 16 blocks
Unutterable:
-Mob damage factor 12
-Arrows have a 50% chance to poison the player
-Mobs have a 120% larger following range
-Skeletons have a 400% larger following range
-Zombies have a 45% chance to spawn with a weapon
-Mobs are 25% faster
-short day followed by eternal night
-zombies have a 12.5% chance of spawning more zombies when damaged by a player.
-sleeping is not possible
-zombies have a 5% chance to spawn with a lava bucket
-5% chance for an enderman in the end or a zombie pigman in the nether to be replaced by a stray
-mobs sense players through walls in a range of 32 blocks
Insurmountable:
-Mob damage factor 16
-Arrows have a 100% chance to poison the player
-Mobs have a 150% larger following range
-Skeletons have a 500% larger following range
-Zombies have a 60% chance to spawn with a weapon
-Mobs are 30% faster
-instant and eternal night
-zombies have a 25% chance of spawning more zombies when damaged by a player
-zombies have a 15% chance to spawn with a lava bucket
-10% chance for an enderman in the end or a zombie pigman in the nether to be replaced by a stray
-mobs sense players through walls in a range of 128 blocks
I have heard of a bunch of awesome ideas to add. One thing i really want to improve are zombie hordes. If you have some good ideas which buffs Zombies should get if they are in large groups, let me know.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources