More Mace Enchantments

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More Mace Enchantments

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This mod adds 5 additional enchantments to the mace weapon which is either Stun, Hammering, Angered Zeus, Rebound or Shockwave, making the mace more powerful and basically no longer absolutely useless lol

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Type
Mod
License
MIT License
Latest Version
More Mace Enchants 1.0-1.21.5
Authors
CurseForge
Modrinth

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Description

This mod adds 5 additional enchantments to the mace weapon which is either Stun, Hammering,

Angered Zeus, Rebound or Shockwave, making the mace more powerful

and basically no longer absolutely useless lol

 

All of the enchantments, beside Rebound, will be activated only after falling at least 2 blocks with a mace.

An explanation for each of the enchantments;

Stun IV

The Stun enchantment has 4 levels, and is used for stunning the enemy, after a successful hit, the enemy won't be able to move for couple of seconds, but he can still deal damage, so don't get too close. The more levels the enchantment has, the more time the enemy is frozen

 

Shockwave IV

The Shockwave enchantment has also 4 levels, and is used for dealing damage area-wise, when you successfully hit a mob, a shockwave will appear that will deal additional damage to the nearest mobs, which makes it kinda work like sweeping edge, the area of the shockwave is increased every enchantment level, same with the damage, that goes up to 5 points

 

Angered Zeus II

The Angered Zeus enchantment is a simple, thunder summoning enchantment, it has 2 levels, tahe first level summons a lightning without setting stuff on fire, and the second level does

 

Hammering

The Hammering enchantment is a rare, one level enchantment. After a successful hit, the enchantment will have a 2 in 3 chance of repairing each piece of your armor, by 8 durability points. This enchantment is exclusive with mending, so you can only have either hammering, or mending on your mace

 

Rebound III

The Rebound enchantment has 3 levels, and works kinda like a reversed wind burst enchantment, this time you don't have to fall at least 2 blocks, nor jump. After striking an enemy without jumping, the enchantment will send you flying up to 5 blocks high, giving you a free opportunity to strike the enemy once again while falling, which means the mace is going to use its full potential. The enchantment is exclusive with wind burst, so you can only have either rebound, or wind burst on your mace.

 

All of the enchantments are not available in the enchanting table, the only way to get them are structures, like desert pyramids, mineshafts, ancient cities or mansions, here's the list:

 

MINESHAFT - Stun, Angered Zeus, Shockwave (RARE)

DESERT PYRAMID - Rebound (RARE), Angered Zeus, Shockwave

SPAWNER DUNGEON - Rebound (RARE), Angered Zeus, Stun (RARE), Shockwave (RARE)

STRONGHOLD LIBRARY - Stun, Rebound, Shockwave

ANCIENT CITY - Hammering (RARE), Rebound

JUNGLE TEMPLE - Angered Zeus, Stun

END CITY - Hammering (RARE)

MANSION - Hammering (RARE), Rebound

BASTION EASY - Stun, Angered Zeus

BASTION TREASURE - Hammering (RARE)

This mod that adds 5 additional enchantments to the mace weapon which is either Stun, Hammering, Angered Zeus, Rebound or Shockwave, making the mace more powerful and basically no longer absolutely useless lol

All of the enchantments, beside Rebound, will be activated only after falling at least 2 blocks with a mace.

An explanation for each of the enchantments;

Stun IV The Stun enchantment has 4 levels, and is used for stunning the enemy, after a successful hit, the enemy won't be able to move for couple of seconds, but he can still deal damage, so don't get too close. The more levels the enchantment has, the more time the enemy is frozen

Shockwave IV The Shockwave enchantment has also 4 levels, and is used for dealing damage area-wise, when you successfully hit a mob, a shockwave will appear that will deal additional damage to the nearest mobs, which makes it kinda work like sweeping edge, the area of the shockwave is increased every enchantment level, same with the damage, that goes up to 5 points

Angered Zeus II The Angered Zeus enchantment is a simple, thunder summoning enchantment, it has 2 levels, tahe first level summons a lightning without setting stuff on fire, and the second level does

Hammering The Hammering enchantment is a rare, one level enchantment. After a successful hit, the enchantment will have a 2 in 3 chance of repairing each piece of your armor, by 8 durability points. This enchantment is exclusive with mending, so you can only have either hammering, or mending on your mace

Rebound III The Rebound enchantment has 3 levels, and works kinda like a reversed wind burst enchantment, this time you don't have to fall at least 2 blocks, nor jump. After striking an enemy without jumping, the enchantment will send you flying up to 5 blocks high, giving you a free opportunity to strike the enemy once again while falling, which means the mace is going to use its full potential. The enchantment is exclusive with wind burst, so you can only have either rebound, or wind burst on your mace.

All of the enchantments are not available in the enchanting table, the only way to get them are structures, like desert pyramids, mineshafts, ancient cities or mansions, here's the list:

MINESHAFT - Stun, Angered Zeus, Shockwave (RARE)

DESERT PYRAMID - Rebound (RARE), Angered Zeus, Shockwave

SPAWNER DUNGEON - Rebound (RARE), Angered Zeus, Stun (RARE), Shockwave (RARE)

STRONGHOLD LIBRARY - Stun, Rebound, Shockwave

ANCIENT CITY - Hammering (RARE), Rebound

JUNGLE TEMPLE - Angered Zeus, Stun

END CITY - Hammering (RARE)

MANSION - Hammering (RARE), Rebound

BASTION EASY - Stun, Angered Zeus

BASTION TREASURE - Hammering (RARE)

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