Phantom Tweaks
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Gives phantoms a stun mechanic and more to make them more fun to fight
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
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Description
Several changes to phantom mechanics, hopefully making them less annoying and more fun to fight. Inspired by Infernal Studios' video.
Works with vanilla clients!
Changes
Each change can be enabled or disabled independently. Install McQoy for a config GUI.
Stunning
Hitting a phantom with an axe, a critical hit, or a critical arrow will stun a phantom for 6 seconds, causing it to fall and not be able to move or attack. Phantoms are also stunned by explosions, fireworks, tridents, and other heavy attacks.
Size changes
Phantoms are size 1 by default, meaning they do 7 damage. Their max health now also scales linearly with their size, so they have 40 health to balance stunning.
Spawning changes
Insomnia is scrapped, phantoms now instead spawn above players below half health at night like hungry vultures. Also, fewer phantoms spawn at a time to balance their increased stats.
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Entity Tags
#phantomstun:always_stun- Phantoms will always be stunned when damaged by these entities (checks the source and not the attacker)
Damage Type Tags
#phantomstun:always_stun- Phantoms will always be stunned by these damage types#phantomsun:melee_stun- Phantoms will be stunned by these damage types if the owner normally disables shields, i.e. axe-wielding mobs or wardens
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