MultiWorld
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World Mangement for Minecraft
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Focuses on or is balanced for player versus player combat and competition.
Includes tools and features for server management.
Changes or adds new types of portals and dimensional travel.
Paper is a fork of Spigot that adds its own plugin API on top of the Bukkit API. All Spigot plugins are compatible with paper, not all paper plugins are compatible with Spigot.
Spigot is a popular software for running dedicated servers that can load Plugins created with the Bukkit API.
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Description

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Custom Generator Support
- Multiworld supports custom world generators, allowing server administrators to create worlds with unique landscapes, structures, or biome configurations beyond the default Minecraft generation.
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Flags
- AUTO_LOAD: Automatically loads the world on server startup.
- AUTO_UNLOAD: Automatically unloads the world when no players are present.
- DIFFICULTY: Sets the difficulty level for the world (e.g., peaceful, easy, normal, hard).
- END_PORTAL_ACCESSIBLE: Controls whether the End portal is accessible in the world.
- GAME_MODE: Sets the default game mode for players entering the world (e.g., survival, creative).
- HUNGER_ENABLED: Determines whether hunger mechanics are enabled in the world.
- KEEP_SPAWN_IN_MEMORY: Keeps the spawn chunks loaded in memory for faster access.
- NETHER_PORTAL_ACCESSIBLE: Controls whether Nether portals are accessible in the world.
- PVP_ENABLED: Toggles whether Player vs. Player (PvP) combat is enabled.
- RECEIVE_ACHIEVEMENTS: Allows or disallows players to receive achievements in the world.
- REDSTONE_ENABLED: Controls whether redstone mechanisms function in the world.
- SPAWN_ANIMALS: Controls whether passive animals spawn naturally in the world.
- SPAWN_ENTITIES: Controls the spawning of all entities, including custom entities.
- SPAWN_MONSTERS: Controls whether hostile monsters spawn naturally in the world.
- WEATHER_ENABLED: Toggles weather effects, such as rain or snow, in the world.
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Link Worlds Together
- Multiworld allows multiple worlds to be connected, enabling seamless travel between them. This can be configured to create a network of interconnected worlds, enhancing the multiplayer experience.
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Per World PVP
- Multiworld allows PvP (Player vs. Player) combat to be enabled or disabled on a per-world basis, giving more control over the gameplay experience in each world.
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Portal Control
- Provides control over how portals function, including the ability to define where portals lead. This can include linking portals to different worlds or specific locations within a world.
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World Whitelist
- This feature restricts access to specific worlds by maintaining a whitelist of players who are allowed to enter. This is useful for creating private or VIP worlds.
» All permissions follow the same schema <multiworld.command.world.COMMAND>
/world back
/world backup <Name>
/world clone <World> <Name>
/world create <Name> <Environment> <-g, -s, -t> <Generator | Seed | Type>
/world delete <World>
/world flag <World> <Property> <Value>
/world gamerule <World> <Gamerule> <Value>
/world help
/world import <Name> <Environment> <-g, -t> <Generator | WorldType>
/world info <World>
/world link <World> <End | Nether> <World>
/world list
/world load <World>
/world reload
/world teleport <Player> <World>
/world unload <World>
/world version
/world whitelist <World> <Enable | Disable | Add | Remove | List> <Name>
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Download the Latest Jar File
Go to the Modrinth Page to download the needed version of the MultiWorld plugin and any other required plugins. -
Put Both Plugins in Your "Plugins" Folder
Ensure both the MultiWorld and FacilisCommon plugins are placed in your server'spluginsfolder. -
Restart the Server
Restart your Minecraft server to load the plugins and apply the changes. -
Enjoy!
You're all set to use MultiWorld! Enjoy managing multiple worlds on your server.
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