MultiWorld

Quick rating

MultiWorld

No reviews yet

World Mangement for Minecraft

No Theme
No Genre
World Gen Improvements
PvP
Server Utility
Portals
Mod Loaders
Paper
Spigot
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
1.7.7-SNAPSHOT
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

About

Description

title-github

Latest Release SpigotMC Downloads Spiget Rating Java Spigot CodeFactor Last Commit GitHub Discord Modrinth Followers


-README-

bug icon
Report a Bug

wiki icon
Wiki

discord icon
Discord Community


Spigot Icon

  1. Custom Generator Support

    • Multiworld supports custom world generators, allowing server administrators to create worlds with unique landscapes, structures, or biome configurations beyond the default Minecraft generation.
  • Flags

    • AUTO_LOAD: Automatically loads the world on server startup.
    • AUTO_UNLOAD: Automatically unloads the world when no players are present.
    • DIFFICULTY: Sets the difficulty level for the world (e.g., peaceful, easy, normal, hard).
    • END_PORTAL_ACCESSIBLE: Controls whether the End portal is accessible in the world.
    • GAME_MODE: Sets the default game mode for players entering the world (e.g., survival, creative).
    • HUNGER_ENABLED: Determines whether hunger mechanics are enabled in the world.
    • KEEP_SPAWN_IN_MEMORY: Keeps the spawn chunks loaded in memory for faster access.
    • NETHER_PORTAL_ACCESSIBLE: Controls whether Nether portals are accessible in the world.
    • PVP_ENABLED: Toggles whether Player vs. Player (PvP) combat is enabled.
    • RECEIVE_ACHIEVEMENTS: Allows or disallows players to receive achievements in the world.
    • REDSTONE_ENABLED: Controls whether redstone mechanisms function in the world.
    • SPAWN_ANIMALS: Controls whether passive animals spawn naturally in the world.
    • SPAWN_ENTITIES: Controls the spawning of all entities, including custom entities.
    • SPAWN_MONSTERS: Controls whether hostile monsters spawn naturally in the world.
    • WEATHER_ENABLED: Toggles weather effects, such as rain or snow, in the world.
  • Link Worlds Together

    • Multiworld allows multiple worlds to be connected, enabling seamless travel between them. This can be configured to create a network of interconnected worlds, enhancing the multiplayer experience.
  • Per World PVP

    • Multiworld allows PvP (Player vs. Player) combat to be enabled or disabled on a per-world basis, giving more control over the gameplay experience in each world.
  • Portal Control

    • Provides control over how portals function, including the ability to define where portals lead. This can include linking portals to different worlds or specific locations within a world.
  • World Whitelist

    • This feature restricts access to specific worlds by maintaining a whitelist of players who are allowed to enter. This is useful for creating private or VIP worlds.

Commands

» All permissions follow the same schema <multiworld.command.world.COMMAND>

/world back
/world backup <Name>
/world clone <World> <Name>
/world create <Name> <Environment> <-g, -s, -t> <Generator | Seed | Type> 
/world delete <World>
/world flag <World> <Property> <Value>
/world gamerule <World> <Gamerule> <Value>
/world help
/world import <Name> <Environment> <-g, -t> <Generator | WorldType> 
/world info <World>
/world link <World> <End | Nether> <World>
/world list
/world load <World>
/world reload
/world teleport <Player> <World>
/world unload <World>
/world version
/world whitelist <World> <Enable | Disable | Add | Remove | List> <Name>

Links


Setup

  1. Download the Latest Jar File
    Go to the Modrinth Page to download the needed version of the MultiWorld plugin and any other required plugins.

  2. Put Both Plugins in Your "Plugins" Folder
    Ensure both the MultiWorld and FacilisCommon plugins are placed in your server's plugins folder.

  3. Restart the Server
    Restart your Minecraft server to load the plugins and apply the changes.

  4. Enjoy!
    You're all set to use MultiWorld! Enjoy managing multiple worlds on your server.


Tutorial

Tutorial Video


bStats

bStats

Screenshots

Gallery

  • Preview World Info Command
    Preview World Info Command When using the World Info Command, you will receive the following output.
  • Preview World Command
    Preview World Command A list of all commands

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~36,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works