Music Looper

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Music Looper

By hemjj

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Play background music continuously(custom music)

Mod Loaders
Minecraft

About

Description

Music Looper

Keeps Minecraft's music playing forever — and lets you play your own songs.

Minecraft Client-side only, no need to install on the server


What it does

1. Continuous vanilla music

Vanilla background music goes silent for a few minutes after each track. With this mod, one song flows straight into the next — you barely notice a gap. Track selection works just like vanilla: it picks music based on the biome and dimension you're in.

2. Play your own music

The mod creates this folder for you:

.minecraft/config/musiclooper/music/

Just drop your songs in (subfolders work too) and they'll be added to the random playlist, alternating with the vanilla music.

Supported formats:

Format Notes
.ogg Most reliable — uses Minecraft's built-in decoder
.mp3 Decoder is bundled, plays out of the box
.wav / .aiff / .au Uses Java's built-in decoders

After adding songs, run this command in-game to rescan:

/musiclooper reload

3. Biome-specific music

Want one biome to always play a particular song? You can assign tracks to a biome, or to a whole category of biomes. See the Configuration section below.

4. Shut the vanilla music up

If you only want to hear your own songs, open the config file:

.minecraft/config/musiclooper-client.toml

And set this to true:

[vanilla]
    # Completely disable vanilla music once there is enough custom music
    disableVanillaMusicWhenEnoughCustom = true

    # How many tracks count as "enough" (default: 5)
    customMusicThreshold = 5

Once your track count reaches the threshold, vanilla music stops entirely.


Commands

Command What it does
/musiclooper play <file name> Immediately stop the current song and play the one you name
/musiclooper biome Show the biome you're standing in, and which rule it matched
/musiclooper reload Rescan the music folder
/musiclooper status Show how many tracks were found, plus current config

Configuration

Everything lives in one file:

.minecraft/config/musiclooper-client.toml

It has three sections:

[vanilla]     # vanilla music behaviour
[custom]      # your own music
[biomeMusic]  # per-biome rules

[vanilla]

[vanilla]
    # Keep the vanilla music going forever instead of leaving gaps
    loopVanillaMusic = true

    # Fully disable vanilla music once enough custom tracks exist
    disableVanillaMusicWhenEnoughCustom = false

    # How many tracks count as "enough" (default: 5)
    customMusicThreshold = 5

[custom]

[custom]
    # Play the tracks found in config/musiclooper/music
    playCustomMusic = true

    # Volume multiplier for your own music (0.0 ~ 1.0)
    customMusicVolume = 1.0

[biomeMusic]

Play specific songs in specific biomes.

Five steps to set it up:

  1. Put your music into config/musiclooper/music/
  2. Open config/musiclooper-client.toml
  3. Under [biomeMusic], set enabled = true
  4. Write your rules in rules
  5. Run /musiclooper reload in-game

Every rule looks like biome ID=file1,file2:

[biomeMusic]
    enabled = true

    rules = [
        # 1. A single biome: only these two play in plains
        "minecraft:plains=calm.mp3,morning.mp3",

        # 2. A biome tag: shared by every forest biome (note the leading #)
        "#minecraft:is_forest=forest_theme.mp3",

        # 3. Fallback: used when nothing above matched
        "*=fallback.mp3",
    ]

    # ONLY_CUSTOM  only your music plays here, vanilla stays quiet (default)
    # MIX          your music and vanilla alternate
    mode = "ONLY_CUSTOM"

Matching order: exact biome → tag → * fallback.

Biome IDs are written namespace:name, and the namespace defaults to minecraft:

"minecraft:plains=..."                # full form
"plains=..."                          # same thing
"biomesoplenty:lavender_field=..."    # biomes from other mods work too

Not sure what the biome ID is? Stand in that biome and run:

/musiclooper biome

It tells you the biome ID, whether a rule matched, and which tracks got picked.

Tags cover a whole category at once — just prefix with #:

"#minecraft:is_forest=forest.mp3"      # all forests
"#minecraft:is_taiga=taiga.mp3"        # all taigas
"#minecraft:is_jungle=jungle.mp3"      # all jungles
"#minecraft:is_ocean=ocean.mp3"        # all oceans
"#minecraft:is_mountain=mountain.mp3"  # all mountains
"#minecraft:is_nether=nether.mp3"      # the whole Nether

Also handy: is_beach, is_river, is_badlands, is_hill, is_savanna, is_overworld.

These are Minecraft's own groupings, so biomes added by future game updates are covered automatically.

File names are matched against config/musiclooper/music/ and are case-insensitive:

"minecraft:plains=Calm.MP3"     # matches calm.mp3

If a file sits in a subfolder, write just the file name — no path needed.

Two things worth knowing:

1. What if a file can't be found?

If every file named in a rule is missing or undecodable, that biome falls back to the full random playlist. You never end up with a silent biome — the reason is written to the log instead.

2. Which setting wins on a conflict?

Biome rules win. Even with "disable vanilla music when there's enough custom music" turned on, a matching ONLY_CUSTOM rule takes precedence.


If there is a bug, remember to provide feedback,thanks