Mod

NaNny (Fix NaN Health / Absorption)

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NaNny (Fix NaN Health / Absorption)

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A Minecraft Neo/Forge mod that cleans up after mods that set entities' health and/or absorption to NaN.

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QoL & Tweaks
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Forge
NeoForge
Minecraft

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About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
1.0.1
Authors
CurseForge
Modrinth

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Description

NaNny

Because some mods can't keep their floats in control.

NaNny is a Minecraft Neo/Forge mod that cleans up after mods that set entities' health and/or absorption to NaN.

This is accomplished by hooking into the following events and cancelling and optionally healing the affected entities:

  • LivingAttackEvent
  • LivingDamageEvent
  • LivingHealEvent
  • LivingHurtEvent

NaNny creates a TOML configuration file in world/serverconfig/nanny-server.toml

The configuration file has the following options at present:

  • doHeal - Enable setting the health of an entity when NaN is dealt or healed to them (Default true)
  • health - Percentage of max health to set the entity to when NaN dealt or healed to them (Default 1.0)
  • log - Whether or not to log events that set entities' health to NaN (Default true)

NaNny

Because some mods can't keep their floats in control.

NaNny is a Minecraft Neo/Forge mod that cleans up after mods that set entitys' health and/or absorption to NaN.

This is accomplished by hooking into the following events and cancelling and optionally healing the affected entities:

  • LivingAttackEvent
  • LivingDamageEvent
  • LivingHealEvent
  • LivingHurtEvent

NaNny creates a TOML configuration file in world/serverconfig/nanny-server.toml

The configuration file has the following options at present:

  • doHeal - Enable setting the health of an entity when NaN is dealt or healed to them (Default true)
  • health - Percentage of max health to set the entity to when NaN dealt or healed to them (Default 1.0)
  • log - Whether or not to log events that set entitys' health to NaN (Default true)

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17.4m
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Modrinth
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Modrinth
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