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Nearby Crafting Tech
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The crafting table uses items from every chest, barrel, Create vault and modded storage nearby – recipes show as craftable, unused items go back where they came from
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Description
Nearby Crafting
Stop running between your chests. The vanilla crafting table now uses items from
every storage around it (16 blocks by default) through the recipe book.
Features
- Works with any storage: vanilla chests & barrels, shulker boxes, Quark chests,
Supplementaries, Create vaults, and any modded block exposing a NeoForge inventory
- Recipes you can make with nearby items show as craftable (green) in the recipe book,
including the vanilla "Showing Craftable" filter
- Click = 1 craft, Shift + click = as many as possible (vanilla behavior)
- Cancelled craft? Items go back to the exact storage they came from when you close the table
(if that storage is full or broken, the item stays with you — nothing is ever lost)
- Double chests and multiblock storages (Create vaults) are only counted once
Safety
- Respects claims and protections (FTB Chunks, etc.): storages you can't open are ignored
- Never uses damaged, enchanted or renamed items (same rules as the vanilla recipe book)
- Excluded by default: furnaces, brewing stands, campfires, lecterns, crafters, Supplementaries safes
Configuration
`world/serverconfig/craftproche-server.toml`: radius, protection check, excluded block entities.
Notes
- Server required. On the client it's optional but recommended: without it, crafting still works
but nearby recipes stay red in the recipe book
- The JEI/EMI "+" button only uses your inventory — use the vanilla recipe book
- Vanilla crafting table only (not the 2×2 inventory grid)
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