Mod
NeOculus
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Unofficial Fork of "Oculus", made to work with neoforge 1.21+
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Enhances game performance and optimizes resource usage.
A modified or ported version of an existing mod.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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NeOculus
NeOculus is an Unofficial Fork of "Oculus", made to work with neoforge 1.21+
Oculus is an Unofficial Fork of "Iris", made to work with Forge Mod Loader.
⚙️ Features
NeOculus contains all the features of the classic Iris.
- Performance. Oculus should fully utilize your graphics card when paired with optimization mods like Rubidium.
- Mod compatibility. Oculus should make a best effort to be compatible with modded environments.
- Backwards compatibility. All existing ShadersMod / OptiFine shader packs should just work on Iris, without any modifications required.
- A well-organized codebase. I'd like for working with Iris code to be a pleasant experience overall.
NeOculus has embedded two mods that provides better experience and performance:
- Applying shader effects to modded plant blocks often requires modifying files in the resource pack, which can be cumbersome and tedious, especially when you want to switch shaders easily. This mod simplifies the process by easily enabling modded plant blocks to sway with shader effects, creating a dynamic and immersive visual experience in your world—whether it's flowers, saplings, or other plant-like blocks.
- Using GPU to accelerate vertex transformation, resulting in several times faster fps when rendering a large number of entities/text/item entities
🚫 Important Note
Please avoid reporting NeOculus' issues on the official Iris Github
Unofficial Fork of "Oculus",made to work with neoforge 1.21+
Features
Features
- Performance. Oculus should fully utilize your graphics card when paired with optimization mods like Rubidium.
- Mod compatibility. Oculus should make a best effort to be compatible with modded environments.
- Backwards compatibility. All existing ShadersMod / OptiFine shader packs should just work on Iris, without any modifications required.
- A well-organized codebase. I'd like for working with Iris code to be a pleasant experience overall.
NeOculus has embedded two mods that provides better experience and performance:
Swaying Garden
- Applying shader effects to modded plant blocks often requires modifying files in the resource pack, which can be cumbersome and tedious, especially when you want to switch shaders easily. This mod simplifies the process by easily enabling modded plant blocks to sway with shader effects, creating a dynamic and immersive visual experience in your world—whether it's flowers, saplings, or other plant-like blocks.
- Project Link
Accelerated Rendering
- Using GPU to accelerate vertex transformation, resulting in several times faster fps when rendering a large number of entities/text/item entities
- Project Link
Please, don't report Oculus' issues to the official Iris Github.
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