Net
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a network library
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Enhances game performance and optimizes resource usage.
Provides a framework or library for other mods to use.
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About
Description
Net
Features
- Simplifies the network communication part in development, making development easier.
- Will provide network optimization and protection in the future.
How to use
First, insert implementation "dev.anye.mc:net:version" into the dependencies section of the build.gradle file, replacing version with the version you are actually using.
Then create network communication according to the following code
//Create a DeferredRegister to store your NetHandle
public static final DeferredRegister<NetHandle> EASY_NET = DeferredRegister.create(NetReg.KEY, YourMod.MOD_ID);
//Register your NetHandle to the DeferredRegister above
public static final DeferredHolder<NetHandle, ExampleA> ExampleA = EASY_NET.register("example_a",ExampleA::new);
public static final DeferredHolder<NetHandle, ExampleB> ExampleB = EASY_NET.register("example_b",ExampleB::new);
//Create a DeferredRegister registration method and call it in the Mod main class
public static void reg(IEventBus eventBus){
EASY_NET.register(eventBus);
}
Use the methods in the NetCore class to send data
NetCore.sendToServer(NetPack.createClientPack(CompoundTag data, NetHandle));
NetCore.sendToEntity(NetPack.createServerPack(compoundTag,NetHandle), entity);
public class ExampleA extends NetHandle {
@Override
public void client(IPayloadContext context, CompoundTag dat) {
//Process data sent from the server here
}
@Override
public void server(IPayloadContext context, CompoundTag dat) {
//Process data sent from the client here
}
}
Net
Features
- Simplifies the network communication part in development, making development easier.
- Will provide network optimization and protection in the future.
How to use
First, insert implementation "dev.anye.mc:net:version" into the dependencies section of the build.gradle file, replacing version with the version you are actually using.
Then create network communication according to the following code
//Create a DeferredRegister to store your NetHandle
public static final DeferredRegister<NetHandle> EASY_NET = DeferredRegister.create(NetReg.KEY, YourMod.MOD_ID);
//Register your NetHandle to the DeferredRegister above
public static final DeferredHolder<NetHandle, ExampleA> ExampleA = EASY_NET.register("example_a",ExampleA::new);
public static final DeferredHolder<NetHandle, ExampleB> ExampleB = EASY_NET.register("example_b",ExampleB::new);
//Create a DeferredRegister registration method and call it in the Mod main class
public static void reg(IEventBus eventBus){
EASY_NET.register(eventBus);
}
Use the methods in the NetCore class to send data
NetCore.sendToServer(NetPack.createClientPack(CompoundTag data, NetHandle));
NetCore.sendToEntity(NetPack.createServerPack(compoundTag,NetHandle), entity);
public class ExampleA extends NetHandle {
@Override
public void client(IPayloadContext context, CompoundTag dat) {
//Process data sent from the server here
}
@Override
public void server(IPayloadContext context, CompoundTag dat) {
//Process data sent from the client here
}
}
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