Net

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Net

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a network library

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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
AM CC 0
Latest Version
net-26.x-2.0.0-26041500-Neo.jar
Authors
CurseForge
Modrinth

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About

Description

Net

Features

  • Simplifies the network communication part in development, making development easier.
  • Will provide network optimization and protection in the future.

How to use

First, insert implementation "dev.anye.mc:net:version" into the dependencies section of the build.gradle file, replacing version with the version you are actually using. Then create network communication according to the following code

    //Create a DeferredRegister to store your NetHandle
    public static final DeferredRegister<NetHandle> EASY_NET = DeferredRegister.create(NetReg.KEY, YourMod.MOD_ID);
    //Register your NetHandle to the DeferredRegister above
    public static final DeferredHolder<NetHandle, ExampleA> ExampleA = EASY_NET.register("example_a",ExampleA::new);
    public static final DeferredHolder<NetHandle, ExampleB> ExampleB = EASY_NET.register("example_b",ExampleB::new);
    //Create a DeferredRegister registration method and call it in the Mod main class
    public static void reg(IEventBus eventBus){
        EASY_NET.register(eventBus);
    }

    Use the methods in the NetCore class to send data
    NetCore.sendToServer(NetPack.createClientPack(CompoundTag data, NetHandle));
    NetCore.sendToEntity(NetPack.createServerPack(compoundTag,NetHandle), entity);




  public class ExampleA extends NetHandle {
    @Override
    public void client(IPayloadContext context, CompoundTag dat) {
    //Process data sent from the server here
    }

    @Override
    public void server(IPayloadContext context, CompoundTag dat) {
    //Process data sent from the client here
    }
}

Net

Features

  • Simplifies the network communication part in development, making development easier.
  • Will provide network optimization and protection in the future.

How to use

First, insert implementation "dev.anye.mc:net:version" into the dependencies section of the build.gradle file, replacing version with the version you are actually using. Then create network communication according to the following code

    //Create a DeferredRegister to store your NetHandle
    public static final DeferredRegister<NetHandle> EASY_NET = DeferredRegister.create(NetReg.KEY, YourMod.MOD_ID);
    //Register your NetHandle to the DeferredRegister above
    public static final DeferredHolder<NetHandle, ExampleA> ExampleA = EASY_NET.register("example_a",ExampleA::new);
    public static final DeferredHolder<NetHandle, ExampleB> ExampleB = EASY_NET.register("example_b",ExampleB::new);
    //Create a DeferredRegister registration method and call it in the Mod main class
    public static void reg(IEventBus eventBus){
        EASY_NET.register(eventBus);
    }

    Use the methods in the NetCore class to send data
    NetCore.sendToServer(NetPack.createClientPack(CompoundTag data, NetHandle));
    NetCore.sendToEntity(NetPack.createServerPack(compoundTag,NetHandle), entity);




  public class ExampleA extends NetHandle {
    @Override
    public void client(IPayloadContext context, CompoundTag dat) {
    //Process data sent from the server here
    }

    @Override
    public void server(IPayloadContext context, CompoundTag dat) {
    //Process data sent from the client here
    }
}

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