No Caves Mod

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No Caves Mod

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Disables caves and canyons based on the configuration, and maintains compatibility with other terrain modification mods and data packs as much as possible.

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Adventure/Exploration
World Gen Improvements
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Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
v0.6-mc-26
Authors
CurseForge
Modrinth

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About

Description

NoCaves

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Disables Noise Caves, Density Function Caves, Generated Features, Carver Caves and Canyons based on the configuration, and maintains compatibility with other terrain modification mods and data packs as much as possible. Affects all biomes and all world generation presets by default.

根据配置禁用噪声洞穴密度函数洞穴地物雕刻器洞穴和峡谷,并尽可能保持与其他地形修改模组和数据包的兼容性。默认影响所有生物群系和所有世界生成预设。

Configuration 配置

The configuration file is located at config/no_caves.json. If the configuration file does not exist or is corrupted, a new one will be generated. If the configuration file is incomplete, a new one will be generated by merging the existing values with the default values.
配置文件位于config/no_caves.json。如果配置文件不存在或损坏,会重新生成一份。如果配置文件不完整,会合并已有值和默认值并重新生成一份。

enableCarverFilter

Boolean, default = true

Set to true to enable the carver filter.
设置为true以启用雕刻器过滤器。

disabledCarverPatterns

List of regular expressions

The specified carvers will be filtered.
指定的雕刻器会被过滤。

carverFilterBiomeExclusionPatterns

List of regular expressions

The specified biome will not be affected by carver filter.
指定的生物群系不会受到雕刻器过滤器影响。

biomeSpecificOverrideForDisabledCarverPatterns

Mapping between biome names and lists of regular expressions

The specified biome will only filter out carvers with the corresponding value. Overrides disabledCarverPatterns within the current biome.
指定的生物群系只会将对应值中的雕刻器过滤掉。在当前生物群系内覆盖disabledCarverPatterns

enableFeatureFilter

Boolean, default = true

Set to true to enable the feature filter.
设置为true以启用地物过滤器。

disabledFeaturePatterns

List of regular expressions

The specified features will be filtered.
指定的地物会被过滤。

featureFilterBiomeExclusionPatterns

List of regular expressions

The specified biome will not be affected by feature filter.
指定的生物群系不会受到地物过滤器影响。

biomeSpecificOverrideForDisabledFeaturePatterns

Mapping between biome names and lists of regular expressions

The specified biome will only filter out features with the corresponding value. Overrides disabledFeaturePatterns within the current biome.
指定的生物群系只会将对应值中的地物过滤掉。在当前生物群系内覆盖disabledFeaturePatterns

enableDensityFunctionTransformation

Boolean, default = true

Set to true to enable the density function transformation.
设置为true以启用密度函数转换。

densityFunctionToTransformPatterns

List of regular expressions

The specified density function will be transformed.
指定的密度函数会被转换。

enableFinalDensityTransformation

Boolean, default = true

Set to true to enable the final density transformation.
设置为true以启用最终密度转换。

finalDensityTransformationExclusionPatterns

List of regular expressions

The specified noise settings' final density will not be transformed.
指定的噪声设置的最终密度将不会被转换。

enableNoiseCaveFilter

Boolean, default = true

Set to true to enable noise cave filter, which filters noise caves in the density function (including the final density).
设置为true以启用噪声洞穴过滤器,在密度函数(包括最终密度)中过滤噪声洞穴。

noiseCavePatterns

List of regular expressions

The names of the noise caves to filter.
要过滤的噪声洞穴名称。

enableDensityFunctionCaveFilter

Boolean, default = true

Set to true to enable density function cave filter, which filters references to other cave density functions in the density function (including the final density).
设置为true以启用密度函数洞穴过滤器,在密度函数(包括最终密度)中过滤对其他洞穴密度函数的引用。

densityFunctionCavePatterns

List of regular expressions

The names of the density function caves to filter.
要过滤的密度函数洞穴名称。

Glossary 词汇表

  • carvers: are referenced in biome definitions (worldgen/biome), used to add caves and canyons.
  • density functions: are referenced from the noise router in noise settings (worldgen/noise_settings), make up mathematical expressions to obtain a number from a position.
  • final density: a part of a dimension's noise settings ( worldgen/noise_settings), is the main density function that determines whether a block position should be solid or air.
  • 雕刻器:在生物群系定义( worldgen/biome)中引用,用于添加洞穴和峡谷。
  • 密度函数:主要供噪声设置(worldgen/noise_settings )使用,可以根据一定的运算法则将一个坐标转换为一个数。
  • 最终密度 :是噪声设置(worldgen/noise_settings)的一部分,是决定方块位置应为固体还是空气的主要密度函数。

Branch Information 分支信息

  • 1.20: support MC 1.19.3~1.20.4 (do not support in-game configuration on MC 1.19.3~1.19.4)
  • 1.21: support MC 1.20.5~1.21.11

How It Works 工作原理

简体中文 | English

NoCaves

logo

Disables Noise Caves, Density Function Caves, Generated Features, Carver Caves and Canyons based on the configuration, and maintains compatibility with other terrain modification mods and data packs as much as possible. Affects all biomes and all world generation presets by default.

根据配置禁用噪声洞穴密度函数洞穴地物雕刻器洞穴和峡谷,并尽可能保持与其他地形修改模组和数据包的兼容性。默认影响所有生物群系和所有世界生成预设。

Configuration 配置

The configuration file is located at config/no_caves.json. If the configuration file does not exist or is corrupted, a new one will be generated. If the configuration file is incomplete, a new one will be generated by merging the existing values with the default values.
配置文件位于config/no_caves.json。如果配置文件不存在或损坏,会重新生成一份。如果配置文件不完整,会合并已有值和默认值并重新生成一份。

Key Type and default value Description
enableCarverFilter Boolean, default = true Set to true to enable the carver filter.
设置为true以启用雕刻器过滤器。
disabledCarverPatterns List of regular expressions The specified carvers will be filtered.
指定的雕刻器会被过滤。
carverFilterBiomeExclusionPatterns List of regular expressions The specified biome will not be affected by carver filter.
指定的生物群系不会受到雕刻器过滤器影响。
biomeSpecificOverrideForDisabledCarverPatterns Mapping between biome names and lists of regular expressions The specified biome will only filter out carvers with the corresponding value. Overrides disabledCarverPatterns within the current biome.
指定的生物群系只会将对应值中的雕刻器过滤掉。在当前生物群系内覆盖disabledCarverPatterns
enableFeatureFilter Boolean, default = true Set to true to enable the feature filter.
设置为true以启用地物过滤器。
disabledFeaturePatterns List of regular expressions The specified features will be filtered.
指定的地物会被过滤。
featureFilterBiomeExclusionPatterns List of regular expressions The specified biome will not be affected by feature filter.
指定的生物群系不会受到地物过滤器影响。
biomeSpecificOverrideForDisabledFeaturePatterns Mapping between biome names and lists of regular expressions The specified biome will only filter out features with the corresponding value. Overrides disabledFeaturePatterns within the current biome.
指定的生物群系只会将对应值中的地物过滤掉。在当前生物群系内覆盖disabledFeaturePatterns
enableDensityFunctionTransformation Boolean, default = true Set to true to enable the density function transformation.
设置为true以启用密度函数转换。
densityFunctionToTransformPatterns List of regular expressions The specified density function will be transformed.
指定的密度函数会被转换。
enableFinalDensityTransformation Boolean, default = true Set to true to enable the final density transformation.
设置为true以启用最终密度转换。
finalDensityTransformationExclusionPatterns List of regular expressions The specified noise settings' final density will not be transformed.
指定的噪声设置的最终密度将不会被转换。
enableNoiseCaveFilter Boolean, default = true Set to true to enable noise cave filter, which filters noise caves in the density function (including the final density).
设置为true以启用噪声洞穴过滤器,在密度函数(包括最终密度)中过滤噪声洞穴。
noiseCavePatterns List of regular expressions The names of the noise caves to filter.
要过滤的噪声洞穴名称。
enableDensityFunctionCaveFilter Boolean, default = true Set to true to enable density function cave filter, which filters references to other cave density functions in the density function (including the final density).
设置为true以启用密度函数洞穴过滤器,在密度函数(包括最终密度)中过滤对其他洞穴密度函数的引用。
densityFunctionCavePatterns List of regular expressions The names of the density function caves to filter.
要过滤的密度函数洞穴名称。

Glossary 词汇表

  • carvers: are referenced in biome definitions (worldgen/biome), used to add caves and canyons.
  • density functions: are referenced from the noise router in noise settings (worldgen/noise_settings), make up mathematical expressions to obtain a number from a position.
  • final density: a part of a dimension's noise settings (worldgen/noise_settings), is the main density function that determines whether a block position should be solid or air.

  • 雕刻器:在生物群系定义(worldgen/biome)中引用,用于添加洞穴和峡谷。
  • 密度函数:主要供噪声设置(worldgen/noise_settings)使用,可以根据一定的运算法则将一个坐标转换为一个数。
  • 最终密度:是噪声设置(worldgen/noise_settings)的一部分,是决定方块位置应为固体还是空气的主要密度函数。

Branch Information 分支信息

  • 1.20: supports MC 1.19.3~1.20.4 (do not support in-game configuration on MC 1.19.3~1.19.4)
  • 1.21: supports MC 1.20.5~1.21.10 (also supports MC 1.21.11 on Fabric)
  • 1.21.11: supports MC 1.21.11

How It Works 工作原理

简体中文 | English

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