No Hostiles Around Campfire

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No Hostiles Around Campfire

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🔥 Prevents hostile mob spawns and burns them around the campfire in a configurable radius.

No Theme
Adventure/Exploration
Hostile Mobs
Mod Loaders
Forge
NeoForge
Fabric
Quilt
Minecraft
26.2

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Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
[Fabric/Forge/Neo] 26.2.0-7.5 | No Hostiles Around Campfire
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube


About the mod

No Hostiles Around Campfire is a configurable mod which prevents hostile mob spawns around the campfire in a configurable radius. The mod will also prevent modded entities from spawning if they are classified under "EntityClassification/MobCategory.Monster". When there are hostile mobs around the campfire while placing it, the mod will burn them for 30 seconds, until they're dead or until the campfire is broken.

The Soul Campfire in the 1.16 version is compatible! This is configurable.

You may also be interested in Healing Campfire.

Some entities might not be classified as "Monster" but can still be hostile to players. There is a custom list within the mod which contains these specific entities. If you've found one, let me know via the issue tracker so I can add it to the list.
Currently on the list: FoxHound from Quark.



Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's RPG Bundle
Environment: Server




Configurable

Configuration guide

   All available config options:

preventHostilesRadius  default 48, min 1, max 128
The radius around the campfire in blocks where hostile mob spawns will be blocked.

burnHostilesAroundWhenPlaced   default true
 If enabled, burns all hostile mobs around the campfire within the radius whenever a player places a campfire.

burnHostilesRadiusModifier  default 0.5, min 0, max 1.0
 By default set to 0.5. This means that if the radius is 16, the campfire burns prior mobs in a radius of 8.

preventMobSpawnerSpawns  default false
 When enabled, the mob spawners spawns are also disabled when a campfire is within the radius.

campfireMustBeLit  default true
When enabled, the campfire only has an effect when the block is lit up.

campfireMustBeSignalling  default false
When enabled, the campfire only has an effect when the block is signalling.

1.16+_only config options:

enableEffectForNormalCampfires  default true
When enabled, the mod will work with normal campfires.

enableEffectForSoulCampfires  default true
When enabled, the mod will work with soul campfires.




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube

About the mod

No Hostiles Around Campfire is a configurable mod which prevents hostile mob spawns around the campfire in a configurable radius. The mod will also prevent modded entities from spawning if they are classified under "EntityClassification/MobCategory.Monster". When there are hostile mobs around the campfire while placing it, the mod will burn them for 30 seconds, until they're dead or until the campfire is broken.

The Soul Campfire in the 1.16 version is compatible! This is configurable.

You may also be interested in Healing Campfire.

Some entities might not be classified as "Monster" but can still be hostile to players. There is a custom list within the mod which contains these specific entities. If you've found one, let me know via the issue tracker so I can add it to the list.
Currently on the list: FoxHound from Quark.



Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's RPG Bundle
Environment: Server




Configurable

Configuration guide

   All available config options:

Show Spoiler

preventHostilesRadius  default 48, min 1, max 128
The radius around the campfire in blocks where hostile mob spawns will be blocked.

burnHostilesAroundWhenPlaced   default true
 If enabled, burns all hostile mobs around the campfire within the radius whenever a player places a campfire.

burnHostilesRadiusModifier  default 0.5, min 0, max 1.0
 By default set to 0.5. This means that if the radius is 16, the campfire burns prior mobs in a radius of 8.

preventMobSpawnerSpawns  default false
 When enabled, the mob spawners spawns are also disabled when a campfire is within the radius.

campfireMustBeLit  default true
When enabled, the campfire only has an effect when the block is lit up.

campfireMustBeSignalling  default false
When enabled, the campfire only has an effect when the block is signalling.

1.16+_only config options:

enableEffectForNormalCampfires  default true
When enabled, the mod will work with normal campfires.

enableEffectForSoulCampfires  default true
When enabled, the mod will work with soul campfires.




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


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