No Natural Hostile Spawns

Quick rating

Community listing page, reviews here may not be monitored by the author.

No Natural Hostile Spawns

By ppVonOwner

No reviews yet

Removes natural mob spawns from biomes for a large list of popular biome mods. Structures and Spawners will still spawn mobs.

Mod Loaders
Datapack
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
License
MIT License
Latest Version
0.3.0

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

🚫 No More Natural Mobs!

A simple datapack that removes natural monster spawns from all biomes in your modpack.
This is useful for custom progression packs, adventure maps, or servers where mob spawning is handled by other means.


⚠️ Compatibility

  • This datapack replaces biome spawn settings, so it may conflict with other datapacks or mods that modify the same biomes.
  • Load this datapack after others if you want to guarantee spawns are disabled.

🌍 Supported Mods

This datapack removes natural hostile mob spawns from the following mods and vanilla biomes:

🏞️ Overworld

  • Biomes O’ Plenty (biomesoplenty)
  • Biomes We’ve Gone (biomeswevegone)
  • Clifftree (clifftree)
  • Regions Unexplored (regions_unexplored)
  • Terralith (terralith)
  • Woodlands (woodlands)
  • Wythers Expanded (wythers)
  • YUNG’s Cave Biomes (yungscavebiomes)
  • Minecraft Vanilla (minecraft)

🔥 Nether

  • BetterNether (betternether)
  • Incendium (incendium)
  • NetherEx (netherex)

❄️/🌌 End & Beyond

  • BetterEnd (betterend)
  • Endercon (endercon)
  • Enderscape (enderscape)
  • Eternal Starlight (eternal_starlight)
  • Far End (far_end)
  • Nullscape (nullscape)
  • Stellarity (stellarity)

🐛 Issues & Requests

If you notice that mobs are still spawning in a biome,
please open a GitHub issue and include:

  • The mod name (e.g. Terralith, YUNG’s Better End Caves).
  • The biome ID where mobs are still spawning (e.g. terralith:rocky_jungle).

If you’d like this datapack to support biomes from another mod,
open a GitHub issue with:

  • The mod name and version.
  • Optionally, a list of the biome IDs you’d like covered.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works