No Player Armor Shadow
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Prevents the local player's armor from rendering in first person. Fixes the dynamic lighting in first person while wearing enchanted armor when using certain shaders, such as Rethinking Voxels.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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This Fabric mod fixes a bug with certain Iris shaders where when wearing enchanted armor, dynamic lighting would be very buggy and would often get blocked by the armor. That issue can be fixed by disabling Entity Voxelization, but that also disables entity shadows. This mod fixes the issue while still allowing you to have entity shadows.
Known shaders affected by the issue this fixes include but are not limited to:
- Rethinking Voxels
The way the mod works is when you are in first person, it prevents your player's armor from rendering (this does not affect other players armor, only yours). It also allows you to configure a keybind to toggle the armor hiding (the keybind is unassigned by default).
NOTE: To achieve completely unobstructed dynamic lighting, you will need to disable Player Voxelization in the shader settings. This can be used with Player Voxelization on if you just want to prevent complete obstruction while being fine with some obstruction of the light.

This Fabric mod fixes a bug with certain Iris shaders where when wearing enchanted armor, dynamic lighting would be very buggy and would often get blocked by the armor. That issue can be fixed by disabling Entity Voxelization, but that also disables entity shadows. This mod fixes the issue while still allowing you to have entity shadows.
Known shaders affected by the issue this fixes include but are not limited to:
- Rethinking Voxels
The way the mod works is when you are in first person, it prevents your player's armor from rendering (this does not affect other players armor, only yours). It also allows you to configure a keybind to toggle the armor hiding (the keybind is unassigned by default).
NOTE: To achieve completely unobstructed dynamic lighting, you will need to disable Player Voxelization in the shader settings. This can be used with Player Voxelization on if you just want to prevent complete obstruction while being fine with some obstruction of the light.

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