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A NeoForge 1.21.1 mod that keeps bats out of the world entirely.
-Blocks every way a bat can enter a level: natural spawns, structure and world generation, spawners, spawn eggs and the /summon command.
-Bats that already exist in a saved world are dropped when their chunk loads and disappear from the save file the next time it is written.
-Pure runtime event handling: no Mixin, no changes to vanilla data, so it will not conflict with mods that alter mobs.
-Two switches you can flip in the config file at any time.
| Option | Default | Description |
|---|---|---|
remove_bats |
true |
Master switch. When false the mod does not touch bats at all. |
remove_existing_bats |
true |
When true, bats already stored in a save are removed as well when their chunk loads. When false, existing bats are kept and only newly spawned ones are blocked. |
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