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NodeCraft - Resource Nodes & Extraction System
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NodeCraft is a 100% server-side Forge mod that introduces advanced, customizable resource nodes featuring progressive extraction, cooldowns, and flexible on-demand or automated generation control.
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Description
100% server-side mod introducing advanced resource nodes (iron, gold, diamond, emerald, netherite) featuring progressive extraction, cooldowns, and automatic respawning. Players do not need to install anything.
✨ Key Features
- Progressive Extraction & Cooldown: Dynamic nodes that deplete after multiple extractions, enter a cooldown state, and automatically respawn.
- Absolute Generation Control (Zero Automated Generation): If you are creating a new world or running an existing one and want to prevent any automated generation entirely (neither via native worldgen on terrain creation nor through the hot-exploration fallback for new chunks), you must explicitly disable both configuration parameters. If only one is disabled, the mod will still place nodes automatically. Set both to
false:
By doing this, your map remains completely clean and untouched, giving you absolute control to populate and delimit zones manually on-demand via commands ("enabled": false, "chunk_loading_enabled": falsepopulate,fill, etc.). - Extreme Surface & Air Versatility: By default, ores only spawn inside standard stone or deepslate. However, this mod is extremely versatile, allowing you to configure nodes anywhere, including right on the surface or suspended in mid-air. To achieve this:
- Add
"minecraft:air"(or your desired surface blocks) into the resource'sallowed_blockslist (for example, under iron). - Configure the vertical layer boundaries properly (such as
y_rangeor minimum/maximum height limits) so the resource is permitted to spawn at the target surface or altitude levels.
- Add
- Powerful Administrative Commands: Includes flexible tools like
/rustnode populate,/rustnode fill(for community quarries or custom mining zones),/rustnode pregenerate, and/rustnode clear. - Ghost Mode & Advanced Visuals: Fully compatible with traditional physical blocks or inert visual entities (
advanced_visuals) that leave world blocks completely unaffected. - Validation & Hot-Reload System: Strict syntax checks via
/rustnode validateand instant configuration reloading with/rustnode reloadwithout needing a server restart.
⚙️ Key Commands
/rustnode populate radius <n>: Fills a region using the world's default density./rustnode fill <from> <to> <resource|mixed> <amount>: Distributes an exact quantity of nodes within a precise cuboid zone./rustnode pregenerate radius <n>: Generates terrain in optimized batches to prevent lag spikes./rustnode reload: Instantly updates configuration changes at runtime.
📦 Compatibility & Installation
- Requirements: Minecraft 1.20.1, Forge (JDK 17).
- Place the
.jarfile into your dedicated server'smods/directory. On its first launch, it will automatically generate a clean directory structure underconfig/rust_nodes/.
Support the Project
Nodecraft is provided free of charge to help server owners. If you would like to support its continued development and maintenance, voluntary contributions are welcome:
👉 Donate via PayPal
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