Mod
Nodeworks
Programmable logistics and automation networks
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features complex tech, often requiring intricate setups and resources.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
Features a method of a programmable language system, ranging from pictographs to real programming languages.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Features
- Network controllers + nodes build up and connect networks
- Inventory Terminals that let you view network storage from a single viewport (also has a portable version)
- Autocrafting with Crafting CPU + Processing Sets + Instruction Sets: multiblock autocrafting with both vanilla recipes and custom handlers via Processing Handlers or custom written script handlers
- Import/Export Chests: automatic intake and output between network storage and the world, with wireless transfer when paired with antennas
- Antennas/Subnets: build automation networks that split into specialized subnets, each network is small and focused, and antennas let them share recipes across dimensions
- Diagnostic Tool visualize network topology, crafting trees, jobs, and errors
- In-game guidebook with interactive scenes
- Lua Scripting Terminal with full IDE features: autocomplete, hover docs, inline diagnostics, syntax highlighting
Auto Crafting
To handle non-crafting table recipes you can use Processing Handlers or custom written scripts using network:handle

Above shows a Processing Handler create a micro-network (shown by yellow and orange striped lasers) which input items are inserted to Blue Storage Cards and output items are pulled from inventories with Red Storage Cards.
Scripting
Optionally you can use the Scripting Terminal to do everything for the power users out there. With modules to interact with your network and devices network. Scheduling tasks using scheduler. Create atomically shared variables using Variable devices, and plenty more. This mod was developed with scripting in mind first, unlock further possibilities with IO Cards and scripting to create complex automated farms and systems.
Import items to your network easily using preset types such as importer

Create handlers for complex recipes for furnices/machines/etc.


A network-based automation and inventory management mod. Build autocrafting with Crafting CPUs and Processing Handlers, view network storage through Inventory Terminals, share recipes across dimensions with antennas, and debug everything from a built-in diagnostic tool. Every device is also programmable in Lua with a full in-game IDE, autocomplete, hover docs, and inline diagnostics for when you want to write custom logic.

Smelting subnet connected to a "main" network. Recipes are broadcasted and usable for autocrafting by the "main" network.
Features
- Network controllers + nodes build up and connect networks
- Inventory Terminals that let you view network storage from a single viewport (also has a portable version)
- Autocrafting with Crafting CPU + Processing Sets + Instruction Sets: multiblock autocrafting with both vanilla recipes and custom handlers via Processing Handlers or custom written script handlers
- Import/Export Chests: automatic intake and output between network storage and the world, with wireless transfer when paired with antennas
- Antennas/Subnets: build automation networks that split into specialized subnets, each network is small and focused, and antennas let them share recipes across dimensions
- Diagnostic Tool visualize network topology, crafting trees, jobs, and errors
- In-game guidebook with interactive scenes
- Lua Scripting Terminal with full IDE features: autocomplete, hover docs, inline diagnostics, syntax highlighting
Autocrafting
You can either use Processing Handlers to feed and pull from machines for non-crafting table recipes or script them yourself using the scripting terminal.
Above shows a Processing Handler create a micro-network (shown by yellow and orange striped lasers) which input items are inserted to Blue Storage Cards and output items are pulled from inventories with Red Storage Cards.
Scripting
Optionally you can use the Scripting Terminal to do everything for the power users out there. With modules to interact with your network and devices network. Scheduling tasks using scheduler. Create atomically shared variables using Variable devices, and plenty more. This mod was developed with scripting in mind first, unlock further possibilities with IO Cards and scripting to create complex automated farms and systems.
Import items to your network easily using preset types such as importer

Create handlers for complex recipes for furnaces/machines/etc.

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