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Noisiumed
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A performance-focused fork of Noisium that accelerates Minecraft's terrain generation through targeted optimizations. Generates chunks faster without altering world output.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Enhances game performance and optimizes resource usage.
A modified or ported version of an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Noisiumed
A maintained fork of Noisium by Steveplays28
The original project is archived and no longer maintained. This fork exists to keep it working and to apply small fixes/updates where necessary.
What Does This Mod Do?
Noisiumed speeds up terrain generation by optimizing the internal processes Minecraft uses when creating new chunks. Whether you're exploring a new world, using Distant Horizons to render LODs, or running a server, this mod reduces the time spent generating terrain.
Key Optimizations
- Faster block placement – Writes directly to chunk palette storage, skipping unnecessary overhead
- Improved biome population – Optimizes memory access patterns during biome assignment
- Cached calculations – Stores frequently-used generation values instead of recomputing them
- Streamlined chunk locking – Reduces synchronization overhead during noise population
World Generation Parity
This mod produces identical worlds to vanilla Minecraft. No blocks, biomes, or structures are changed—only the speed at which they're generated.
Compatibility
✅ Works alongside most performance mods including C2ME, Lithium, Sodium, and Nvidium ✅ Compatible with Distant Horizons (speeds up LOD generation) ✅ Works with terrain mods like ReTerraForged
⚠️ Known incompatibility: Biospherical Expansion (BioX)
Installation
Drop the JAR into your mods folder. No configuration needed. This is a server-side mod—only the server (or singleplayer host) needs it installed.
Credits
This mod is a fork of Noisium created by Steveplays28. All original optimization concepts and implementations are credited to them. Additional thanks to Builderb0y, ishland, and the community contributors who helped shape the original project.
Licensed under LGPL-3.0
Noisiumed
A maintained fork of Noisium by Steveplays28
The original project is archived and no longer maintained. This fork exists to keep it working and to apply small fixes/updates where necessary. It also offers a version not currently supported by any of the other forks.
What Does This Mod Do?
Noisiumed speeds up terrain generation by optimizing the internal processes Minecraft uses when creating new chunks. Whether you're exploring a new world, using Distant Horizons to render LODs, or running a server, this mod reduces the time spent generating terrain.
Key Optimizations
- Faster block placement – Writes directly to chunk palette storage, skipping unnecessary overhead
- Improved biome population – Optimizes memory access patterns during biome assignment
- Cached calculations – Stores frequently-used generation values instead of recomputing them
- Streamlined chunk locking – Reduces synchronization overhead during noise population
World Generation Parity
This mod produces identical worlds to vanilla Minecraft. No blocks, biomes, or structures are changed—only the speed at which they're generated.
Compatibility
✅ Works alongside most performance mods including C2ME, Lithium, Sodium, and Nvidium ✅ Compatible with Distant Horizons (speeds up LOD generation) ✅ Works with terrain mods like ReTerraForged
⚠️ Known incompatibility: Biospherical Expansion (BioX)
Installation
Drop the JAR into your mods folder. No configuration needed. This is a server-side mod—only the server (or singleplayer host) needs it installed.
Credits
This mod is a fork of Noisium created by Steveplays28. All original optimization concepts and implementations are credited to them. Additional thanks to Builderb0y, ishland, and the community contributors who helped shape the original project.
Licensed under LGPL-3.0
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