NoMending

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NoMending

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Removes Mending (or optionally makes it very rare exploration loot). This mod also rebalances the durability around mending no longer existing.

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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
nomending-0.9.2.jar
Authors
CurseForge
Modrinth

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About

Description

Mending is great and all, but too overpowered and generally unhealthy for progression. This mod fixes that, while also tweaking a couple other aspects of gameplay to make the removal of Mending palatable.

Mending

  • Mending no longer appears on enchanted books, loot tables, villager trades, or enchanting tables.
  • Mending optionally becomes a rare exploration-chest reward (enable-able and configurable in config).
  • Existing Mending items in worlds can be cleared with the /nomending strip-world command (op-only). The mod does not strip Mending from inventories, containers, or villager trades automatically.

Anvils and Repairing

  • Anvil repairs cost 0 XP and do not raise the prior-work cost.
  • Anvil repairs restore items to full durability per craft.
  • Sensible repair materials for vanilla items that lack them.
  • Items that could take Mending but have no repair material fall back to Bottle O' Enchanting (disable-able).
  • Modpack devs can add or override repair pairs with datapack JSON.
  • JEI displays anvil repair recipes for everything we touch.

Modified Repair Recipes

  • netherite tools/armor → 2 diamonds or 1 netherite scrap
  • tridents → prismarine shard
  • bows & fishing rods → string
  • brushes → feather
  • crossbow → 3 iron nuggets
  • shears → 3 iron nuggets

QoL

  • Unbreaking gives armor the same durability-save chance as it gives tools.
  • At 1 durability, armor unequips (if possible - it'll stay equipped if there's no free inventory space) and tools/weapons cannot be used (disable-able).

Mending as a rare exploration reward

When allowMendingInLoot is set true, it becomes a very rare possibility (2% chance, configurable) in the following locations:

  • Stronghold
  • End city
  • Ancient city
  • Dungeons
  • Buried treasure
  • Jungle temple
  • Desert pyramid
  • Trial chamber ominous vault

Compatibility

Any mod that introduces items that were enchantable with Mending and have no repair recipe will need a data entry, as they will fallback to Bottle O' Enchanting (unless that option is disabled).

Two Create repair recipes are shipped with this mod currently: | Mod | Item | Material | |---|---|---| | Create | create:copper_backtank | Copper ingot | | Create | create:potato_cannon | Copper ingot |

Mending is great and all, but too overpowered and generally unhealthy for progression. This mod fixes that, while also tweaking a couple other aspects of gameplay to make the removal of Mending palatable.

Mending

  • Mending no longer appears on enchanted books, loot tables, villager trades, or enchanting tables.
  • Mending optionally becomes a rare exploration-chest reward (enable-able and configurable in config).
  • Existing Mending items in worlds can be cleared with the /nomending strip-world command (op-only). The mod does not strip Mending from inventories, containers, or villager trades automatically.

Anvils and Repairing

  • Anvil repairs cost 0 XP and do not raise the prior-work cost.
  • Anvil repairs restore items to full durability per craft.
  • Sensible repair materials for vanilla items that lack them.
  • Items that could take Mending but have no repair material fall back to Bottle O' Enchanting (disable-able).
  • Modpack devs can add or override repair pairs with datapack JSON.
  • JEI displays anvil repair recipes for everything we touch.

Modified Repair Recipes

  • netherite tools/armor → 2 diamonds or 1 netherite scrap
  • tridents → prismarine shard
  • bows & fishing rods → string
  • brushes → feather
  • crossbow → 3 iron nuggets
  • shears → 3 iron nuggets

QoL

  • Unbreaking gives armor the same durability-save chance as it gives tools.
  • At 1 durability, armor unequips (if possible - it'll stay equipped if there's no free inventory space) and tools/weapons cannot be used (disable-able).

Mending as a rare exploration reward

When allowMendingInLoot is set true, it becomes a very rare possibility (2% chance, configurable) in the following locations:

  • Stronghold
  • End city
  • Ancient city
  • Dungeons
  • Buried treasure
  • Jungle temple
  • Desert pyramid
  • Trial chamber ominous vault

Compatibility

Any mod that introduces items that were enchantable with Mending and have no repair recipe will need a data entry, as they will fallback to Bottle O' Enchanting (unless that option is disabled).

Two Create repair recipes are shipped with this mod currently:

Mod Item Material
Create create:copper_backtank Copper ingot
Create create:potato_cannon Copper ingot

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