NoMending
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Removes Mending (or optionally makes it very rare exploration loot). This mod also rebalances the durability around mending no longer existing.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Mending is great and all, but too overpowered and generally unhealthy for progression. This mod fixes that, while also tweaking a couple other aspects of gameplay to make the removal of Mending palatable.
Mending
- Mending no longer appears on enchanted books, loot tables, villager trades, or enchanting tables.
- Mending optionally becomes a rare exploration-chest reward (enable-able and configurable in config).
- Existing Mending items in worlds can be cleared with the
/nomending strip-worldcommand (op-only). The mod does not strip Mending from inventories, containers, or villager trades automatically.
Anvils and Repairing
- Anvil repairs cost 0 XP and do not raise the prior-work cost.
- Anvil repairs restore items to full durability per craft.
- Sensible repair materials for vanilla items that lack them.
- Items that could take Mending but have no repair material fall back to Bottle O' Enchanting (disable-able).
- Modpack devs can add or override repair pairs with datapack JSON.
- JEI displays anvil repair recipes for everything we touch.
Modified Repair Recipes
- netherite tools/armor → 2 diamonds or 1 netherite scrap
- tridents → prismarine shard
- bows & fishing rods → string
- brushes → feather
- crossbow → 3 iron nuggets
- shears → 3 iron nuggets
QoL
- Unbreaking gives armor the same durability-save chance as it gives tools.
- At 1 durability, armor unequips (if possible - it'll stay equipped if there's no free inventory space) and tools/weapons cannot be used (disable-able).
Mending as a rare exploration reward
When allowMendingInLoot is set true, it becomes a very rare possibility (2% chance, configurable) in the following locations:
- Stronghold
- End city
- Ancient city
- Dungeons
- Buried treasure
- Jungle temple
- Desert pyramid
- Trial chamber ominous vault
Compatibility
Any mod that introduces items that were enchantable with Mending and have no repair recipe will need a data entry, as they will fallback to Bottle O' Enchanting (unless that option is disabled).
Two Create repair recipes are shipped with this mod currently:
| Mod | Item | Material |
|---|---|---|
| Create | create:copper_backtank | Copper ingot |
| Create | create:potato_cannon | Copper ingot |
Mending is great and all, but too overpowered and generally unhealthy for progression. This mod fixes that, while also tweaking a couple other aspects of gameplay to make the removal of Mending palatable.
Mending
- Mending no longer appears on enchanted books, loot tables, villager trades, or enchanting tables.
- Mending optionally becomes a rare exploration-chest reward (enable-able and configurable in config).
- Existing Mending items in worlds can be cleared with the
/nomending strip-worldcommand (op-only). The mod does not strip Mending from inventories, containers, or villager trades automatically.
Anvils and Repairing
- Anvil repairs cost 0 XP and do not raise the prior-work cost.
- Anvil repairs restore items to full durability per craft.
- Sensible repair materials for vanilla items that lack them.
- Items that could take Mending but have no repair material fall back to Bottle O' Enchanting (disable-able).
- Modpack devs can add or override repair pairs with datapack JSON.
- JEI displays anvil repair recipes for everything we touch.
Modified Repair Recipes
- netherite tools/armor → 2 diamonds or 1 netherite scrap
- tridents → prismarine shard
- bows & fishing rods → string
- brushes → feather
- crossbow → 3 iron nuggets
- shears → 3 iron nuggets
QoL
- Unbreaking gives armor the same durability-save chance as it gives tools.
- At 1 durability, armor unequips (if possible - it'll stay equipped if there's no free inventory space) and tools/weapons cannot be used (disable-able).
Mending as a rare exploration reward
When allowMendingInLoot is set true, it becomes a very rare possibility (2% chance, configurable) in the following locations:
- Stronghold
- End city
- Ancient city
- Dungeons
- Buried treasure
- Jungle temple
- Desert pyramid
- Trial chamber ominous vault
Compatibility
Any mod that introduces items that were enchantable with Mending and have no repair recipe will need a data entry, as they will fallback to Bottle O' Enchanting (unless that option is disabled).
Two Create repair recipes are shipped with this mod currently:
| Mod | Item | Material |
|---|---|---|
| Create | create:copper_backtank |
Copper ingot |
| Create | create:potato_cannon |
Copper ingot |
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