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NonNonSense
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NonNonSense is a personal mod designed to clean up what I consider "nonsense" in Minecraft.
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NonNonSenseMC — A Mod to Clean Minecraft Nonsense (Fabric 1.21.10)
NonNonSenseMC is a personal mod designed to clean up what I consider "nonsense" in Minecraft. It introduces two key features:
- Villager Inspector: A lightweight HUD to inspect villagers in real time.
- Unlimited Trades: Removes trade limits for villagers, allowing infinite trading.
Baseline versions: Minecraft 1.21.10 • Fabric Loader 0.17.3 • Fabric API 0.136.0+1.21.10
Features
Villager Inspector
- Contextual villager HUD when aiming at a villager.
- Displays:
- Profession (color-coded) and level.
- Panic state based on current AI task.
- Ready to breed status.
- “Golem detected recently” (value and TTL as exposed by internal memory).
- “Last slept” memory.
- “Home” BlockPos.
- Efficient client–server communication: the client requests info only when needed and uses throttling to avoid spamming the server.
Unlimited Trades
- Removes the maximum usage limit for villager trades.
- Allows infinite trading with villagers without resetting their trades.
- Implemented via a mixin that modifies the
maxUsesandusesfields ofTradeOffer.
How to use
- Start the game with the mod installed (client and server if you’re on a modded dedicated/LAN server).
- Aim your crosshair at a villager to see the HUD.
- Trade with villagers without worrying about trade limits.
No keybinds required—the features work automatically.
How it works (high level)
Villager Inspector
- Client: when you aim at a villager, it sends a C2S request with the entity id, limited by a 150 ms throttle for the same target.
- Server: upon receiving the request, it reads the villager’s brain (memories and running tasks) and responds with an S2C payload, which the client renders in the HUD.
Unlimited Trades
- A mixin hooks into the
fillRecipesmethod ofVillagerEntity. - It modifies the
maxUsesandusesfields ofTradeOffervia reflection, setting them toInteger.MAX_VALUE.
Advanced networking (Villager Inspector):
- C2S:
nonsensenmc:villager_info_request— contents:VAR_INT entityId. - S2C:
nonsensenmc:villager_info— contents:BOOLEAN scared,BOOLEAN readyToBreed,STRING home,STRING lastSlept,STRING golemDetected.
Architecture (Clean Architecture)
- Domain
VillagerInfo(immutable record/DTO): raw villager data without UI formatting.
- Application
VillagerInfoService: use case that buildsVillagerInfofrom aVillagerEntity(reads tasks/memories). No networking/UI dependencies.
- Infrastructure (server)
ServerNetworking: registers codecs and the C2S handler; uses the service and replies with the S2C packet.
- Client
NonNonSenseMCClient: registers codecs and the S2C receiver.ClientVillagerHudState: HUD state and request throttling.HudRenderingEntrypoint: renders the overlay, reading from the state and the pointedVillagerEntity.
- Mixins
VillagerEntityMixin: hooks into villagerfillRecipesto enable unlimited trades.
Requirements
- Minecraft:
1.21.10 - Fabric Loader:
0.17.3 - Fabric API:
0.136.0+1.21.10
Installation (player)
- Install Fabric Loader compatible with
1.21.10. - Drop this mod’s JAR into your instance’s
mods/folder. - Also install the compatible Fabric API JAR into
mods/. - Launch the game.
For multiplayer/servers: also install the mod and Fabric API server-side if you want everyone to see server-backed HUD data and enjoy unlimited trades.
Artifacts are generated under build/libs/.
Configuration
- Request throttling: currently set to 150 ms per same-target villager (
ClientVillagerHudState.beginRequestIfAllowed). You can tune it in code. - Logging: the service emits
debug-level log lines with raw memory contents.
Notes and limitations
- Some AI/Brain APIs used come from deprecated methods in this mapping version; they’re preserved for compatibility with current builds.
- The mixin that alters trade offers is experimental and may affect villager trading behavior or balance.
Troubleshooting
- HUD doesn’t show up:
- Make sure you’re actually aiming at a villager.
- Confirm Fabric API is installed and client/server mod versions match.
- Payload/type mismatch:
- Ensure both client and server register codecs (this mod does in its entrypoints) and that mod versions match on both sides.
- Performance:
- Throttling limits requests; if you customize the interval, avoid extremely low values to prevent network spam.
Contributing
PRs are welcome for: migrating to non-deprecated Brain APIs, configuration options, etc
License
See the included LICENSE.txt file.
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