Not Enough Genes

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Not Enough Genes

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An Addon Mod For The Fifth World

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Genetics & Biology
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Minecraft

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NotEnoughGenes-1.6.7.jar
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I'm an amateur mod creator so keep that in mind when playing with my mod, anyways now that the introductions are done we can get to the good part, the things I've added:

base genes:

The Solar Energy gene: gives the kryptonian powerset. strength, health, heat vision, armor, flight, speed, knockback resistance, fall resistance, tough lungs, water breathing, freeze breath, x ray, solar flare(if you have royal blood)

special notes: most abilities are now locked if you touch kryptonite

Asgardian Physiology gene: gives strength, health, armor, speed, knockback resistance, fall resistance, regeneration (>= 20% quality), very short forcefield (>= 100% quality)

special notes: stats double if combined with solar energy

Royal Blood gene: gives strength, health and armor at low amounts, short grab entity (>= 110% quality), greater recovery against kryptonite poisoning (>= 110% quality)

special notes: doesn't get affected by kryptonite if you have solar energy

Dimensional Power gene: grants 3 modes inspired by the dimensions:

  1. overworld: gives health, regeneration, armor, step assist, speed, jump. summon golem (if you have royal blood)
  2. nether: fire punch, strength, fire resistance, hostility. flight and heat vision (>= 30% quality). explode (>= 70% quality). summon blazes and summon wither skeletons (if you have royal blood)
  3. end: teleportation. invisibility and x ray (>= 40% quality). portal (>= 60% quality). longer forcefield (>= 100% quality). size change from 3x to 0.3x (requires royal blood)

suggestion genes:

arachnid gene: gained from the spider powers injection, gives infinite resistance and poison punch (>= ~10% quality). wall crawling, spider senses, create string and create web, strength, speed, jump, step assist, knockback resistance, fall resistance. poison, wither and chitauri virus immunity, fire resistance and armor (requires royal blood), acid spit (requires solar energy)

divinity gene: gained from the god of thunder gene the black panther injection, doubles solar energy generation(requires solar energy). grab entity, immense regeneration and health (requires asgardian physiology and royalty, also >= 100% quality). adds another mode to dimensional power(requires dimensional power). increases the buffs from the arachnid gene

All you have to do is hold the injection in your main hand and an empty vial in the off hand, then Right click, getting the resulting filled vial, you place that into the microscope and voila you get the genes

Obtainement:

solar energy is from the kryptonian injection

asgardian physiology is from the god of thunder injection

royal blood is from the god of thunder injection and ender dragon blood

dimensional power is from ender dragon blood

Now for the best part, a config where you can disable defect creation (keep in mind that you have to restart the game whenever you change it) by default defect creation is turned on

But aside from that I'll be listening to any suggestions being made

Originally I wanted to stop at 1.4 but that number didn't sit right, so I'll create a 1.5 with extended compatability between my mod genes

Known issues:

The genes don't show their quality until they're used and that visibility disappears once you rejoin.

You can't use injections on vials previously used

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