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NovaCraft

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NovaCraft

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A 1.7.10 mod that looks to complement/enhance the base game.

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Survival
End Improvements
Cave Improvements
Dungeons & Strongholds
World Gen Improvements
Ores & Resources
Custom Weapons
Custom Armor
Custom Tools
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Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
NovaCraft V1.5.1 (1.7.10)
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CurseForge ID
Modrinth ID

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About

Description

Welcome to the Rewrite of Cave & Cliff Fundamentals, now called NovaCraft.

This Mod's main goal is to expand upon the base game and make Survival/Hardcore Mode more challenging for experienced players and to expand upon the base game in a way that does not strive too far from vanilla.

Main Features of The Mod
As of V1.4 my take of the Ancient City from 1.19 has been added, they only generate 5k from spawn in the x and z directions and are not exactly common

1) Complete Overhaul to Ore Generation

- Ores generate more rarely overhaul but will generate more commonly within caves to encourage Cave Exploration

- Y levels at which Ores will generate have been altered

- Gravel will not be found below y=32 in generation anymore and dirt blobs are completely removed

- Diamond Ore is rarer in world generation

- Similar to 1.18, Coal Ore does not generate at low y levels (Only generates above y=24)

- Iron and Coal Ore try to generate within stone above y=90 again and rarely gold and emerald can be found as well

2) New Cave Decor and Structures

- Sculk Blocks and Sculk plants can be found at low y-levels in the overworld (NOTE: Sculk does not function in the same way as in vanilla, read the changelog for more information)

- 3 Different Types of Lichen, New mushrooms, cave stalagmites and stalactites
- 5 Different types of Geos can be found, some are rarer than others (Very important for progression in the Mod)

- Sculk Geos are basically dungeons but more challenging, there are a few variations of it

- Vindicator Settlements(They generate on the surface in most overworld biomes)

3) Mobs

- There are many new mobs in the mod, all but 3 are hostile as of V1.1

- Many of them can be found within the caves, others are found in the Nether, and the most challenging ones are found in the End.

- These mobs are quite powerful, so do not underestimate them

- The spawn rates of all Vanilla Overworld and Nether mobs have been increased

4) Expansion of the End Dimension

- NOTE: Many of the new End features are based to be played along side Hardcore Ender Expansion

- The End has been made a much more challenging/punishing dimension overhaul
- Depending on the mob, they can kill you in 1-4 hits in Unenchanted Diamond Armor, so you will need to actually prepare when traveling to this realm
- Blobs of Endstone and Frontierstone can be found throughout the End now
- A new "tree" type, flora, new ores and blocks have been added to the dimension
- Much of the mod is locked behind obtaining specific resources in the End, look at the achievements page for help on where something may be located

For goal driven players, the main goal is to fight the Warden (vastly different fight compared to in 1.19) to acquire the materials to create your own custom End Portal(NOTE: In 1.7.10 there are only 3 strongholds per world and sometimes the portal room is not connected to the body of the stronghold) and the final tier right now, Crystalite. You can also x9 Duplicate many types of ores, the legendary beacon and enchantment table are also some nice goals to work toward in the mod. The Deep One and The Bloviator are other bosses that you should work toward.

There will be more things to do after fighting the Warden in later build of the mod.

- Special thanks to both Roadhog360(main author of Et Futurum Requiem) and Delirus(author of Netherlious) for all their help with the code and helping me troubleshoot issues I have had during development.

This mod would not be anywhere close to what I envisioned and it would not have nearly as many features so go check out both of their mods out.

https://www.curseforge.com/minecraft/mc-mods/netherlicious
https://www.curseforge.com/minecraft/mc-mods/et-futurum-requiem

You Can Use This Mod In Modpacks

Welcome to the Rewrite of Cave & Cliff Fundamentals, now called NovaCraft.

This Mod's main goal is to expand upon the base game and make Survival/Hardcore Mode more challenging for experienced players and to expand upon the base game in a way that does not strive too far from vanilla.

As of V1.4 my take of the Ancient City from 1.19 has been added, they only generate 5k from spawn in the x and z directions and are not exactly common

Main Features of The Mod

  1. Complete Overhaul to Ore Generation
  • Ores generate more rarely overhaul but will generate more commonly within caves to encourage Cave Exploration

  • Y levels at which Ores will generate have been altered

  • Gravel will not be found below y=32 in generation anymore and dirt blobs are completely removed

  • Diamond Ore is rarer in world generation

  • Similar to 1.18, Coal Ore does not generate at low y levels (Only generates above y=24)

  • Iron and Coal Ore try to generate within stone above y=90 again and rarely gold and emerald can be found as well

  1. New Cave Decor and Structures
  • Sculk Blocks and Sculk plants can be found at low y-levels in the overworld (NOTE: Sculk does not function in the same way as in vanilla, read the changelog for more information)

  • 3 Different Types of Lichen, New mushrooms, cave stalagmites and stalactites

  • 5 Different types of Geos can be found, some are rarer than others (Very important for progression in the Mod)

  • Sculk Geos are basically dungeons but more challenging, there are a few variations of it

  • Vindicator Settlements(They generate on the surface in most overworld biomes)

  1. Mobs
  • There are many new mobs in the mod, all but 3 are hostile as of V1.1

  • Many of them can be found within the caves, others are found in the Nether, and the most challenging ones are found in the End.

  • These mobs are quite powerful, so do not underestimate them

  • The spawn rates of all Vanilla Overworld and Nether mobs have been increased

  1. Expansion of the End Dimension
  • NOTE: Many of the new End features are based to be played along side Hardcore Ender Expansion

  • The End has been made a much more challenging/punishing dimension overhaul

  • Depending on the mob, they can kill you in 1-4 hits in Unenchanted Diamond Armor, so you will need to actually prepare when traveling to this realm

  • Blobs of Endstone and Frontierstone can be found throughout the End now

  • A new "tree" type, flora, new ores and blocks have been added to the dimension

  • Much of the mod is locked behind obtaining specific resources in the End, look at the achievements page for help on where something may be located

For goal driven players, the main goal is to fight the Warden (vastly different fight compared to in 1.19) to acquire the materials to create your own custom End Portal(NOTE: In 1.7.10 there are only 3 strongholds per world and sometimes the portal room is not connected to the body of the stronghold) and the final tier right now, Crystalite. You can also x9 Duplicate many types of ores, the legendary beacon and enchantment table are also some nice goals to work toward in the mod. The Deep One and The Bloviator are other bosses that you should work toward.

There will be more things to do after fighting the Warden in later build of the mod.

  • Special thanks to both Roadhog360(main author of Et Futurum Requiem) and Delirus(author of Netherlious) for all their help with the code and helping me troubleshoot issues I have had during development.

This mod would not be anywhere close to what I envisioned and it would not have nearly as many features so go check out both of their mods out.

Et Futurum Requiem

Netherlicious

You Can Use This Mod In Modpacks

Screenshots

Gallery

  • Infested Bastions
    Infested Bastions Found in the Nether 500 blocks from spawn in the x and z directions
  • V1.4 Warden Altar
    V1.4 Warden Altar Same as pre V1.4, only found in the Ancient City
  • The Prisoner
    The Prisoner To be faced after beating The Warden. Basically, once summoned you will need go around the ancient city where there are cracked nullstone de-activators and you will need to repair them only then can you damage him.
  • Ancient City Image 2
    Ancient City Image 2 See Ancient City Image 1 Description
  • Ancient City
    Ancient City Structure is rare and only will start generating 5k from spawn Cannot be found in oceans, swamps, rivers, or deep oceans due to lack of vertical space. While not as unique and cool as in 1.19, it is like a massive ruined underground dungeon
  • Advanced Dungeon
    Advanced Dungeon Generate in the Overworld. The mobs have higher armor and will have weapons equipped with them. 3-4 chest per dungeon and sometimes a treasure crate
  • Blazing Serpent Dungeon
    Blazing Serpent Dungeon Found on top of lakes in the Nether. Has Blazing Serpent Spawners. Similar loot to the Nether Dungeons with a few additional things
  • Destitute Island
    Destitute Island Rare and found near the void in the End. This island is quite dangerous so be prepared!
  • End Islands
    End Islands They are far smaller than the ones in 1.9 and far rarer
  • The Warden
    The Warden This is one of the goals of the mod, however the functionality of the Warden is vastly different than in 1.19, the Warden Armor is the best way to counter him. Only summonable by the Warden altar.
  • More Tools/Armor
    More Tools/Armor
  • Tools/Armor
    Tools/Armor Each set has a use, read the changelog.
  • Items
    Items Some of the items
  • Void Entity
    Void Entity Since Sculk Dwellers no longer spawn in the End, I added a new mob to take it's place, Void Entites. Very dangerous mob that spawns only with in the End. However it has useful drops. The mob can easily kill you so be prepared when entering the End.
  • More Achievements
    More Achievements
  • Achievements
    Achievements A ton of new achievments have been added to the mod to help guide you through it
  • Legendary Enchantment Table GUI
    Legendary Enchantment Table GUI Level 90 Enchantments
  • Legendary Enchantment Table Setup
    Legendary Enchantment Table Setup
  • Advanced Enchantment Table Setup
    Advanced Enchantment Table Setup Can do up to level 50 enchants
  • Bloviator
    Bloviator A New Boss as of V1.3, model is from the Evil Minecraft mod(1.2.5)
  • Custom End Portal
    Custom End Portal In 1.7.10 there are normally 3 end portals per world, you can create your own by creating the structure in the image. Larimar block has to be placed in the -x & +z direction, and the rest according. Place an Infused Vanite Block in the middle
  • Level 50 Enchantment Table Set Up
    Level 50 Enchantment Table Set Up
  • The Phantom
    The Phantom Unlike vanilla the Phantom only spawns in the End, AI is very similar to the ones from Netherlious.
  • The Ender Avis
    The Ender Avis A bird found in the End to help you travel throughout the dimension (also from Ender Stuff Plus), of course you will need to install HEE, Enderlious, or my other mod End Globules in order to need to traverse the End.
  • Destitute Island
    Destitute Island Rare and found near the void in the End. This island is quite dangerous so be prepared!
  • Level 90 Enchantment Table Set Up
    Level 90 Enchantment Table Set Up
  • Sculk Infested Mineshaft
    Sculk Infested Mineshaft Found In Mountain Type Biomes These mineshafts are covered in sculk blocks and a new type of sculk called sculk tendrils. These Mineshafts are also rich in resources such as iron, copper, and gold.
  • Aftermath of the Infused vanite ritual
    Aftermath of the Infused vanite ritual
  • The Deep One
    The Deep One New Boss added in the 1.2 Update. Basically it is a heavily buffed Vanilla Ender Dragon but attacks much more often and breathes plasma.
  • Infested Bastions
    Infested Bastions Found in the Nether 500 blocks from spawn in the x and z directions
  • The 9x Ore Duplication Structure
    The 9x Ore Duplication Structure By placing 2 ore blocks of various types above the null cluster, you can turn 2 ores into 2 blocks of that material. Works with a few ores from other mods as well.
  • The Warden
    The Warden This is one of the goals of the mod, however the functionality of the Warden is vastly different than in 1.19, the Warden Armor is the best way to counter him. Only summonable by the Warden altar.
  • The Slaughter
    The Slaughter Another dangerous mob that is found in the Nether, can drop it's Scythe rarely. Added another 2 mobs to the Nether but not mush else to that dimension.
  • The Nullifier
    The Nullifier Model taken from Evil Minecraft(1.2.5), a much more dangerous creeper variant that spawns in only within the End.
  • The Sculk Dweller
    The Sculk Dweller A returning mob from the orginal mod, very dangerous mob that spawns natually on the various sculk stones and nullstone deep underground. They also spawn commonly in the End. They drop sculk armor and their hearts which are useful later in the mod.
  • Ancient City
    Ancient City Structure is rare and only will start generating 5k from spawn Cannot be found in oceans, swamps, rivers, or deep oceans due to lack of vertical space. While not as unique and cool as in 1.19, it is like a massive ruined underground dungeon
  • Ancient City Image 2
    Ancient City Image 2 See Ancient City Image 1 Description
  • Items
    Items Image of some of the new items
  • Stalagmites And Stalacites
    Stalagmites And Stalacites Regular stone and nullstone stalactites and stalagmites can be found underground along with 5 new mushrooms and 3 types of lichen excluding the sculk types.
  • Tools/Armor
    Tools/Armor Each set has a use, read the changelog.
  • More Tools/Armor
    More Tools/Armor
  • Aftermath of nullshard ritual
    Aftermath of nullshard ritual
  • Random Sculk Generation in a Cave II
    Random Sculk Generation in a Cave II
  • Deepoid Fortress
    Deepoid Fortress A rare, massive dungeon similar in design to a regular nether fortress made out of nullwart bricks. They are often found under or nearby regular Nether Fortresses and will likely require quite the expedition to find one.
  • Infused Vanite
    Infused Vanite Ritual to obtain Infused Vanite, all blocks they are placed on are required, some time will need to pass before anything happens as well. The infused Vanite upon broken will give a random amount of dark essence. Can only be done in the End.
  • Level 90 enchants
    Level 90 enchants The Legendary Enchantment Table is a new goal in the mod, will allow the player to guarantee level IV, V, or VI enchantments on armor or tools. Will use up all 90 levels
  • End Islands
    End Islands They are far smaller than the ones in 1.9 and far rarer
  • More Achievements
    More Achievements
  • Sculk Geo 1
    Sculk Geo 1 Dungeon that generates underground, contains vast amounts of sculk and a treasure crate above the spawer
  • Advanced Dungeon
    Advanced Dungeon Generate in the Overworld. The mobs have higher armor and will have weapons equipped with them. 3-4 chest per dungeon and sometimes a treasure crate
  • Achievements
    Achievements A ton of new achievments have been added to the mod to help guide you through it
  • Vindicator Chief
    Vindicator Chief If the settlement has a church building, there will be a vindicator chief. Works like regular Vindicator Traders but has better trades and much more capable in combat.
  • The Bloviator
    The Bloviator A New Boss as of V1.3, model is from the Evil Minecraft mod(1.2.5)
  • Building Blocks
    Building Blocks Nullstone, Grimstone, Etherstone, Sculk Bricks, Frontierslate, and Nullwart Bricks. All building blocks now with stairs, slabs, and walls.
  • Copartz Geo
    Copartz Geo The most common type of crystal Geo in the mod, there are 4 others that generate similarly to this.
  • V1.4 Warden Altar
    V1.4 Warden Altar Same as pre V1.4, only found in the Ancient City
  • Sculk Infested Mineshaft Image 2
    Sculk Infested Mineshaft Image 2 Look at Description for Image 1
  • The Prisoner
    The Prisoner To be faced after beating The Warden. Basically, once summoned you will need go around the ancient city where there are cracked nullstone de-activators and you will need to repair them only then can you damage him.
  • End Globule Intergration
    End Globule Intergration My small mod, End Globules is now apart of NovaCraft as Update 1.1, endstone blobs now generate throughout the End
  • The Deep One Summoning
    The Deep One Summoning Right Click The Deep One Dragon Egg with a deepoid star to summon The Deep One.
  • Nullstone and Grimstone
    Nullstone and Grimstone Both of the stones are common deep underground, unlike in the original they both have custom sounds on breaking and walking on. Ores can be found within them and the blocks can be used for building.
  • Vindicator Settlements
    Vindicator Settlements Settlements that house Vindicators. They are hostile normally but by wearing any variant of the Vanite Crown, they will be neutral and can be traded with
  • Vaild Ores for the 9x Duplication
    Vaild Ores for the 9x Duplication Diamond, Gold, Emerald, Iron, Vanite, Klangite, Tophinite, Ancient Debris, Rupee, Armimite, Realmite, Zanite, Continuum, Arkenium, primeval artifact, and endium. Note it may take some time for it to activate
  • Ionizatior
    Ionizatior A buffed blaze that is found only with the Deepoid Fortress in the Nether. Will deal damage to the player negating fire resistance and if the projectiles hit a block will place Deepfire instead of Fire.
  • The Retextured Squid
    The Retextured Squid The glow squid is in the mod, spawns natually like a squid does in rivers, deep oceans, and ocean biomes. Their ink sacs can be used to ink glow lichen and sculk blocks.
  • How to obtain Null Shards
    How to obtain Null Shards The block that is placed in the center must be an echo block not budding echo, surrond it in sculk tentacles on sculk endstone. in the +X +Z direction is where the orange crystal goes. All crystals below it are budding blocks. Only can be done in the End.
  • Deepoid Fortress Image 2
    Deepoid Fortress Image 2 The Deepoid and Ionizatior are exclusive to the dungeon There are spawners for Magma Cubes, Deepoids, Ionizatior, and Slaughters here. All the mobs here can damage you even if you have fire resistance.
  • The Ender Ray
    The Ender Ray A Large part of this mod is End exploration, however the End is a far more hostile place, these guys from Ender Stuff Plus have a nasty projectile attack but their projectiles are quite slow.
  • Blazing Serpent Dungeon
    Blazing Serpent Dungeon Found on top of lakes in the Nether. Has Blazing Serpent Spawners. Similar loot to the Nether Dungeons with a few additional things
  • More Random Sculk Generation
    More Random Sculk Generation
  • Void Entity
    Void Entity Since Sculk Dwellers no longer spawn in the End, I added a new mob to take it's place, Void Entites. Very dangerous mob that spawns only with in the End. However it has useful drops. The mob can easily kill you so be prepared
  • Structure to Summon the Warden
    Structure to Summon the Warden You will need the blocks as seen in this image. Nulllwart is one you will need, it is found in Deepoid Fortress in the Nether. Summing Block is found in the Ancient City
  • Monitors
    Monitors New type of mob added in V1.2. Regular ones are found in caves while Sculk ones are only found in Sculk Dwellings.
  • New End Flora and Generation
    New End Flora and Generation Update 1.1 had a decent amount of it's content be in the End. New tree type, flora, and blocks have been added to the dimension.
  • Vindicator Trading
    Vindicator Trading Standard Vindicators found in Forest type biomes are always hostile but ones found in settlements are neutral. They will trade a variety of materials for either diamonds, gold, iron, or vanite.
  • Larimar Geo
    Larimar Geo Look at Copartz Geo description.
  • Structure to Summon the Warden
    Structure to Summon the Warden Nulllwart is one you will need, it is found in dungeons growing on nullstone or is found within Vindicator Settlements. You will need to right click the altar with a sculk star to activate it. It is symmetric on all sides
  • Random Sculk Generation in a Cave
    Random Sculk Generation in a Cave Sculk works differently in this mod, it will generate naturally in caves below y=25, very important later in the mod for the various rituals.

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