NPCVillagers
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Adds Simple Quest to Villagers
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Introduces new tools, which may add enhanced capabilities.
Introduces new non-player characters with various roles and behaviors.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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**NOTE**: I am working on a complete rework of this mod I am calling immersive villagers. This is really a mod that was left in beta testing, and it's current only purpose allows modpack creators to make custom npcs.
This mod adds simple quests to villagers with two tasks to complete, either gathering or killing. It randomizes the number and type, what the villager says, as well as the number of rewards. Multiple players can have the same quest. After completing or denying a quest, the villager takes 10 minutes to get a new quest for all players, and cannot give out a quest during this time. This is to prevent cycling quests for better rewards. If a player has that villager as their active quest, this will not apply to them. This mod also adds dialogue to villagers that can be randomized (Planned for Beta-1.0.4) or set using the NPC Wand, which are great for map makers. You can abandon a quest from anywhere, this does not reset the villager's quest. This mod works great with the Villager Names mod, and the Villagers Respawn mod.
There are a few items this mod adds, the NPC Wand and Reset Stick being the most important. The NPC Wand is able to edit an NPC's quest or dialogue data. You can right click the NPC Wand to pull up an empty menu to fill in and save. Alternatively, you can right click on a villager, and it will save the data from it to the NPC Wand (Planned for Beta-1.0.4). By clicking the load button, it will load the data from the NPC Wand into the slots in the GUI. By clicking save, you can save the data to the NPC Wand from the slots in the GUI. After an NPC Wand has data, which will be indicated by it glowing, you can right click a Villager to set the data to it. The Reset Stick will completely reset a villager by despawning them and spawning a new one. Alternatively, by holding shift, you can spawn a new villager with no AI.
As of right now, I will not be making a config until I start on customization. For now I suggest using the Global Game Rules mod to apply the game rules you want for every world, or for a modpack.
Quest Screen
Quest Accepted
Active Quest Screen
Items

Note: Invulnverability stick and NoAI stick are not pictured here.
Planned: (In order)
- *Balance all quest reward sets
- Add randomized reward sets
- Add quest levels that set reward sets
- Add More Quest Types/Special Quests
- Add config to customize Quests, Rewards, Dialogue, and Game Rules
- Add something such as an entity or particle effects to be above villager that looks like a question mark/exclamation point to indicate a villager has a quest available or a quest complete
- Add config/game rule(s) to turn on or off quest markers
- Update to 1.17 and 1.18
- Add updated pictures to page
Planned Quest Types:
- Taming
- Riding
- Item Using
- Special Quests
Known Bugs:
- Villagers occasionally dropping quest rewards when killed
- NoAI stick doesn't work
- Invulnerability stick doesn't work
Other Issues:
- Player has to abandon quest if villager dies
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