Mod
NuclearCraft: Neoteric
No reviews yet
This is a re-creation of old but gold NuclearCraft on a modern MC version
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features complex tech, often requiring intricate setups and resources.
Features machines that produce and store energy or resources.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds new ores or other raw resources.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Introduces new non-player characters with various roles and behaviors.
A reimagined or remade version of an existing mod or modpack.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description

This is a re-creation of old but gold NuclearCraft pre-overhaul on a modern MC version
If you looking for overhaul - Neohaul
Initially this mod follows the same original concept (pre overhaul or underhaul) but with some changes.
Key Features
Rich In-Game documentation
- Patchoili Book
- Ponders
- GuideMe pages
Multiblock machines
- Fission reactor - solid-fuel, combines parts from NC and NCO. Steam mode supported.
- Molten salt reactor - fluid-fuelled fission with port-based fuel and coolant handling.
- Heat exchanger - cooldown hot liquids, heatup cold liquids
- Fusion reactor - toroidal plasma multiblock.
- Steam turbine - turns reactor/boiler steam into power.
- Particle accelerators - linear and ring (thoroidal) builds. Build something big for endgame crafts.
- Particle chambers - collision, decay and target chambers.
- Kugelblitz chamber - concentrate photons into a black hole. Alternative endgame mechanics.
Wasteland dimension
- Custom Wasteland dimension reachable through a portal.
- Custom Wasteland biome with its own surface and ore generation.
- Feral Ghoul mobs and a Wasteland Boss with its own lair structure.
- Anomalies - Environmental hazards in Wastelands
Villages
- Nuclear Scientist - a new villager profession that works at an Analyzer. Trades range from graphite, quartz and lead at novice level up to fuel isotopes, elite plates, superconducting coils and neutronium for master traders.
- Scientist House - a custom village building added to plains, snowy, savanna, desert and taiga villages, with its own loot. Can be disabled in the config.
Nuclear weapons
- Fission bomb (Pu-239) with a full block-destruction blast simulation.
- Q-36 Quantite Disruptor high-tech gun with 2 firing modes. Decent damage.
Materials & processing
- New ores, dusts, ingots, plates, parts, food, liquids, gases and acids - all using Forge tags.
- Processors for smelting, crushing, compressing, mixing liquids/items and radiation transmutation. Each slot side-configurable, push/pull support, computer-controllable.
- Storage blocks for items, energy and fluids (barrels, batteries, tanks). Keep content when broken, configurable with the multitool. Barrels and batteries usable in inventory slots.
- Engineer's Crafting table - allows for some autocrafting
- Universal pipes
Systems
- Radiation - contamination, spread, decay and shielding. Two-way Mekanism radiation compatibility (run both sources, or disable either).
- In situ leaching - large-scale resource extraction, up to 4x ingot production.
- Computer support - processors and reactors expose CC: Tweaked methods.
- Mining tools and armor.
- Deep customization through config; JSON recipes, datapack friendly.
Full documentation: https://github.com/igentuman/NuclearCraft-Neoteric/tree/1.20/docs
Server Friendly
Built to behave on multiplayer servers, not just singleplayer.
- Explosions respect claims - bomb and black-hole blasts fire block-break events as the placer, so FTB Chunks (and any other protection mod that cancels block breaks) keep claimed/protected chunks intact.
- Heavy tasks run on background threads - blast simulation and multiblock validation/logic run on dedicated daemon thread pools off the main server thread, so big reactors and detonations don't stall the tick. Pools are CPU-aware and fall back to the main thread only if saturated.
- Deep config control - explosions, radiation, world gen and machine balance are all configurable, so server owners can tune or disable features.
Items, blocks and recipes are using forge tags. So it quite friendly for modpackers.
For production and processing this mod has blocks called processors of different kinds. To smelt, crush, compress, mix liquids and items, even use radiation to transform items and fluids. And these processors are kinda handy, they store content, each slot input/output can be configured for specific side, they have pull/push support and can be controllerd by computers.

Recipes are implemented in JSON files. Datapack friendly.
To store items, fluids, energy NC can offer some blocks

Using multitool you can config input/output sides of these blocks. And they store content when broken.
Barrels and batteries can be used in inventory slots as sources.
Brings into game new resources like ores, dusts, ingots, plates, blocks and liquds.

Radiation contamination and protection.
Multiblock stuff like reactors, turbines…
Fusion Reactor multiblock

Mining tools and mining machinery. Up to 4x ingot production
In situ Leaching - new way to get tons of resources
Computers support:
A complex nuclear engineering mod for Minecraft! Re-creation of old Nuclearcraft with new features.
Mod adds new resources (ores, ingots, dusts, plates, parts), processing machines, storage blocks (batteries, barrels, containers), radiation, tools and multiblock structures like fission and fusion reactors.
Mod features:
-
Materials and resources. Ore generation, dusts, ingots, plates, parts, food, liquids, gasses
-
Processing machines. Alloy smeltery, crushers, chemical reactors, pumps, crystalyzer....
-
Fission reactor. It works the same way how it was in original mod, but has some changes. Reactor has 2 modes: energy and boiling. Reactor can produce new recipes as now it has irradiation chamber and irradiator.
- Radiation. Radiation contamination, spread, decay, shielding. Mekanism radiation compatibility. Spread, decay and shielding works in both way. So you can have 2 radiation sources at the same time or disable one of them.
- Mining tools, and armor. Early game with spaxel (multi tool) and late game with QNP which has several modes: 5x5, 3x3, 3x3x3, Vein, one block
- In situ leaching. New way to mine large amount of resources. Literally x4 ingot production.
-
Computers support. Processors and reactor supports computer methods CC Tweaked. Check wiki
-
Blocks to store and transfer items, energy, liquids. There was no barrels and chests originally, but now they here. Use multitool to change settings
-
Pretty much deep customization. Checkout config file
-
Fusion reactor
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
