NukeCoreCraft
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The most destructive explosion mod in Minecraft's history
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Adds new ores or other raw resources.
Improves the visual aspects of the game with better textures, models, etc.
Introduces new weapons, which may add unique mechanics or abilities.
Adds or enhances hostile creatures and enemies.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Single-block configurable nuclear blast with cinematic effects, scorched terrain, and survival-balanced crafting.
Items & Blocks
- Atomic Core — A craftable nuclear explosive block. Primed with flint & steel, fire charge, or redstone. Crafted from Nether Stars, TNT, a Shulker Box, and Blaze Rods.
- Singularity Core — A black hole generator block. Same activation methods. Crafted from Eyes of Ender, Nether Stars, Dragon's Breath, and an End Crystal.
- Remote Detonator — Right-click a nuke to link, then right-click air to detonate remotely (same dimension only).
Entities
- PrimedNuke — 10-second animated countdown with escalating flame particles, beeping sounds, an air-raid siren, and a heartbeat in the final 3 seconds.
- NukeCloudEntity — A ~70-second mushroom cloud with shockwave rings, expanding fireball, stem column, cap formation, falling ash, lightning strikes, and weather changes.
- BlackHoleEntity — Multi-phase singularity (Fuse → Forming → Pulling → Critical → Detonate) that rips blocks from the terrain, attracts entities, and eventually explodes. Pull radius up to 900 blocks.
- FloatingBlockEntity / FloatingChunkEntity — Individual blocks and terrain chunks spiraling into the black hole with tumbling physics.
Core Mechanics
- Nuclear Explosion — 500-block blast radius (configurable up to 2000), 32-block deep crater, expanding pressure wave, thermal pulse (fire ring), EMP (destroys redstone), and cinematic speed-of-sound delayed boom with reverb echoes.
- Black Hole Explosion — Absorbed mass (up to 50,000 blocks) amplifies the final explosion radius by up to +50%, with unique warden sonic boom and implosion particles.
- Fallout System — Contamination zones that block crop growth, apply radiation (Poison) to entities, and mutate hostile mobs. Naturally decays over time.
Client Visual Effects
- White flash overlay (2048-block detection radius)
- Screen shake on detonation
- Nuclear winter sky darkening (5 minutes post-blast)
- Contamination haze (reddish-brown fog)
- Heat shimmer distortion near active clouds
- Gravitational lens bending near black holes
- Wilson condensation dome (white vapor hemisphere)
- Heartbeat + FOV pulse during final countdown
- Falling ash & debris updraft particles
Configuration
Extensively configurable via nukecraft-common.toml — blast radius, crater depth, fuse time, fallout strength/duration/thresholds, particle budget (up to 500K/tick), all visual/audio effects individually toggleable, shockwave speed, thermal pulse radius, EMP radius, and more.
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