Mod
Occultism
A magic mod inspired by the world of Jonathan Stroud's Bartimaeus. With the help of occult rituals players can summon entities from the "Other Side" to perform magic.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Themed around various myths and legends, featuring gods, mythical creatures, and ancient lore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features gameplay themed around the various forms of occultism and paganism associated with witches.
Introduces new tools, which may add enhanced capabilities.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Includes new pets and tameable creatures.
Features systems for better item storage and organization.
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About
Description

Magicians are widely known as powerful wielders of magic.
In truth, however, they rely on summoned spirit slaves, known as demons, who perform magic on their behalf.
This mod is inspired by the world of Jonathan Stroud's Bartimaeus. If you haven't read the books, do that now!
With the help of occult rituals you will summon spirits, also known as demons, from "The Other Place" to aid you in your adventures.
Feedback, Bug reports or Questions?
Join our Discord!
Alternative link: https://discord.gg/trE4SHRXvb
Contents
A ritual magic system centered around summonable spirits allows you to automate various tasks, store vast amounts of items, let demons mine in void dimensions, create powerful enchanted tools and jewelry, get support from familiars, and much much more.
Begin your journey by crafting the Dictionary of Spirits, and following that in-game guide, discover the secrets of the spirit world,
find otherworld groves hidden in plain sight by gaining the "Third Eye", and finally summon your first spirit.
See Screenshots for some impressions.
Looking for an overview of how things work? Take a look at the Feature Diagram.
First Steps
1. Break grass until you drop Demon's Dream Seeds, much like you would obtain vanilla wheat seeds.
2. Craft the seeds with a book to obtain the Dictionary of Spirits
3. Follow the instructions in the dictionary.
Or simply jump right in with Vallen's Bit-By-Bit on Occultism:
Or follow the German Tutorial by VegaCraft:
If you speak Portuguese, Dan got you covered:
Use in Modpacks
Use in modpacks is allowed without restrictions, as long as you link back to this page.
If you create the modpack on curseforge a link will be automatically created in the files sections, you do not need to add a manual link.
Configuration, Recipes, Balancing
If you need help configuring the mod for your modpack, or need a specific feature for compatibility please join Discord and get in touch!
License
The source code for this mod is released under the MIT license, but some assets are available under different licenses.
View https://github.com/klikli-dev/occultism/blob/master/LICENSE for the full text.
Contributions and derivative works are welcome!
All the good-looking textures have been graciously provided by Ridanisaurus (all programmer's art is on me!),
check out their texture pack for the Enigmatica mod pack.
Special Thanks
To the (neo)forge team, without whom mods would be in the Stone Age.
To Ridanisaurus for creating the best textures this mod will ever see.
To vemerion for their new familiar content.
To feellian who made awesome new spirit models.
To Aldahel (@Aldael on X) who made the fantastic new demonic husband model.
To naj77 for providing proper skeleton skull models that can be rendered by Patchouli.
To Oblivionaire897, AlgorithmLX, Krypt0p, kappa-maintainer, IgroGames2227, Dimagreg and NiceClown for their translations.
To Lorc, Delapouite and Skoll at game-icons.net for various icons and parts of icons.
To Bonemouse for the Isabella Texture Pack that provides the basis of some block textures

Magicians are widely known as powerful wielders of magic.
In truth, however, they rely on summoned spirit slaves, known as demons, who perform magic on their behalf.
This mod is inspired by the world of Jonathan Stroud's Bartimaeus. If you haven't read the books, do that now!
With the help of occult rituals you will summon spirits, also known as demons, from "The Other Place" to aid you in your adventures.
Contents
A ritual magic system centered around summonable spirits allows you to automate various tasks, store vast amounts of items, let demons mine in void dimensions, create powerful enchanted tools and jewelry, get support from familiars, and much much more.
Begin your journey by crafting the Dictionary of Spirits, and following that in-game guide, discover the secrets of the spirit world,
find otherworld groves hidden in plain sight by gaining the "Third Eye", and finally summon your first spirit.
See Screenshots for some impressions.
Looking for an overview of how things work? Take a look at the Feature Diagram.
First Steps
1. Break grass until you drop Demon's Dream Seeds, much like you would obtain vanilla wheat seeds.
2. Craft the seeds with a book to obtain the Dictionary of Spirits
3. Follow the instructions in the dictionary.
Or simply jump right in with Vallen's Bit-By-Bit on Occultism:
Feedback, Bug reports or Questions?
Join our Discord!
Alternative link: https://discord.gg/trE4SHRXvb
Use in Modpacks
Use in modpacks is allowed without restrictions, as long as you link back to this page.
If you create the modpack on curseforge a link will be automatically created in the files sections, you do not need to add a manual link.
Configuration, Recipes, Balancing
If you need help configuring the mod for your modpack, or need a specific feature for compatibility please join Discord and get in touch!
License
The source code for this mod is released under the MIT license, but some assets are available under different licenses.
View https://github.com/klikli-dev/occultism/blob/master/LICENSE for the full text.
Contributions and derivative works are welcome!
All the good-looking textures have been graciously provided by Ridanisaurus (all programmer's art is on me!),
check out their texture pack for the Enigmatica mod pack.
Special Thanks
To the (neo)forge team, without whom mods would be in the Stone Age.
To Ridanisaurus for creating the best textures this mod will ever see.
To vemerion for their new familiar content.
To feelian who made awesome new spirit models.
To Aldahel (@Aldael on X) who made the fantastic new demonic husband model.
To naj77 for providing proper skeleton skull models that can be rendered by Patchouli.
To Oblivionaire897, AlgorithmLX, Krypt0p, kappa-maintainer, IgroGames2227, Dimagreg and NiceClown for their translations.
To Lorc, Delapouite and Skoll at game-icons.net for various icons and parts of icons.
To Bonemouse for the Isabella Texture Pack that provides the basis of some block textures
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