Oh The Biomes You'll Go
Rank 354
Rank 245 among mods

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Oh The Biomes You'll Go

By Potion Studios , YaBoiChipsDeveloper
Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1.5★ (no ratings)
1 rating (20%) · 2.0★
2.5★ (no ratings)
3.0★ (no ratings)
1 rating (20%) · 3.5★
2 ratings (40%) · 4.0★
4.5★ (no ratings)
1 rating (20%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
2 reviews (67%) · 3.0★
3.5★ (no reviews)
1 review (33%) · 4.0★
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
1 review (33%) · 2.5★
3.0★ (no reviews)
3.5★ (no reviews)
4.0★ (no reviews)
4.5★ (no reviews)
2 reviews (67%) · 5.0★
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1 review (33%) · 1.0★
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
2 reviews (67%) · 4.0★
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★

An Adventure & Exploration mod like no other with unique, magical, realistic, and detailed biomes!

Fantasy
Adventure/Exploration
Nether Improvements
World Gen Improvements
Biomes
Foliage Improvements
Development: Completed
Mod Loaders
Forge
Fabric
Quilt
Minecraft

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3.5
Auseawesome

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About reputation ranks
Total 500 hrs MC 1.15, 1.1… MC 1.15, 1.16, 1.18, 1.19
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
2.5
Performance
4.0

While this mod cannot hold a torch to it's new rewrite, that does not mean it was not a good mod on the versions where it existed already. I would heavily advise staying away from the original MCreator version however due to serious stability issues.

'Oh The Biomes You'll Go' is an interesting mod, many of it's biomes are unique and I feel have more character than mods such as 'Biomes o' Plenty'. However, in my opinion, many of the textures are... lacking. Most trees don't provide much utility for building unfortunately and although the biomes are often interesting they can sometimes look discontinuous.

This mod often doesn't work amazingly with other biome mods, with much repeated content or biomes that have no business being together being placed immediately adjacent, however this is to be expected to some extent with how large this mod is.

Despite all the problems I've described with this mod, most of the criticism comes from a place of love as this is a mod I have played with a lot, despite it's flaws. I would recommend this on older versions to people who are bored of vanilla, but if possible play it's rewrite first!

0
0
Posted August 4, 2026 at 3:06:56 PM UTC
3.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.15, 1.1… MC 1.15, 1.16, 1.18, 1.19
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
2.5
Performance
4.0

While this mod cannot hold a torch to it's new rewrite, that does not mean it was not a good mod on the versions where it existed already. I would heavily advise staying away from the original MCreator version however due to serious stability issues.

'Oh The Biomes You'll Go' is an interesting mod, many of it's biomes are unique and I feel have more character than mods such as 'Biomes o' Plenty'. However, in my opinion, many of the textures are... lacking. Most trees don't provide much utility for building unfortunately and although the biomes are often interesting they can sometimes look discontinuous.

This mod often doesn't work amazingly with other biome mods, with much repeated content or biomes that have no business being together being placed immediately adjacent, however this is to be expected to some extent with how large this mod is.

Despite all the problems I've described with this mod, most of the criticism comes from a place of love as this is a mod I have played with a lot, despite it's flaws. I would recommend this on older versions to people who are bored of vanilla, but if possible play it's rewrite first!

0
0
Posted August 4, 2026 at 3:06:56 PM UTC
3.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted August 4, 2026 at 3:06:56 PM UTC
Total 500 hrs MC 1.15, 1.1… MC 1.15, 1.16, 1.18, 1.19
The version(s) the reviewer played
0
0
2.0
Tempest051

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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About reputation ranks
Total 20 hrs MC 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
1.0

PREFACE: This is specifically for the 1.12 version of the mod! Later versions completely rewrote the mod and it might as well be considered an entirely different mod in newer versions.

So, on 1.12 this mod is something you shouldn't touch with a 10 foot pole. While some of the biomes look nice, the compatibility of the mod is terrible. And compared to other biome mods available on this version, it doesn't really add anything substantial besides biomes with very dramatic terrain heights (which are a pain to traverse). The worst offense of the 1.12 version, though, is that it's MCreator. Compatibility with other worldgen mods is terrible, and as with all MCreator mods, it's buggy as all hell. 0/10 wouldn't recommend if not using the rewrite.

2
0
Posted March 25, 2024 at 1:11:11 AM UTC
2.0
Tempest051

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
1.0

PREFACE: This is specifically for the 1.12 version of the mod! Later versions completely rewrote the mod and it might as well be considered an entirely different mod in newer versions.

So, on 1.12 this mod is something you shouldn't touch with a 10 foot pole. While some of the biomes look nice, the compatibility of the mod is terrible. And compared to other biome mods available on this version, it doesn't really add anything substantial besides biomes with very dramatic terrain heights (which are a pain to traverse). The worst offense of the 1.12 version, though, is that it's MCreator. Compatibility with other worldgen mods is terrible, and as with all MCreator mods, it's buggy as all hell. 0/10 wouldn't recommend if not using the rewrite.

2
0
Posted March 25, 2024 at 1:11:11 AM UTC
2.0
Tempest051

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted March 25, 2024 at 1:11:11 AM UTC
Total 20 hrs MC 1.12
The version(s) the reviewer played
2
0
4.0
cooltellow

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.19
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
4.0

So, first of, I would like to emphasize that this review is of the 1.19 versions, however this review may also apply heavily to other versions as well.

To start with the positives:
If you are looking for a mod that adds amazing views, you cannot go wrong with this mod. The mod goes for a more fantastical approach to its content; this means that trees will be large and detailed- The rock formations get a little out there- not everything conforms to realism. For me, personally, this is great because it helps emphasize the escapism Minecraft gives to many.
Many people like to compare biome mods to other popular biome mods. I will not name the other biome mods, nor will I bash them as I believe they all have great content but play to different strengths. I appreciate BYG because not only does it transform your overworld, but also your other dimensions. The Nether gets about 14 biomes (I think?) which is much higher than other mods. For me, this is great because it keeps the Nether interesting, and I never feel like "Why be here when there is so much more in the overworld." because, well, there's just so much in the Nether as well. And more specifically, end biomes. Around 9 or so, but my god does it help with the End. I specifically like the Bulbis Gardens a lot.
The mod has great textures all around. They stick with the artstyle of vanilla quite faithfully, but they aren't afraid of getting out there. It really helps let you feel at home with a "vanilla" tinge but also reminds you that there is stuff out of this world that is out there.
I never get much performance issues with this mod (keep in mind I always use a surplus of performance enhancing mods, however.) But, chunks might be busier due to the increased scale of a lot of things. However, I noticed that biomes with a lot of bush handle better than some mods with similar levels of detail.
My main criticism has to be in the gameplay department. First, the trees. They look spectacular, but, my god you almost can't do anything without a tree cutter mod. If you dislike vanilla large trees, you'll not enjoy cutting these down manually. Besides, I almost don't want to cut them down to build because they're do **** pretty; I feel like I'd ruin it. I dislike biomes with pure grass- take the praries, for example. Now, I know their main gimmick is the tall wheat everywhere (because it's a prarie) But it's just annoying. I can't see anything because the grass is so tall- and I can't build anything because there's so much of it. And I spawn in these often. It kind of stinks, because every biome is beautiful, but a lot of it just feels like fly over. Also, if you find inventory clutter annoying, you may not fair well. The mod adds hundreds- hell maybe even thousands- of new blocks and items. There's nothing wrong with them on their own, but their just so many. Prepare to have your inventory cluttered with different flowers and stones and woods.
Sorry if I went a bit ranty. Nothing is perfect. If this mod were to completely get rid of all my issues, than it wouldn't be quite as awe inspiring to traverse. Any many biomes stick the perfect balance; the Skyris Vale is perfect. The trees are only slightly bigger than Acacia, and there's not much bush. That and I like every block that makes up that biome.
Check this mod out. Even if you don't like survival with this mod, you can hop into creative and fly around for hours.

  (Don't take this into the review; this is me being very nitpicky. The mod developers are working on a cave biome mod called 'caves and critters.' I'm pretty sure. Idk if they still are but they were at one point. My question is: why not just add cave biomes into BYG. It just seems confusing to me why they would make caves their own mod, but not the Nether and End. The caves feel extra boring especially when everything else has been given a makeover and a half.)
2
0
Posted June 23, 2023 at 4:02:28 AM UTC
4.0
cooltellow

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.19
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
4.0

So, first of, I would like to emphasize that this review is of the 1.19 versions, however this review may also apply heavily to other versions as well.

To start with the positives:
If you are looking for a mod that adds amazing views, you cannot go wrong with this mod. The mod goes for a more fantastical approach to its content; this means that trees will be large and detailed- The rock formations get a little out there- not everything conforms to realism. For me, personally, this is great because it helps emphasize the escapism Minecraft gives to many.
Many people like to compare biome mods to other popular biome mods. I will not name the other biome mods, nor will I bash them as I believe they all have great content but play to different strengths. I appreciate BYG because not only does it transform your overworld, but also your other dimensions. The Nether gets about 14 biomes (I think?) which is much higher than other mods. For me, this is great because it keeps the Nether interesting, and I never feel like "Why be here when there is so much more in the overworld." because, well, there's just so much in the Nether as well. And more specifically, end biomes. Around 9 or so, but my god does it help with the End. I specifically like the Bulbis Gardens a lot.
The mod has great textures all around. They stick with the artstyle of vanilla quite faithfully, but they aren't afraid of getting out there. It really helps let you feel at home with a "vanilla" tinge but also reminds you that there is stuff out of this world that is out there.
I never get much performance issues with this mod (keep in mind I always use a surplus of performance enhancing mods, however.) But, chunks might be busier due to the increased scale of a lot of things. However, I noticed that biomes with a lot of bush handle better than some mods with similar levels of detail.
My main criticism has to be in the gameplay department. First, the trees. They look spectacular, but, my god you almost can't do anything without a tree cutter mod. If you dislike vanilla large trees, you'll not enjoy cutting these down manually. Besides, I almost don't want to cut them down to build because they're do **** pretty; I feel like I'd ruin it. I dislike biomes with pure grass- take the praries, for example. Now, I know their main gimmick is the tall wheat everywhere (because it's a prarie) But it's just annoying. I can't see anything because the grass is so tall- and I can't build anything because there's so much of it. And I spawn in these often. It kind of stinks, because every biome is beautiful, but a lot of it just feels like fly over. Also, if you find inventory clutter annoying, you may not fair well. The mod adds hundreds- hell maybe even thousands- of new blocks and items. There's nothing wrong with them on their own, but their just so many. Prepare to have your inventory cluttered with different flowers and stones and woods.
Sorry if I went a bit ranty. Nothing is perfect. If this mod were to completely get rid of all my issues, than it wouldn't be quite as awe inspiring to traverse. Any many biomes stick the perfect balance; the Skyris Vale is perfect. The trees are only slightly bigger than Acacia, and there's not much bush. That and I like every block that makes up that biome.
Check this mod out. Even if you don't like survival with this mod, you can hop into creative and fly around for hours.

  (Don't take this into the review; this is me being very nitpicky. The mod developers are working on a cave biome mod called 'caves and critters.' I'm pretty sure. Idk if they still are but they were at one point. My question is: why not just add cave biomes into BYG. It just seems confusing to me why they would make caves their own mod, but not the Nether and End. The caves feel extra boring especially when everything else has been given a makeover and a half.)
2
0
Posted June 23, 2023 at 4:02:28 AM UTC
4.0
cooltellow

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 23, 2023 at 4:02:28 AM UTC
MC 1.19
The version(s) the reviewer played
2
0

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
Multiple
Latest Version
Oh_The_Biomes_You'll_Go-forge-1.19.4-4.0.1.3.jar

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CurseForge ID
Modrinth ID

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About

Description

"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own. And you know what you know. And YOU are the one who'll decide where to go."

-Dr. Seuss, Oh, The Places You'll Go! 

'Oh The Biomes You'll Go' is an exploration and adventure mod designed to take you on a road trip across Minecraft like no other! Explore over 80 magical, realistic, and breathtaking biomes.

Banner

"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own. And you know what you know. And YOU are the one who'll decide where to go"

- Dr. Seuss, Oh, The Places You'll Go!

Oh The Biomes You'll Go is an exploration and adventure mod designed to take you on a road trip across Minecraft like no other! Explore over 80 magical, realistic, and breathtaking biomes.

Dependencies

Links redirect to the dependency's file listing with filters by game version and mod loader applied.

1.19.2

Forge

- Terrablender - Curseforge or Modrinth .

- GeckoLib - Curseforge or Modrinth .

- CorgiLib - Curseforge or Modrinth .

Fabric

- Terrablender - Curseforge . or Modrinth .

- GeckoLib - Curseforge or Modrinth .

- CorgiLib - Curseforge or Modrinth .

- Fabric API - Curseforge or Modrinth .

1.18.2

Forge

- Terrablender - Curseforge or Modrinth .

Fabric

- Terrablender - Curseforge . or Modrinth .

- Fabric API - Curseforge or Modrinth .

1.16.5

Forge

Fabric

- Fabric API - Curseforge or Modrinth .

1.15.2

Forge

Fabric

Screenshots

Gallery

  • Translation Credits
    Translation Credits
  • Autumnal Valley
    Autumnal Valley
  • Cryptic Wastes
    Cryptic Wastes
  • Guiana Shield
    Guiana Shield
  • Brimstone Caverns
    Brimstone Caverns
  • Nightshade Forest
    Nightshade Forest
  • Wailing Garth
    Wailing Garth
  • Ivis Fields
    Ivis Fields
  • Viscal Isles
    Viscal Isles
  • Quartz Desert
    Quartz Desert
  • Weeping Mire
    Weeping Mire
  • araucaria savanna
    araucaria savanna
  • Crag Gardens
    Crag Gardens
  • Seasonal Forest
    Seasonal Forest
  • Beauty of Nature
    Beauty of Nature
  • Logo
    Logo
  • Cypress Swamplands
    Cypress Swamplands
  • Skyris Highlands
    Skyris Highlands
  • Dover Mountains/Marshlands
    Dover Mountains/Marshlands
  • Shattered Glaciers
    Shattered Glaciers

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