Old Guns Mod
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Antique guns and artillery for that colonial feel.
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fast paced gameplay that involves guns, with a focus on combat.
Features tech with a primitive, prehistoric, or medieval theme, reminiscent of machines from pre 15th century eras.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
Features a progression system with stages or gates that must be unlocked.
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Old Guns supplies a collection of mid-15th century to early 19th century black powder arms and artillery to defend your homestead with!
- Tiered system of Matchlock, Wheellock, Flintlock, Caplock, and Rimfire firearms.
- Weapons such as Derringers, Pistols, Carbines, Muskets, Blunderbusses.
- Create naval guns, field cannons, rockets, and other ancient artillery pieces.
Most firearms are reloaded from the crafting menu. They aim and fire similarly to a Minecraft bow.
- Multi-barreled weapons allow you to spend time upfront reloading for more time shooting.
- Some multi-barreled weapons like the Duckfoot pistol and Nock Gun fire all their bullets at once... but still require reloading single rounds at a time.
- Breech-loading weapons allow a crossbow-esqe reload, and will consume ammo and powder straight from the players inventory.
The firearms have weight categories and tiers of mechanism tech.
- Light firearms like pistols can be dual-wielded, drawn fast, cheap, but lack the stopping power of larger pieces.
- Carbines and other mid-sized guns provide a good balance of draw time, cost, and power, but cannot be dual-wielded.
- Larger firearms are devastating, but have a long draw time and high cost. Some huge firearms might slow you down when moving.
The mechanism a firearm uses determines its resiliency to the elements.
- Matchlock weapons will not function in rain or water at all.
- Wheellock weapons will have less trouble firing in the rain, but still will not work in water.
- Flintlock weapons will have a difficult time firing in rain, and will not work while in water.
- Caplock weapons will have no trouble firing in the rain, and can somewhat work while in water.
- Needlefire weapons will fire in all conditions.
Firearms need to be taken care of! You don't want to lose a finger.
- All weapons have a condition, which is based on their durability.
- Weapons in fair condition or lower will have a chance to misfire.
- Weapons in poor condition or lower will have a chance to explode in your hand.
- Repair kits or parts from salvaged firearms can be used to repair and maintain your weapons.
Exotic weapons are powerful, but their designs have been lost to time... Rediscover them!
- Unconventional weapons like Duckfoot Pistols, Musketoons, Nock Guns, and other variants are exotic weapons.
- Design notes for certain parts and firearms must be found in dungeons, shipwrecks, and villages.
- Config options exist that can enable exotic design notes and stop them from spawning in dungeon loot.
NOTE: Any links or downloads of this mod not found on CurseForge, Minecraft Forum, or Planet Minecraft are unauthorized redistributions, and possibly host to malware! I do not authorize redistribution of this mod anywhere, unless you are making a modpack of some sort.
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