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OmniUtils

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OmniUtils

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This mod allows you to access a collection of useful features through a single, clean interface (not a cheat), without having to install dozens of different mods.

Mod Loaders
Minecraft
26.2 26.1

About

Description

OMNIUTILS: 105 UTILITIES

Complete reference, organized by category and group, following the menu order.
“Modes” refers to the readings or variants grouped inside a selector button.
“Action” utilities run when clicked in the menu (or by using their shortcut); “screen” utilities open a dedicated window.

HUD (18 utilities)

Performance group
FPS
Modes: None
Purpose: Frames per second measured live by the game.

Latency
Modes: None
Purpose: Network latency to the current server, in milliseconds (multiplayer).

FPS statistics
Modes: Average · Minimum · ms/frame · Maximum · Average ms
Purpose: Minimum, average, and maximum FPS during the current session.

FPS graph
Modes: None
Purpose: Graph showing the last thirty seconds of frames per second.

World load
Modes: Chunks · Entities
Purpose: Chunks and entities loaded around the player.

Memory
Modes: Used · % · Maximum
Purpose: Java memory used by the game, shown in MB or as a percentage.

Simulation distance
Modes: None
Purpose: Chunk distance within which the game continues simulating entities.

Render distance
Modes: None
Purpose: Number of chunks the game renders around the player.

HUD style group
Label backgrounds
Modes: None
Purpose: Draws a dark rectangle behind each HUD line to improve readability.

Line spacing
Modes: Numeric field (px, 0–12)
Purpose: Vertical spacing, in pixels, between automatically displayed HUD lines.

Time group
Real-world time
Modes: hh:mm · hh:mm:ss
Purpose: Your computer’s clock.

World time
Modes: Time · Day
Purpose: Minecraft time of day or the current day number.

Session duration
Modes: None
Purpose: Time spent in the current world since the last time you joined.

Timers group
Stopwatch
Modes: None
Purpose: Stopwatch that can be started and stopped using its own shortcut.

Stopwatch: Start / stop
Type: Action
Purpose: Starts or pauses the stopwatch.

Stopwatch: Reset
Type: Action
Purpose: Resets the stopwatch.

Countdown
Modes: Numeric field (minutes, 1–600)
Purpose: Displays the remaining time after the countdown is started.

Start countdown
Type: Action
Purpose: Starts the countdown configured in the module.

NAVIGATION (28 utilities)

Position group
Position
Modes: Floating · Block · Eyes · Altitude · Y limit · Nether
Purpose: Shows where the player is, including Y-level limits and the Nether portal position.

Chunk and region
Modes: Chunk · Local · Center · Region · Borders · In region
Purpose: Shows chunk coordinates, local position, region information, and its borders.

Environment group
Facing direction
Modes: Word · 8-point compass · Angles
Purpose: Shows where the player is looking, as a compass direction, one of eight directions, or an angle.

Dimension
Modes: None
Purpose: Identifier of the dimension you are playing in.

Biome
Modes: None
Purpose: Identifier of the biome where the player is located.

Local light level
Modes: None
Purpose: Light level at the player’s position, from 0 to 15.

World border
Modes: None
Purpose: Distance between you and the nearest world border.

Marker group
Mark my position
Type: Action
Purpose: Places a temporary marker at your current location. It remains until cleared.

Clear marker
Type: Action
Purpose: Removes the marker placed with “Mark my position”.

Marker information
Modes: Coordinates · Distance · Horizontal · Height · Direction · Guide
Purpose: Displays information about the temporary marker.

Waypoints group (notebook)
Waypoints
Modes: Nearby · Coordinates · Count · Guide · Dimension · Estimate
Purpose: Statistics for the nearest waypoint in the current dimension.

Open waypoint notebook
Type: Screen
Purpose: Searchable list of all waypoints in this world, with search, sorting, renaming, deletion, undo, sharing, and importing.

Create waypoint here
Type: Action
Purpose: Saves a waypoint at the block where you are standing.

Rename nearest waypoint
Type: Screen
Purpose: Small editor for renaming the nearest waypoint.

Delete nearest waypoint
Type: Action
Purpose: Removes the nearest waypoint in the current dimension from the notebook.

Undo waypoint deletion
Type: Action
Purpose: Restores the last waypoint deleted from this notebook.

Copy nearest waypoint
Type: Action
Purpose: Copies shareable text for the nearest waypoint to the clipboard.

Import waypoint from clipboard
Type: Action
Purpose: Converts text from the clipboard into a waypoint in the notebook.

Copy entire notebook
Type: Action
Purpose: Copies all waypoints in this world to the clipboard.

Import entire notebook
Type: Action
Purpose: Merges all waypoints found in the clipboard into the notebook.

Recover old single-player points
Type: Action
Purpose: Imports waypoints saved before the introduction of per-world notebooks.

Deaths group
Last death
Modes: Coordinates · Distance · Direction · Time ago · Count
Purpose: Shows where you died most recently.

Waypoint on every death
Type: Action
Purpose: Automatically saves a waypoint every time you die.

Copy death location
Type: Action
Purpose: Copies the coordinates of your last death to the clipboard.

Copy death history
Type: Action
Purpose: Copies a list of the eight most recent deaths in the session.

Copy group
Copy my coordinates
Type: Action
Purpose: Copies the coordinates of the block you are standing on.

Copy targeted block
Type: Action
Purpose: Copies the position of the block you are looking at.

Copy converted coordinates
Type: Action
Purpose: Converts your position between the Nether and the Overworld, then copies it.

PLAYER (19 utilities)

Status group
Health
Modes: None
Purpose: Current health compared with maximum health.

Hunger
Modes: None
Purpose: Hunger level, from 0 to 20.

Saturation
Modes: None
Purpose: Hidden saturation level maintained by food.

Armor
Modes: None
Purpose: Total armor points currently equipped.

Oxygen
Modes: None
Purpose: Remaining oxygen bubbles while underwater.

Experience
Modes: Level · Progress
Purpose: Experience level or experience bar progress.

Active effects
Modes: Count · Shortest
Purpose: Number of active potion effects or the shortest remaining duration.

Absorption points
Modes: None
Purpose: Golden health points added above the red health bar.

Submersion
Modes: None
Purpose: Shows whether you are underwater, at the surface, or in the air.

Game mode
Modes: None
Purpose: Game mode for the session, as reported by the game.

Movement group
Speed
Modes: Horizontal · Vertical · Total · Maximum · Average
Purpose: Player speed in blocks per second.

Fall distance
Modes: None
Purpose: Height of the current fall, useful before landing.

Distance traveled
Modes: Total · Horizontal · Vertical · On ground · Flying
Purpose: Blocks traveled during this session, overall or along each axis.

Jumps
Modes: None
Purpose: Number of jumps since the start of the session.

Movement keys
Modes: None
Purpose: Keys currently pressed, such as forward, jump, and sprint.

Activity time
Modes: Sprinting · Swimming · Sneaking · Flying
Purpose: Time spent on each activity during this session.

Vehicle position
Modes: None
Purpose: Position, in blocks, of the creature or minecart you are riding.

Equipment and held item group
Elytra durability
Modes: None
Purpose: Remaining durability of the equipped elytra.

Held item
Modes: Name · Count · Durability · Wear · Off-hand
Purpose: Information about the item in your main hand.

INVENTORY (13 utilities)

Slots group
Slots
Modes: Empty · Occupied
Purpose: Empty or occupied slots among the main thirty-six inventory slots.

Space for held item
Modes: None
Purpose: Number of additional items of the currently held item that can still fit.

Contents group
Inventory search
Type: Screen
Purpose: Filters the main inventory by name or type (damaged, block, food, tool, portable, renamed, enchanted). No item stacks are moved.

Food
Modes: None
Purpose: Number of edible items in the inventory.

Rockets
Modes: None
Purpose: Number of rockets available for the elytra.

Damaged items
Modes: None
Purpose: Slots containing an item that has taken damage.

Same type as held item
Modes: None
Purpose: Slots containing the same item as the one currently held.

Building blocks
Modes: None
Purpose: Slots containing stacks of placeable blocks.

Armor wear
Modes: Worst · Average
Purpose: Lowest remaining durability or average durability across all equipped armor pieces.

Held item details
Modes: Stack · Repair · Enchantments
Purpose: Stack size, repair cost, or enchantments of the held item.

Held container
Modes: Summary · Contents
Purpose: Fill level or actual contents of a bundle or barrel held in your hand.

Conversions group
Items → stacks
Modes: Numeric field (items, 0–9999)
Purpose: Converts a number of items into full stacks of the currently held item.

Stacks → items
Modes: Numeric field (stacks, 0–9999)
Purpose: Converts a number of stacks into a total item count.

MEASUREMENTS (10 utilities)

Points and readings group
Set point A
Type: Action
Purpose: Saves the targeted block as point A.

Set point B
Type: Action
Purpose: Saves the targeted block as point B.

Set point C
Type: Action
Purpose: Saves the targeted block as point C (angle measurement).

Clear points
Type: Action
Purpose: Clears all points A, B, and C at once.

A–B measurement
Modes: Distance · Horizontal · Vertical · Manhattan · Size · Center · Perimeter · Area · Volume · Slope · Heading · Inclination · Azimuth · Points A/B/C · Angle · Layers · Stacks · Chunks · Estimate
Purpose: Distance, size, area, angles, and many other readings between points A and B.

Copy A–B summary
Type: Action
Purpose: Copies a complete text summary of the measurement to the clipboard.

Targeted block and workshop group
Targeted block
Modes: Name · Coordinates · Distance
Purpose: Shows the name, coordinates, or distance of the block under the crosshair.

Building workshop
Type: Screen
Purpose: Counts the blocks required to build cylinders, spheres, cones, or pyramids.

Conversions group
Seconds → ticks
Modes: Numeric field (seconds, 0–9999)
Purpose: Converts the entered number of seconds into ticks.

Ticks → seconds
Modes: Numeric field (ticks, 0–9999)
Purpose: Converts the entered number of ticks into seconds.

ALERTS (17 utilities)

Each alert triggers a warning when its condition is met. The threshold is configured in the module’s numeric field.

Low health alert
Default threshold: 8 HP
Condition: Health drops to the selected number of health points.

Low hunger alert
Default threshold: 6 points
Condition: Hunger drops below the selected level.

Low saturation alert
Default threshold: 1 point
Condition: Hidden saturation drops to zero.

Low oxygen alert
Default threshold: 3 seconds
Condition: Oxygen drops below the selected number of seconds while diving.

Fall alert
Default threshold: 5 blocks
Condition: The fall exceeds the selected number of blocks.

Fire alert
Default threshold: None
Condition: Your character catches fire.

Freezing alert
Default threshold: 5 seconds
Condition: Freezing lasts longer than the selected number of seconds (powder snow).

Low durability alert
Default threshold: 10%
Condition: Wear on the held item exceeds the threshold.

Effect expiring alert
Default threshold: 10 seconds
Condition: A potion effect is about to expire.

Nearly empty stack alert
Default threshold: 8 items
Condition: The held stack drops below the selected size.

Nearly full inventory alert
Default threshold: 2 slots
Condition: The number of empty slots drops below the selected number.

Remaining rockets alert
Default threshold: 4 rockets
Condition: The number of rockets drops below the threshold while flying.

Low FPS alert
Default threshold: 30 FPS
Condition: Frames per second drop below the selected value.

High latency alert
Default threshold: 250 ms
Condition: Latency exceeds the selected number of milliseconds.

High memory usage
Default threshold: 90%
Condition: Memory usage exceeds the selected percentage.

Break reminder
Default threshold: 60 minutes
Condition: Reminds you to take a break after the selected amount of play time.

Approaching waypoint alert
Default threshold: 20 blocks
Condition: A waypoint is within the selected distance.

TOTAL: 105 utilities (18 HUD + 28 Navigation + 19 Player + 13 Inventory + 10 Measurements + 17 Alerts), translated into 5 languages and covered by an automatic catalog test on every build.