OneMoreAudioController
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Do you need more audio controllers? Now you can create new audio controllers and play your sounds on it. All controllers added in music and sounds menu of game and you can also manage order.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Adds independent audio sliders to the vanilla Options → Music & Sounds screen, next to the vanilla ones (Master, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players, Ambient/Environment, Voice/Speech). Each extra slider controls only the sounds assigned to it, without touching Master, Players, or any other vanilla category.
Two separate concerns, two separate mechanisms:
- Which controllers exist, and in what order - this is configuration:
controllers.jsonandorders.json, editable by anyone (a modpack, a resource pack, an end user), no code needed. - Which sounds a controller actually affects - this is a code concern, owned by whichever mod's sounds they are. It's set exclusively through the
OneMoreAudioControllerApiJava API, never through JSON: only the mod that ships a sound really knows which controller it belongs under.
Everything applies without restarting the game: both JSON files are reloaded every time you open the Music & Sounds screen (including when opened from the Mods menu "Config" button or from mods like Catalogue).
How to use and API information on GitHub
Adds independent audio sliders to the vanilla Options → Music & Sounds screen, next to the vanilla ones (Master, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players, Ambient/Environment, Voice/Speech). Each extra slider controls only the sounds assigned to it, without touching Master, Players, or any other vanilla category.
Two separate concerns, two separate mechanisms:
Which controllers exist, and in what order - this is configuration: controllers.json and orders.json, editable by anyone (a modpack, a resource pack, an end user), no code needed. Which sounds a controller actually affects - this is a code concern, owned by whichever mod's sounds they are. It's set exclusively through the OneMoreAudioControllerApi Java API, never through JSON: only the mod that ships a sound really knows which controller it belongs under.
Everything applies without restarting the game: both JSON files are reloaded every time you open the Music & Sounds screen (including when opened from the Mods menu "Config" button or from mods like Catalogue).
How to use and API information on GitHub
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