Only Vanilla Advancements

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Only Vanilla Advancements

By cintreckOwner

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Removes all non-vanilla advancements added by mods and datapacks. Easily configurable.

QoL & Tweaks
Mod Loaders
Fabric
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
Creative Commons Zero v1.0 Universal
Latest Version
1.0.1 for Fabric 1.21.x

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Only Vanilla Advancements (Fabric)

Keeps the advancements screen strictly vanilla by removing every non‑Minecraft advancement (mods and datapacks) unless you explicitly keep them. Preserves the vanilla tab layout and avoids orphaned/stacked entries.

Without the mod

Without Only Vanilla Advancements

With the mod

With Only Vanilla Advancements

With the mod + 'biomesoplenty' kept using the config

With 'biomesoplenty' Kept

What it does

  • Filters out all non‑minecraft:* advancements on server start and after successful data pack reload.
  • Optionally keeps specific mods or specific advancement IDs via a simple TOML config.
  • Optionally keeps parent advancements for any kept entries so the UI remains intact.
  • Zero tick cost; runs only at load/reload.

Install

Configure

  • File: config/only_vanilla_advancements.toml (created on first run).
  • Keys: kept_mods, kept_advancements, removed_mods, removed_advancements, keep_parent_advancements.
  • Optional UI: If you also install Mod Menu and Cloth Config, you get an in‑game config screen.

Compatibility

  • Server‑side logic; works in singleplayer (integrated server) and dedicated servers.
  • Compatible with Mod Menu and Cloth Config if present; not required.

Build

  • Java 21, Gradle + Fabric Loom.
  • See gradle.properties for versions. Run ./gradlew build.

License

  • CC0‑1.0. Use it freely.

Only Vanilla Advancements (Fabric)

Keeps the advancements screen strictly vanilla by removing every non‑Minecraft advancement (mods and datapacks) unless you explicitly keep them. Preserves the vanilla tab layout and avoids orphaned/stacked entries.

Without the mod

Without Only Vanilla Advancements

With the mod

With Only Vanilla Advancements

With the mod + 'biomesoplenty' kept using the config

With 'biomesoplenty' Kept

What it does

  • Filters out all non‑minecraft:* advancements on server start and after successful data pack reload.
  • Optionally keeps specific mods or specific advancement IDs via a simple TOML config.
  • Optionally keeps parent advancements for any kept entries so the UI remains intact.
  • Zero tick cost; runs only at load/reload.

Install

Configure

  • File: config/only_vanilla_advancements.toml (created on first run).
  • Keys: kept_mods, kept_advancements, removed_mods, removed_advancements, keep_parent_advancements.
  • Optional UI: If you also install Mod Menu and Cloth Config, you get an in‑game config screen.

Compatibility

  • Server‑side logic; works in singleplayer (integrated server) and dedicated servers.
  • Compatible with Mod Menu and Cloth Config if present; not required.

Build

  • Java 21, Gradle + Fabric Loom.
  • See gradle.properties for versions. Run ./gradlew build.

License

  • CC0‑1.0. Use it freely.

Screenshots

Gallery

  • With the mod + 'biomesoplenty' kept using the config
    With the mod + 'biomesoplenty' kept using the config
  • With the mod
    With the mod
  • Without the mod
    Without the mod
  • Without the mod
    Without the mod
  • With the mod
    With the mod
  • With the mod + 'biomesoplenty' kept using the config
    With the mod + 'biomesoplenty' kept using the config

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