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Ordered Player List
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Adds configurable player list order
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Runs entirely on the server. Also works in singleplayer.
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Description
Ordered Player List
Config
{
// Every how many ticks order changes should be checked and updated
"updateRate": 5,
// Display prefix metadata above the player
"displayPrefix": true,
// Display suffix metadata above the player
"displaySuffix": true,
// A list of comparisons, applied top to bottom.
// In this example, rank weight will be checked first, then people with same rank weight will be sorted by playtime...
"order": [
{
"key": "weight",
"reversed": true,
"mode": "integer",
"type": "metadata"
},
{
"placeholder": "player:statistic",
"argument": "play_time",
"reversed": true,
"mode": "integer",
"type": "placeholder"
},
{
"placeholder": "player:pos_y",
"reversed": false,
"mode": "double",
"type": "placeholder"
},
{
"placeholder": "player:statistic",
"argument": "deaths",
"reversed": false,
"mode": "integer",
"type": "placeholder"
},
{
"placeholder": "player:name",
"reversed": false,
"mode": "string",
"type": "placeholder"
}
]
}
Comparisons
Comparisons allow to define how players should be ordered in the player list. They are applied top to bottom. That means if a comparison was evaluated to be equal for two players, the next one down will be used to determine player order instead.
It may sometimes be beneficial to interpret data as an integer or a floating point number, instead of string comparisons.
Parsing modes are used to tell the mod how it should interpret a string to apply the correct comparison method. Available parsing modes are integer, string, double, long and boolean!
There are currently two different comparison types available:
Metadata
Useful for player comparison based on metadata from mods like luckperms
{
// Metadata key that should be checked against
"key": "<key>",
// Whether the comparison should be reversed
"reversed": false,
// Parsing mode
"mode": "<mode>",
"type": "metadata"
}
Placeholders
Allows for player comparison using placeholders
{
// Placeholder id (without %)
"placeholder": "<placeholder>",
// Optional argument used in placeholders
"argument": "<argument>",
// Whether the comparison should be reversed
"reversed": false,
// Parsing mode
"mode": "<mode>",
"type": "placeholder"
}
Ordered Player List
Config
{
// Every how many ticks order changes should be checked and updated
"updateRate": 5,
// Display prefix metadata above the player
"displayPrefix": true,
// Display suffix metadata above the player
"displaySuffix": true,
// A list of comparisons, applied top to bottom.
// In this example, rank weight will be checked first, then people with same rank weight will be sorted by playtime...
"order": [
{
"key": "weight",
"reversed": true,
"mode": "integer",
"type": "metadata"
},
{
"placeholder": "player:statistic",
"argument": "play_time",
"reversed": true,
"mode": "integer",
"type": "placeholder"
},
{
"placeholder": "player:pos_y",
"reversed": false,
"mode": "double",
"type": "placeholder"
},
{
"placeholder": "player:statistic",
"argument": "deaths",
"reversed": false,
"mode": "integer",
"type": "placeholder"
},
{
"placeholder": "player:name",
"reversed": false,
"mode": "string",
"type": "placeholder"
}
]
}
(displayPrefix and displaySuffix have been removed in all versions for Minecraft 1.21.2 and higher.)
Comparisons
Comparisons allow to define how players should be ordered in the player list. They are applied top to bottom. That means if a comparison was evaluated to be equal for two players, the next one down will be used to determine player order instead.
It may sometimes be beneficial to interpret data as an integer or a floating point number, instead of string comparisons.
Parsing modes are used to tell the mod how it should interpret a string to apply the correct comparison method. Available parsing modes are integer, string, double, long and boolean!
There are currently two different comparison types available:
Metadata
Useful for player comparison based on metadata from mods like luckperms
{
// Metadata key that should be checked against
"key": "<key>",
// Whether the comparison should be reversed
"reversed": false,
// Parsing mode
"mode": "<mode>",
"type": "metadata"
}
Placeholders
Allows for player comparison using placeholders
{
// Placeholder id (without %)
"placeholder": "<placeholder>",
// Optional argument used in placeholders
"argument": "<argument>",
// Whether the comparison should be reversed
"reversed": false,
// Parsing mode
"mode": "<mode>",
"type": "placeholder"
}
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