Ore Vein Generation

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Ore Vein Generation

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Mineral veins are less common. However, now you can find large veins that will last for a long time. And, extremely rarely there are huge veins, which are enough for the whole game.

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Minecraft

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About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
OreVeins-mc1.21.1-1.3.1.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

Resources

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Source Issues Wiki Discord

About

Description

Overview

Ore Veins overhauls vanilla ore generation to encourage exploration and transportation. Instead of common small deposits, you'll find rare but massive veins that require establishing mining outposts and transport routes.

Features

▸▸ Massive Veins: Rare but enormous ore deposits

▸▸ Exploration Focus: Incentive to explore caves and mountains

▸▸ Transport Systems: Makes railways and roads meaningful

▸▸ Six Distinct Shapes:

1 Cloud:

A sphere filled with scattered, uneven pockets. Density varies randomly, creating ore-rich zones and empty voids within the same body. (copper,…)

2 Disk:

A wide, gently undulating horizontal sheet. Follows the ancient landscape, forming curved, nearly flat layers that can be traced across terrain. (andesite, diorite,…)

3 Falloff:

A sphere with smooth density gradient—richest at the core, fading toward the edges. Creates a clear “bullseye” pattern underground. (gold,…)

4 Kimberlite:

A tall, narrow, twisting vertical pipe. Often bends or branches, cutting through multiple rock layers from deep bedrock to near surface. (diamond,coal,…)

5 Sphere:

A large, nearly uniform spherical deposit. Consistent density throughout, forming predictable, rounded ore bodies. (iron,…)

6 Lens:

A flattened, oval-shaped lenticular deposit. Thickens in the center and tapers toward the edges, like a flattened lens or pillow. (coal,…)

🎨 Fully Customizable Generation

Beyond the preset vein types, Ore Veins provides a complete configuration system that lets you:

▸▸ Build custom shapes – bend, stretch, and distort spheres and cylinders with radial, surface, and volume noise

▸▸ Control size distributions with different random generators

▸▸ Create complex ore mixtures using the ChanceMapping system

▸▸ Set up templates (Specs) and override any parameter in specific placements

▸▸ Disable vanilla ore generation entirely with Removals

All configuration is done through JSON files in config/ore_veins/worldgen/, making it ideal for modpack creators and server admins.

🧭 Mining Philosophy

Ore Veins replaces common ore deposits with rare mineral formations, ranging from compact seams to colossal treasures up to 96 blocks in diameter — true underground vaults of wealth.

🏔️ "Harsh Survival" Style (without helper mods):
Here, you'll truly learn to value every scrap of iron from a chest or a fight without a shield. The "Stone Age" may last several play sessions. Your strategy shifts from digging to exploration: seek out rocky outcrops where ore is exposed, and delve into the deepest cave systems.

🔍 "Industrial Logistics" Style (with prospecting mods):
The intended experience for builders. We recommend reducing vein frequency in the world config — this makes each discovery a strategic prize, justifying the construction of roads and rails for hundreds of blocks. The core gameplay becomes about developing infrastructure, not endless searching.

The total ore in the world remains close to vanilla, but now it requires systematic exploration and thoughtful logistics.

Configuration

Files created automatically, after first game launch.

1.3.0 and above:

  • config/ore_veins/server.toml - Server settings
  • config/ore_veins/client.toml - Client settings
  • config/ore_veins/worldgen/*.json - Detailed world generation settings
  • config/ore_veins/docs/readme.md - Detailed documentation on modifying world generation

1.2.2 and below (legacy):

  • config/ore_veins.json5 - World generation settings
  • config/ore_veins_client.json5 - Client-side options

Requirements

  • Fabric Loader
  • Minecraft 1.19.4 - 1.21.11

Dependencies

Required:

Recommended:

Supported Mods

Ore Support:

Tested With:

  • Blockus
  • Oh the biomes you'll go
  • Terralith

Screenshots

diamond pipe copper cave zinc cave marble layer

Version History

  • 1.3.1 (Current)
  • 1.3.0
  • 1.2.2
  • 1.2.1
  • 1.2.0
  • 1.1.0
  • 0.8.0 - Initial release

See also my other mods

Overview

Ore Veins overhauls vanilla ore generation to encourage exploration and transportation. Instead of common small deposits, you'll find rare but massive veins that require establishing mining outposts and transport routes.

Features

  • Massive Veins: Rare but enormous ore deposits

  • Exploration Focus: Incentive to explore caves and mountains

  • Transport Systems: Makes railways and roads meaningful

  • Six Distinct Shapes:

    • Cloud:

    A sphere filled with scattered, uneven pockets. Density varies randomly, creating ore-rich zones and empty voids within the same body. (copper,...)

    • Disk:

    A wide, gently undulating horizontal sheet. Follows the ancient landscape, forming curved, nearly flat layers that can be traced across terrain. (andesite, diorite,...)

    • Falloff:

    A sphere with smooth density gradient—richest at the core, fading toward the edges. Creates a clear “bullseye” pattern underground. (gold,...)

    • Kimberlite:

    A tall, narrow, twisting vertical pipe. Often bends or branches, cutting through multiple rock layers from deep bedrock to near surface. (diamond,coal,...)

    • Sphere:

    A large, nearly uniform spherical deposit. Consistent density throughout, forming predictable, rounded ore bodies. (iron,...)

    • Lens:

    A flattened, oval-shaped lenticular deposit. Thickens in the center and tapers toward the edges, like a flattened lens or pillow. (coal,...)

Fully Customizable Generation

Beyond the preset vein types, Ore Veins provides a complete configuration system that lets you:

  • Build custom shapes – bend, stretch, and distort spheres and cylinders with radial, surface, and volume noise

  • Control size distributions with different random generators

  • Create complex ore mixtures using the ChanceMapping system

  • Set up templates (Specs) and override any parameter in specific placements

  • Disable vanilla ore generation entirely with Removals

All configuration is done through JSON files in config/ore_veins/worldgen/, making it ideal for modpack creators and server admins.

Mining Philosophy

Ore Veins replaces common ore deposits with rare mineral formations, ranging from compact seams to colossal treasures up to 96 blocks in diameter — true underground vaults of wealth.

🏔 "Harsh Survival" Style (without helper mods): Here, you'll truly learn to value every scrap of iron from a chest or a fight without a shield. The "Stone Age" may last several play sessions. Your strategy shifts from digging to exploration: seek out rocky outcrops where ore is exposed, and delve into the deepest cave systems.

🔍 "Industrial Logistics" Style (with prospecting mods): The intended experience for builders. We recommend reducing vein frequency in the world config — this makes each discovery a strategic prize, justifying the construction of roads and rails for hundreds of blocks. The core gameplay becomes about developing infrastructure, not endless searching.

The total ore in the world remains close to vanilla, but now it requires systematic exploration and thoughtful logistics.

Gameplay Impact

  • Early game: Harder to find initial resources, encourages exploration
  • Mid/late game: Rewards systematic exploration and infrastructure planning
  • Infrastructure: Creates need for transport networks between mining outposts

Configuration

Files created automatically, after first game launch.

1.3.0 and above:

  • config/ore_veins/server.toml - Server settings
  • config/ore_veins/client.toml - Client settings
  • config/ore_veins/worldgen/*.json - Detailed world generation settings
  • config/ore_veins/docs/readme.md - Detailed documentation on modifying world generation

1.2.2 and below (legacy):

  • config/ore_veins.json5 - World generation settings
  • config/ore_veins_client.json5 - Client-side options

Compatibility

  • Works alongside vanilla ore generation
  • Compatible with most biome mods
  • Client config for performance optimization

Requirements

  • Fabric API
  • Fabric Language Kotlin
  • Cloth Config API

Screenshots

Gallery

  • copper cave
    copper cave
  • calcite1.jpg
    calcite1.jpg calcite1.jpg
  • gold.jpg
    gold.jpg gold.jpg
  • diamond pipe
    diamond pipe
  • diamond.jpg
    diamond.jpg diamond.jpg
  • coal2.jpg
    coal2.jpg coal2.jpg
  • zinc2.jpg
    zinc2.jpg zinc2.jpg
  • marble layer
    marble layer
  • calcite2.jpg
    calcite2.jpg calcite2.jpg
  • coal4.jpg
    coal4.jpg coal4.jpg
  • zinc1.jpg
    zinc1.jpg zinc1.jpg
  • zinc cave
    zinc cave
  • redstone_large_vein.jpg
    redstone_large_vein.jpg redstone_large_vein.jpg

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