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Origins Extra Keybinds
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Adds extra keybinds to the origins mod!
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[Mod requires Origins, Fabric, and Fabric API]
Note: Extra Keybinds should work with every minecraft version, and every origins version after minecraft 1.17. Even if the page does not explicitly state it.
This mod adds a bunch of new keybinds to origins, so you can make and use datapacks with more than 2 keybinded powers!
As far as I know the mod should work with future versions
Usage in a datapack:
1 - Primary: key.origins.primary_active
2 - Seconary: key.origins.secondary_active
3 - Ternary: key.origins.ternary_active
4 - Quaternary: key.origins.quaternary_active
5 - Quinary: key.origins.quinary_active
6 - Senary: key.origins.senary_active
7 - Septenary: key.origins.septenary_active
8 - Octonary: key.origins.octonary_active
9 - Nonary: key.origins.nonary_active
10 - Denary: key.origins.denary_active
[Mod requires Origins, Fabric, and Fabric API]
Note: Extra Keybinds should work with every minecraft version, and every origins version after minecraft 1.17. Even if the page does not explicitly state it.
This mod adds a bunch of new keybinds to origins, so you can make and use datapacks with more than 2 keybinded powers!
As far as I know the mod should work with future versions
Usage in a datapack:
1 - Primary: key.origins.primary_active
2 - Seconary: key.origins.secondary_active
3 - Ternary: key.origins.ternary_active
4 - Quaternary: key.origins.quaternary_active
5 - Quinary: key.origins.quinary_active
6 - Senary: key.origins.senary_active
7 - Septenary: key.origins.septenary_active
8 - Octonary: key.origins.octonary_active
9 - Nonary: key.origins.nonary_active
10 - Denary: key.origins.denary_active
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