Origins Extra Keybinds

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Origins Extra Keybinds

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Adds extra keybinds to the origins mod!

Mod Loaders
Minecraft

About

Description

[Mod requires Origins, Fabric, and Fabric API]

Note: Extra Keybinds should work with every minecraft version, and every origins version after minecraft 1.17. Even if the page does not explicitly state it.

This mod adds a bunch of new keybinds to origins, so you can make and use datapacks with more than 2 keybinded powers!

As far as I know the mod should work with future versions

Usage in a datapack:


1 - Primary: key.origins.primary_active
2 - Seconary: key.origins.secondary_active
3 - Ternary: key.origins.ternary_active
4 - Quaternary: key.origins.quaternary_active
5 - Quinary: key.origins.quinary_active
6 - Senary: key.origins.senary_active
7 - Septenary: key.origins.septenary_active
8 - Octonary: key.origins.octonary_active
9 - Nonary: key.origins.nonary_active
10 - Denary: key.origins.denary_active

[Mod requires Origins, Fabric, and Fabric API]

Note: Extra Keybinds should work with every minecraft version, and every origins version after minecraft 1.17. Even if the page does not explicitly state it.

This mod adds a bunch of new keybinds to origins, so you can make and use datapacks with more than 2 keybinded powers!

As far as I know the mod should work with future versions

Usage in a datapack:

1 - Primary: key.origins.primary_active

2 - Seconary: key.origins.secondary_active

3 - Ternary: key.origins.ternary_active

4 - Quaternary: key.origins.quaternary_active

5 - Quinary: key.origins.quinary_active

6 - Senary: key.origins.senary_active

7 - Septenary: key.origins.septenary_active

8 - Octonary: key.origins.octonary_active

9 - Nonary: key.origins.nonary_active

10 - Denary: key.origins.denary_active