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Origins (NeoForge)

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Origins (NeoForge)

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Fully rewrite and neoforged Origins Mod

Adventure/Exploration
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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
origins-0.3.jar
Authors
CurseForge
Modrinth

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Description

Origins (NeoForge)

This mod is still under construction, some functions may not work properly.

This mod is a full rewrite of the Origins Mod on NeoForge platform.

This mod provide an "origin" system. Each of them have special effects, and you can select them when join world or use Orb of Origin items. Also, you can use datapacks to customize origins.

FAQ

Some powers missing?

NeoForge and Additional Entity Attributes provides some attributes which can replace them, just use AttributePowers instead.

Are datapacks for Fabric version capable with this mod?

Sadly not, Fabric version use their own logic to load datapacks but this mod load them with vanilla methods. They have different data structure. Also, a lot of powers changed parameters, so you need extra changes to make them work.

You can follow this guide to port your datapack to this mod. You can also try to use Auto Converter to convert your datapack, it may not do everything but can save you a lot of time.

You can also join our Discord server to ask for porting help. I'll help if I have spare time (Free).

Credit

Special thanks to the following developers for ideas and some code:

  • Apace: Author of the Origins Mod, open source under MIT license.
  • EdwinMindcraft: Author of the Forge port of Origins Mod, open source under MIT license.
  • UltrusBot: Author of Alternate Origin GUI, a better choose origin screen, open source under MIT license.
  • ChrysanthCow: Author of Apugli, extends actions, conditions and so on, open source under LGPL-3.0 license.

Discord

https://discord.gg/NDzz2upqAk

Origins (NeoForge)

This mod is still under construction, some functions may not work properly.

This mod is a full rewrite of the Origins Mod on NeoForge platform.

This mod provide an "origin" system. Each of them have special effects, and you can select them when join world or use Orb of Origin items. Also, you can use datapacks to customize origins.

FAQ

Some powers missing?

NeoForge and Additional Entity Attributes provides some attributes which can replace them, just use AttributePowers instead.

Are datapacks for Fabric version capable with this mod?

Sadly not, Fabric version use their own logic to load datapacks but this mod load them with vanilla methods. They have different data structure. Also, a lot of powers changed parameters, so you need extra changes to make them work.

You can follow this guide to port your datapack to this mod. You can also try to use Auto Converter to convert your datapack, it may not do everything but can save you a lot of time.

You can also join our Discord server to ask for porting help. I'll help if I have spare time (Free).

Credit

Special thanks to the following developers for ideas and some code:

  • Apace: Author of the Origins Mod, open source under MIT license.
  • EdwinMindcraft: Author of the Forge port of Origins Mod, open source under MIT license.
  • UltrusBot: Author of Alternate Origin GUI, a better choose origin screen, open source under MIT license.
  • ChrysanthCow: Author of Apugli, extends actions, conditions and so on, open source under LGPL-3.0 license.

Discord

https://discord.gg/NDzz2upqAk

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~51,000
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~27,000
Modrinth
~24,000
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Modrinth
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