Mod
Origins (NeoForge)
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Fully rewrite and neoforged Origins Mod
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
Origins (NeoForge)
This mod is still under construction, some functions may not work properly.
This mod is a full rewrite of the Origins Mod on NeoForge platform.
This mod provide an "origin" system. Each of them have special effects, and you can select them when join world or use
Orb of Origin items. Also, you can use datapacks to customize origins.
FAQ
Some powers missing?
NeoForge and Additional Entity Attributes provides some attributes which can replace them, just use AttributePowers instead.
Are datapacks for Fabric version capable with this mod?
Sadly not, Fabric version use their own logic to load datapacks but this mod load them with vanilla methods. They have different data structure. Also, a lot of powers changed parameters, so you need extra changes to make them work.
You can follow this guide to port your datapack to this mod. You can also try to use Auto Converter to convert your datapack, it may not do everything but can save you a lot of time.
You can also join our Discord server to ask for porting help. I'll help if I have spare time (Free).
Credit
Special thanks to the following developers for ideas and some code:
- Apace: Author of the
Origins Mod, open source underMITlicense. - EdwinMindcraft: Author of the
Forgeport ofOrigins Mod, open source underMITlicense. - UltrusBot: Author of
Alternate Origin GUI, a better choose origin screen, open source underMITlicense. - ChrysanthCow: Author of
Apugli, extends actions, conditions and so on, open source underLGPL-3.0license.
Discord
Origins (NeoForge)
This mod is still under construction, some functions may not work properly.
This mod is a full rewrite of the Origins Mod on NeoForge platform.
This mod provide an "origin" system. Each of them have special effects, and you can select them when join world or use
Orb of Origin items. Also, you can use datapacks to customize origins.
FAQ
Some powers missing?
NeoForge and Additional Entity Attributes provides some attributes which can replace them, just use AttributePowers instead.
Are datapacks for Fabric version capable with this mod?
Sadly not, Fabric version use their own logic to load datapacks but this mod load them with vanilla methods. They have different data structure. Also, a lot of powers changed parameters, so you need extra changes to make them work.
You can follow this guide to port your datapack to this mod. You can also try to use Auto Converter to convert your datapack, it may not do everything but can save you a lot of time.
You can also join our Discord server to ask for porting help. I'll help if I have spare time (Free).
Credit
Special thanks to the following developers for ideas and some code:
- Apace: Author of the
Origins Mod, open source underMITlicense. - EdwinMindcraft: Author of the
Forgeport ofOrigins Mod, open source underMITlicense. - UltrusBot: Author of
Alternate Origin GUI, a better choose origin screen, open source underMITlicense. - ChrysanthCow: Author of
Apugli, extends actions, conditions and so on, open source underLGPL-3.0license.
Discord
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