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Sable Oritech Compat
This mod is a simple compat between Sable and Oritech, fixing some issues that make them difficult to use together. Here's the current list of remaining issues:
1. Some bugs remain when disassembling a sublevel
2. Lasers can sometimes refuse to work if the target is too close
3. I think lasers point slightly the wrong way now? Hard to tell.
What does this mod fix?
1. Multiblocks stop working after assembly
2. Pipes stop working after assembly
3. Lasers cannot target sublevels
4. Lasers do not function on sublevels
5. Various crashes and freezes relating to targetting
6. Block placement previews jitter around (possibly dangerous for epilepsy)
7. Oritech blocks don't have sounds on sublevels
This mod isn't attempting to give proper native support for these mods; instead, the point is to patch Oritech and Sable as a temporary measure while the Sable team works on a native fix.
Support this mod's development!
I make all my mods myself without an AI agent. I've been an advocate for human work for a long time, so I make an effort to avoid using AI where possible in my projects. Unfortunately, that means that I cannot make mods as quickly as others can. I have college and a job to attend to, so my work on these projects will be slow. If you'd like to support me so I can make more mods like this, please check out my Ko-Fi and buy me a coffee!
Sable Oritech Compat
This mod is a simple compat between Sable and Oritech, fixing some issues that make them difficult to use together. Here's the current list of remaining issues:
- Some bugs remain when disassembling a sublevel
- Lasers can sometimes refuse to work if the target is too close
- I think lasers point slightly the wrong way now? Hard to tell.
What does this mod fix?
- Multiblocks stop working after assembly
- Pipes stop working after assembly
- Lasers cannot target sublevels
- Lasers do not function on sublevels
- Various crashes and freezes relating to targetting
- Block placement previews jitter around (possibly dangerous for epilepsy)
- Oritech blocks don't have sounds on sublevels
- It's difficult to route pipes on a sublevel as it can't figure out what side you're clicking
- The manhattan module doesn't function properly on a sublevel
This mod isn't attempting to give proper native support for these mods; instead, the point is to patch Oritech and Sable as a temporary measure while the Sable team works on a native fix.
Support this mod's development!
I make all my mods myself without an AI agent. I've been an advocate for human work for a long time, so I make an effort to avoid using AI where possible in my projects. Unfortunately, that means that I cannot make mods as quickly as others can. I have college and a job to attend to, so my work on these projects will be slow. If you'd like to support me so I can make more mods like this, please check out my Ko-Fi and buy me a coffee! Ko-fi https://ko-fi.com/mallowwww
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