Outpost Pacifier
No reviews yet
/pacify marks a zone where natural & worldgen hostile spawns stop — silence the pillager outpost or cave next to your base.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Outpost Pacifier
Mark a zone and natural mob spawning inside it stops — permanently and reversibly. For when you've found a base spot next to a pillager outpost (or any structure) that won't stop spawning hostiles.
Vanilla has no per-area spawn toggle, and datapack workarounds are global and clunky. Outpost Pacifier silences a specific area you choose and leaves everywhere else alone.
Op-only (permission level 2):
/pacify— add a zone at your position (default radius)/pacify <8-128>— add a zone with an explicit radius/pacify list— list active zones/unpacify— remove every zone overlapping your position
Natural hostile spawns inside a pacified zone are cancelled; everywhere else is untouched. Zones are axis-aligned square columns (any Y) and persist across restarts. It cancels only natural / world-gen spawns — it does not touch patrols, raids, structure-placed mobs, reinforcements, spawners, trial chambers, spawn eggs, or already-spawned mobs (clear those once). Up to 256 zones are kept.
It hooks vanilla spawn finalization only — no mixin, no custom blocks or items, no config.
Server-side — install on the server only.
Free to use in any modpack. Source and issues: https://github.com/KURONAMI333/outpost-pacifier
Outpost Pacifier
Mark a zone and natural mob spawning inside it stops — permanently and reversibly. For when you've found a base spot next to a pillager outpost (or any structure) that won't stop spawning hostiles.
Vanilla has no per-area spawn toggle, and datapack workarounds are global and clunky. Outpost Pacifier silences a specific area you choose and leaves everywhere else alone.
Op-only (permission level 2):
/pacify— add a zone at your position (default radius)/pacify <8-128>— add a zone with an explicit radius/pacify list— list active zones/unpacify— remove every zone overlapping your position
Natural hostile spawns inside a pacified zone are cancelled; everywhere else is untouched. Zones are axis-aligned square columns (any Y) and persist across restarts. It cancels only natural / world-gen spawns — it does not touch patrols, raids, structure-placed mobs, reinforcements, spawners, trial chambers, spawn eggs, or already-spawned mobs (clear those once). Up to 256 zones are kept.
It hooks vanilla spawn finalization only — no mixin, no custom blocks or items, no config.
Server-side — install on the server only.
Free to use in any modpack. Source and issues: https://github.com/KURONAMI333/outpost-pacifier
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources