OutpostZero

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OutpostZero

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Start the game inside an underground survival bunker and discover additional bunkers hidden throughout the world.

Industrial
Post-Apocalyptic
Adventure/Exploration
Survival
Misc Structures
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World Gen Improvements
Custom Tools
Baubles/Curios
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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
outpostzero-neoforge-26.1.2-1.0.14.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

OutpostZero starts the player inside a generated bunker near world spawn, providing a secure underground location for survival gameplay.

Additional bunker structures generate throughout the world, creating a network of hidden underground facilities waiting to be discovered.

The mod is designed primarily for survival gameplay and zombie-themed modpacks, where starting underground and scavenging bunker locations fits naturally into the experience.

Bunkers are placed using generation algorithms intended to create believable underground installations rather than randomly placed structures.

Spawn frequency and generation behaviour can be configured, allowing modpack creators to adjust bunker density to suit different gameplay styles.

OutpostZero introduces bunker-themed infrastructure blocks including airlock doors, motion sensors, lighting, and industrial equipment designed to fit naturally into underground or industrial builds.

Some bunker locations include small pieces of environmental storytelling referencing an experimental subject known as Patient Four, included purely as optional flavour.

OutpostZero also introduces functional survival equipment such as rechargeable batteries, handheld flashlights, genetic crop systems, and built-in support for zombie infection gameplay. The mod integrates directly with The Hordes mod and also includes a lightweight fallback infection system for standalone survival or zombie-themed modpacks.

The mod is designed to integrate cleanly into both singleplayer and multiplayer environments without overriding vanilla systems.

Latest Update - Version 1.0.14

OutpostZero 1.0.14 adds quality of life, stability, and gameplay improvements.

Highlights

  • Adjusted the volume of the airlock door/hatch and corrected an issue where some sounds could be heard globally
  • Fixed an issue where armor was totalled on infection death
  • Additional stability and gameplay improvements

Features

  • Configurable underground bunker starting location
  • Additional bunker structures generated throughout the world
  • Intelligent bunker placement algorithms
  • Configurable bunker spawn rates
  • Bunker infrastructure blocks including airlock doors, motion sensors, and lighting
  • Storage blocks including a crate and industrial drum with item and fluid storage capability
  • Modular bunker room layouts for varied exploration
  • Discoverable data logs and environmental storytelling elements
  • Craftable survival equipment including flashlights, batteries, industrial tools, a steel generator, and a gas mask
  • Optional multi-stage zombie infection system with configurable progression
  • Automatic integration with The Hordes infection mechanics when available
  • Built-in fallback infection support for standalone survival or zombie-themed gameplay
  • Craftable medical items including vaccines and tinctures
  • Craftable props including corpses, blood splatter and furnace hoods
  • Built-in datapack-friendly structure and loot design
  • Multiplayer-safe world generation

Videos

Play-through of the Protocol Zero modpack that features OutpostZero:

Protocol Zero Play-through

Showcase

26.1.2 Showcas

Systems & Compatibility

OutpostZero includes several optional systems designed to integrate cleanly with existing gameplay and modpacks.

Flashlight & Battery System

  • Handheld flashlight that emits real server-side light
  • Supports dynamic lighting for improved visibility
  • Can be worn in a Curios belt slot providing ambient dynamic light
  • Powered by rechargeable batteries using Forge Energy (FE)
  • Includes a craftable steel generator that produces Forge Energy (FE) and charges FE-compatible items
  • Compatible with the wider Forge Energy (FE) ecosystem
  • Includes an optional crafting recharge fallback for simple/manual battery recovery

Sneak right-click an equipped flashlight to remove the currently installed battery and right-click with a battery in the off-hand to add/replace.

Infection System & Compatibility

OutpostZero includes a configurable infection system designed to support zombie survival gameplay in both standalone environments and modpacks.

  • Automatically integrates with The Hordes infection mechanics
  • Provides a built-in fallback infection system when The Hordes mod is not present
  • Three infection stages, with increasing combat and movement penalties, resulting in death if left untreated
  • Infection chance can gradually increase over time based on world age, creating long-term survival pressure
  • Consumable resistance tinctures provide temporary reduction in infection chance
  • Config backed craftable gas mask that can be worn to reduce infection chance
  • Uses the same vaccine framework across both systems
  • Behaviour is fully configurable and can be enabled or disabled independently
  • Designed to operate safely in multiplayer and large modpacks
  • Spore Inquisition compatibility so players are relocated to the OPZ starter bunker

All systems are designed to function in both standalone environments and large modpacks without requiring additional dependencies.

Note - Spore Inquisition compatibility is implemented where supported by the dependency. Untested/inactive on Minecraft versions where Spore Inquisition is not available.

Dynamic Lighting Compatibility

Dynamic lighting is supported but requires a compatible client-side lighting mod.

  • NeoForge uses LambDynamicLights, version 4.8.7 or above
  • Forge uses Sodium/Embeddium Dynamic Lights, version 1.0.10

If no dynamic lighting mod is installed, the flashlight will continue to function using the original server-side lighting.

Modpack Integration

OutpostZero is designed to work alongside survival-focused mods and exploration-driven gameplay.

Typical modpack use cases include:

  • Zombie apocalypse modpacks
  • Harsh survival worlds
  • Underground survival gameplay
  • Exploration-focused modpacks

Structure generation and loot behaviour can be tuned through configuration or datapacks to better suit different pack styles.

OutpostZero is suitable for zombie infection modpacks, survival overhaul packs, and apocalypse-style gameplay scenarios.

OutpostZero works in both standalone environments and large modpacks, automatically integrating with compatible systems when they are present.

Known Compatibility Issues

Fancy World Animations

Fancy World Animations may interfere with the Outpost Zero airlock door/hatch animations because FWA can attempt to apply its own animations to blocks that use vanilla door/trapdoor classes internally.

To prevent this, add Outpost Zero to the Fancy World Animations blacklist.

Create or edit:

config/fwa-blacklist.json

and ensure it contains:

{ 
    "mods": [ 
        "outpostzero" 
    ] 
}

Reporting Issues

If you encounter a compatibility issue with another mod, or find a machine setup that behaves incorrectly, please report it via the project issue tracker so it can be investigated.

OutpostZero starts the player inside a generated bunker near world spawn, providing a secure underground location for survival gameplay.

Additional bunker structures generate throughout the world, creating a network of hidden underground facilities waiting to be discovered.

The mod is designed primarily for survival gameplay and zombie-themed modpacks, where starting underground and scavenging bunker locations fits naturally into the experience.

Bunkers are placed using generation algorithms intended to create believable underground installations rather than randomly placed structures.

Spawn frequency and generation behaviour can be configured, allowing modpack creators to adjust bunker density to suit different gameplay styles.

OutpostZero introduces bunker-themed infrastructure blocks including airlock doors, motion sensors, lighting, and industrial equipment designed to fit naturally into underground or industrial builds.

Some bunker locations include small pieces of environmental storytelling referencing an experimental subject known as Patient Four, included purely as optional flavour.

OutpostZero also introduces functional survival equipment such as rechargeable batteries, handheld flashlights, genetic crop systems, and built-in support for zombie infection gameplay. The mod integrates directly with The Hordes mod and also includes a lightweight fallback infection system for standalone survival or zombie-themed modpacks.

The mod is designed to integrate cleanly into both singleplayer and multiplayer environments without overriding vanilla systems.

Latest Update - Version 1.0.10

OutpostZero 1.0.10 fixes a bug where a shaft ladder "could" be removed under certain bunker generation conditions.

Features

  • Configurable underground bunker starting location
  • Additional bunker structures generated throughout the world
  • Intelligent bunker placement algorithms
  • Configurable bunker spawn rates
  • Bunker infrastructure blocks including airlock doors, motion sensors, and lighting
  • Storage blocks including a crate and industrial drum with item and fluid storage capability
  • Modular bunker room layouts for varied exploration
  • Discoverable data logs and environmental storytelling elements
  • Craftable survival equipment including flashlights, batteries, industrial tools, a steel generator, and a gas mask
  • Optional multi-stage zombie infection system with configurable progression
  • Automatic integration with The Hordes infection mechanics when available
  • Built-in fallback infection support for standalone survival or zombie-themed gameplay
  • Craftable medical items including vaccines and tinctures
  • Craftable props including corpses, blood splatter and furnace hoods
  • Built-in datapack-friendly structure and loot design
  • Multiplayer-safe world generation

Videos

Play-through of the Protocol Zero modpack that features OutpostZero:

Protocol Zero Play-through

Systems & Compatibility

OutpostZero includes several optional systems designed to integrate cleanly with existing gameplay and modpacks.

Flashlight & Battery System

  • Handheld flashlight that emits real server-side light
  • Supports dynamic lighting for improved visibility
  • Can be worn in a Curios belt slot providing ambient dynamic light
  • Powered by rechargeable batteries using Forge Energy (FE)
  • Includes a craftable steel generator that produces Forge Energy (FE) and charges FE-compatible items
  • Compatible with the wider Forge Energy (FE) ecosystem
  • Includes an optional crafting recharge fallback for simple/manual battery recovery

Sneak right-click an equipped flashlight to remove the currently installed battery and right-click with a battery in the off-hand to add/replace.

Infection System & Compatibility

OutpostZero includes a configurable infection system designed to support zombie survival gameplay in both standalone environments and modpacks.

  • Automatically integrates with The Hordes infection mechanics
  • Provides a built-in fallback infection system when The Hordes mod is not present
  • Three infection stages, with increasing combat and movement penalties, resulting in death if left untreated
  • Infection chance can gradually increase over time based on world age, creating long-term survival pressure
  • Consumable resistance tinctures provide temporary reduction in infection chance
  • Config backed craftable gas mask that can be worn to reduce infection chance
  • Uses the same vaccine framework across both systems
  • Behaviour is fully configurable and can be enabled or disabled independently
  • Designed to operate safely in multiplayer and large modpacks
  • Spore Inquisition compatibility so players are relocated to the OPZ starter bunker

All systems are designed to function in both standalone environments and large modpacks without requiring additional dependencies.

Note - Spore Inquisition compatibility is implemented where supported by the dependency. Untested/inactive on Minecraft versions where Spore Inquisition is not available.

Dynamic Lighting Compatibility

Dynamic lighting is supported but requires a compatible client-side lighting mod.

  • NeoForge uses LambDynamicLights, version 4.8.7 or above
  • Forge uses Sodium/Embeddium Dynamic Lights, version 1.0.10

If no dynamic lighting mod is installed, the flashlight will continue to function using the original server-side lighting.

Modpack Integration

OutpostZero is designed to work alongside survival-focused mods and exploration-driven gameplay.

Typical modpack use cases include:

  • Zombie apocalypse modpacks
  • Harsh survival worlds
  • Underground survival gameplay
  • Exploration-focused modpacks

Structure generation and loot behaviour can be tuned through configuration or datapacks to better suit different pack styles.

OutpostZero is suitable for zombie infection modpacks, survival overhaul packs, and apocalypse-style gameplay scenarios.

OutpostZero works in both standalone environments and large modpacks, automatically integrating with compatible systems when they are present.

Reporting Issues

If you encounter a compatibility issue with another mod, or find a machine setup that behaves incorrectly, please report it via the project issue tracker so it can be investigated.

Screenshots

Gallery

  • Your world begins inside an underground bunker
    Your world begins inside an underground bunker
  • Data Log interface showing recovered facility records
    Data Log interface showing recovered facility records
  • The only way out leads back to the surface
    The only way out leads back to the surface
  • Hidden bunker entrances can be discovered across the world
    Hidden bunker entrances can be discovered across the world
  • Not every bunker was abandoned safely…
    Not every bunker was abandoned safely…
  • A reliable light source for navigating the unknown
    A reliable light source for navigating the unknown
  • Your world begins inside an underground bunker
    Your world begins inside an underground bunker Your world begins inside an underground bunker
  • Data Log interface showing recovered facility records
    Data Log interface showing recovered facility records Data Log interface showing recovered facility records
  • The only way out leads back to the surface
    The only way out leads back to the surface The only way out leads back to the surface
  • Hidden bunker entrances can be discovered across the world
    Hidden bunker entrances can be discovered across the world Hidden bunker entrances can be discovered across the world
  • Not every bunker was abandoned safely…
    Not every bunker was abandoned safely… Not every bunker was abandoned safely…
  • A reliable light source for navigating the unknown
    A reliable light source for navigating the unknown A reliable light source for navigating the unknown

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~82,000
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CurseForge
~80,000
Modrinth
~1,000
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CurseForge
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Modrinth
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