Mod
Oxidizable Copper Gear
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Adds oxidation and waxing mechanics to copper tools and armor
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Oxidizable Copper Gear
This mod makes copper tools and armor oxidize over time, much like copper blocks. Can also be used as a framework to make any item oxidizable.

Items will oxidize while they're in your inventory, equipped, or dropped on the ground. They won't oxidize if they're stored in a chest for example.

Oxidization speed is similar to the speed copper blocks oxidize at. It's also increased depending on how much the item durability differs from the current oxidation state.
Crafting recipes:
- Items can be waxed by combining them with honeycomb.

- Items can be dewaxed by combining them with any axe, where the axe will remain and take one durability damage.

- Oxidation on items can be reduced by combining them with any axe, where the axe will remain and take one durability damage.

Adding your own oxidizable items
This mod can also be used as a framework to make any item oxidizable by creating a data pack and resource pack. The default data pack which makes copper tools and armor oxidizable can be disabled like any other data pack if desired.
- In the data pack, add your items to the
oxidizableitem tag from this mod (example). This tells the mod to:- Make your items oxidize over time
- Allow oxidation-related crafting recipes to be used on your items
- Add exposed, weathered, oxidized and waxed variants of your items to creative tabs
- In the resource pack, add models and textures for oxidation stages of your items (example).
- The
itemsfolder has to be under the namespace of the mod which adds the item you're adding assets for, or theminecraftnamespace in case of vanilla items, as you're overriding the original files. - Models and textures can be under any namespace, but this mod's namespace is recommended (
oxidizable_copper_gear).
- The
Oxidizable Copper Gear
This mod makes copper tools and armor oxidize over time, much like copper blocks. Can also be used as a framework to make any item oxidizable.

Items will oxidize while they're in your inventory, equipped, or dropped on the ground. They won't oxidize if they're stored in a chest for example.

Oxidization speed is similar to the speed copper blocks oxidize at. It's also increased depending on how much the item durability differs from the current oxidation state.
Crafting recipes:
-
Items can be waxed by combining them with honeycomb.

-
Items can be dewaxed by combining them with any axe, where the axe will remain and take one durability damage.

-
Oxidation on items can be reduced by combining them with any axe, where the axe will remain and take one durability damage.

Adding your own oxidizable items
This mod can also be used as a framework to make any item oxidizable by creating a data pack and resource pack. The default data pack which makes copper tools and armor oxidizable can be disabled like any other data pack if desired.
- In the data pack, add your items to the
oxidizableitem tag from this mod (example). This tells the mod to:- Make your items oxidize over time
- Allow oxidation-related crafting recipes to be used on your items
- Add exposed, weathered, oxidized and waxed variants of your items to creative tabs
- In the resource pack, add models and textures for oxidation stages of your items (example).
- The
itemsfolder has to be under the namespace of the mod which adds the item you're adding assets for, or theminecraftnamespace in case of vanilla items, as you're overriding the original files. - Models and textures can be under any namespace, but this mod's namespace is recommended (
oxidizable_copper_gear).
- The
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