Passive Mob Spawn

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Passive Mob Spawn

By Luc1fer1oOwner

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Server-side NeoForge skyblock utility that lets passive mobs spawn on valid grass platforms at any height, with daytime checks, weights, caps, and debug logging.

Mod Loaders
Minecraft

About

Description

Passive Mob Spawn

Passive Mob Spawn is a lightweight server-side NeoForge mod for skyblock modpacks where passive animals need to spawn naturally on player-made grass platforms, even high in the sky.

The mod adds a controlled supplemental passive mob spawner that looks for valid grass_block platforms around players and attempts to spawn configured passive animals during the day.

Features

  • Allows passive mobs to spawn on grass platforms at any build height.
  • Designed for skyblock worlds and void-style progression packs.
  • Runs server-side and does not require client-side installation.
  • Only attempts spawning during daytime.
  • Supports weighted mob entries such as minecraft:cow=100.
  • Supports configurable spawn check delay.
  • Skips spawns too close to the player.
  • Checks nearby mobs of the same type to reduce overcrowding.
  • Includes optional debug logging for spawn attempts and denial reasons.

Spawn Conditions

The mod searches for valid spawn positions around players. A position is considered valid when:

  • The base block is minecraft:grass_block.
  • The block above is air, short grass, tall grass, fern, or a flower.
  • The position is at least 16 blocks away from the player.
  • The dimension is currently daytime.
  • The local passive mob cap has not already been reached.
  • There are fewer than 2 mobs of the same type within 16 blocks of the target position.
  • The selected entity passes its normal Minecraft spawn, obstruction, and collision checks.

Configuration

After launching once, the config is generated at:

config/passivemobspawn-common.toml

Example:

[spawning] debug = false spawnCheckDelaySeconds = 60 passiveMobs = ["minecraft:cow=100", "minecraft:sheep=100", "minecraft:pig=100", "minecraft:chicken=100", "minecraft:rabbit=100"]

Config Options

  • debug: Enables detailed console logs for spawn checks, selected mobs, valid positions, and denial reasons.
  • spawnCheckDelaySeconds: Delay between spawn checks. Higher values make passive mobs spawn less often.
  • passiveMobs: Weighted list of entity ids the mod may spawn.

Weighted Mob Entries

Use entity_id=weight format:

  • minecraft:cow=100
  • minecraft:sheep=50
  • minecraft:rabbit=10

Plain ids such as minecraft:cow are also accepted and use weight 1. Blank entries are ignored.

Recommended For

  • Skyblock modpacks
  • Void worlds
  • Progression packs where grass platforms should support passive animal spawning
  • Servers that need configurable, controlled passive mob generation